2 research outputs found

    3D real time object recognition

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    Die Objekterkennung ist ein natürlicher Prozess im Menschlichen Gehirn. Sie ndet im visuellen Kortex statt und nutzt die binokulare Eigenschaft der Augen, die eine drei- dimensionale Interpretation von Objekten in einer Szene erlaubt. Kameras ahmen das menschliche Auge nach. Bilder von zwei Kameras, in einem Stereokamerasystem, werden von Algorithmen für eine automatische, dreidimensionale Interpretation von Objekten in einer Szene benutzt. Die Entwicklung von Hard- und Software verbessern den maschinellen Prozess der Objek- terkennung und erreicht qualitativ immer mehr die Fähigkeiten des menschlichen Gehirns. Das Hauptziel dieses Forschungsfeldes ist die Entwicklung von robusten Algorithmen für die Szeneninterpretation. Sehr viel Aufwand wurde in den letzten Jahren in der zweidimen- sionale Objekterkennung betrieben, im Gegensatz zur Forschung zur dreidimensionalen Erkennung. Im Rahmen dieser Arbeit soll demnach die dreidimensionale Objekterkennung weiterent- wickelt werden: hin zu einer besseren Interpretation und einem besseren Verstehen von sichtbarer Realität wie auch der Beziehung zwischen Objekten in einer Szene. In den letzten Jahren aufkommende low-cost Verbrauchersensoren, wie die Microsoft Kinect, generieren Farb- und Tiefendaten einer Szene, um menschenähnliche visuelle Daten zu generieren. Das Ziel hier ist zu zeigen, wie diese Daten benutzt werden können, um eine neue Klasse von dreidimensionalen Objekterkennungsalgorithmen zu entwickeln - analog zur Verarbeitung im menschlichen Gehirn.Object recognition is a natural process of the human brain performed in the visual cor- tex and relies on a binocular depth perception system that renders a three-dimensional representation of the objects in a scene. Hitherto, computer and software systems are been used to simulate the perception of three-dimensional environments with the aid of sensors to capture real-time images. In the process, such images are used as input data for further analysis and development of algorithms, an essential ingredient for simulating the complexity of human vision, so as to achieve scene interpretation for object recognition, similar to the way the human brain perceives it. The rapid pace of technological advancements in hardware and software, are continuously bringing the machine-based process for object recognition nearer to the inhuman vision prototype. The key in this eld, is the development of algorithms in order to achieve robust scene interpretation. A lot of recognisable and signi cant e ort has been successfully carried out over the years in 2D object recognition, as opposed to 3D. It is therefore, within this context and scope of this dissertation, to contribute towards the enhancement of 3D object recognition; a better interpretation and understanding of reality and the relationship between objects in a scene. Through the use and application of low-cost commodity sensors, such as Microsoft Kinect, RGB and depth data of a scene have been retrieved and manipulated in order to generate human-like visual perception data. The goal herein is to show how RGB and depth information can be utilised in order to develop a new class of 3D object recognition algorithms, analogous to the perception processed by the human brain

    Real-time 3d model-based tracking using edge and keypoint features for robotic manipulation

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    Presented at the 2010 IEEE International Conference on Robotics and Automation; Anchorage Convention District; May 3-8, 2010, Anchorage, Alaska, USA.(c) 2010 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.Digital Object Identifier : 10.1109/ROBOT.2010.5509497We propose a combined approach for 3D real-time object recognition and tracking, which is directly applicable to robotic manipulation. We use keypoints features for the initial pose estimation. This pose estimate serves as an initial estimate for edge-based tracking. The combination of these two complementary methods provides an efficient and robust tracking solution. The main contributions of this paper includes: 1) While most of the RAPiD style tracking methods have used simplified CAD models or at least manually well designed models, our system can handle any form of polygon mesh model. To achieve the generality of object shapes, salient edges are automatically identified during an offline stage. Dull edges usually invisible in images are maintained as well for the cases when they constitute the object boundaries. 2) Our system provides a fully automatic recognition and tracking solution, unlike most of the previous edge-based tracking that require a manual pose initialization scheme. Since the edge-based tracking sometimes drift because of edge ambiguity, the proposed system monitors the tracking results and occasionally re-initialize when the tracking results are inconsistent. Experimental results demonstrate our system's efficiency as well as robustness
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