6,826 research outputs found

    A Survey on Ear Biometrics

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    Recognizing people by their ear has recently received significant attention in the literature. Several reasons account for this trend: first, ear recognition does not suffer from some problems associated with other non contact biometrics, such as face recognition; second, it is the most promising candidate for combination with the face in the context of multi-pose face recognition; and third, the ear can be used for human recognition in surveillance videos where the face may be occluded completely or in part. Further, the ear appears to degrade little with age. Even though, current ear detection and recognition systems have reached a certain level of maturity, their success is limited to controlled indoor conditions. In addition to variation in illumination, other open research problems include hair occlusion; earprint forensics; ear symmetry; ear classification; and ear individuality. This paper provides a detailed survey of research conducted in ear detection and recognition. It provides an up-to-date review of the existing literature revealing the current state-of-art for not only those who are working in this area but also for those who might exploit this new approach. Furthermore, it offers insights into some unsolved ear recognition problems as well as ear databases available for researchers

    On the Automated Synthesis of Enterprise Integration Patterns to Adapt Choreography-based Distributed Systems

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    The Future Internet is becoming a reality, providing a large-scale computing environments where a virtually infinite number of available services can be composed so to fit users' needs. Modern service-oriented applications will be more and more often built by reusing and assembling distributed services. A key enabler for this vision is then the ability to automatically compose and dynamically coordinate software services. Service choreographies are an emergent Service Engineering (SE) approach to compose together and coordinate services in a distributed way. When mismatching third-party services are to be composed, obtaining the distributed coordination and adaptation logic required to suitably realize a choreography is a non-trivial and error prone task. Automatic support is then needed. In this direction, this paper leverages previous work on the automatic synthesis of choreography-based systems, and describes our preliminary steps towards exploiting Enterprise Integration Patterns to deal with a form of choreography adaptation.Comment: In Proceedings FOCLASA 2015, arXiv:1512.0694

    A study on incremental mining of frequent patterns

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    Data generated from both the offline and online sources are incremental in nature. Changes in the underlying database occur due to the incremental data. Mining frequent patterns are costly in changing databases, since it requires scanning the database from the start. Thus, mining of growing databases has been a great concern. To mine the growing databases, a new Data Mining technique called Incremental Mining has emerged. The Incremental Mining uses previous mining result to get the desired knowledge by reducing mining costs in terms of time and space. This state of the art paper focuses on Incremental Mining approaches and identifies suitable approaches which are the need of real world problem.Keywords: Data Mining, Frequent Pattern, Incremental Mining, Frequent Pattern Minung, High Utility Mining, Constraint Mining

    CAREER: Data Management for Ad-Hoc Geosensor Networks

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    This project explores data management methods for geosensor networks, i.e. large collections of very small, battery-driven sensor nodes deployed in the geographic environment that measure the temporal and spatial variations of physical quantities such as temperature or ozone levels. An important task of such geosensor networks is to collect, analyze and estimate information about continuous phenomena under observation such as a toxic cloud close to a chemical plant in real-time and in an energy-efficient way. The main thrust of this project is the integration of spatial data analysis techniques with in-network data query execution in sensor networks. The project investigates novel algorithms such as incremental, in-network kriging that redefines a traditional, highly computationally intensive spatial data estimation method for a distributed, collaborative and incremental processing between tiny, energy and bandwidth constrained sensor nodes. This work includes the modeling of location and sensing characteristics of sensor devices with regard to observed phenomena, the support of temporal-spatial estimation queries, and a focus on in-network data aggregation algorithms for complex spatial estimation queries. Combining high-level data query interfaces with advanced spatial analysis methods will allow domain scientists to use sensor networks effectively in environmental observation. The project has a broad impact on the community involving undergraduate and graduate students in spatial database research at the University of Maine as well as being a key component of a current IGERT program in the areas of sensor materials, sensor devices and sensor. More information about this project, publications, simulation software, and empirical studies are available on the project\u27s web site (http://www.spatial.maine.edu/~nittel/career/)

    The state of peer-to-peer network simulators

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    Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results
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