2,166 research outputs found

    3D model fitting for facial expression analysis under uncontrolled imaging conditions

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    International audienceThis paper addresses the recovering of 3D pose and animation of the human face in a monocular single image under uncontrolled imaging conditions. Our goal is to fit a 3D animated model in a face image with possibly large variations of head pose and facial expressions. Our data were acquired from filmed epileptic seizures of patients undergoing investigation in the videotelemetry 1unit, La Timone hospital, Marseille, France

    Unobtrusive and pervasive video-based eye-gaze tracking

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    Eye-gaze tracking has long been considered a desktop technology that finds its use inside the traditional office setting, where the operating conditions may be controlled. Nonetheless, recent advancements in mobile technology and a growing interest in capturing natural human behaviour have motivated an emerging interest in tracking eye movements within unconstrained real-life conditions, referred to as pervasive eye-gaze tracking. This critical review focuses on emerging passive and unobtrusive video-based eye-gaze tracking methods in recent literature, with the aim to identify different research avenues that are being followed in response to the challenges of pervasive eye-gaze tracking. Different eye-gaze tracking approaches are discussed in order to bring out their strengths and weaknesses, and to identify any limitations, within the context of pervasive eye-gaze tracking, that have yet to be considered by the computer vision community.peer-reviewe

    Towards High-Fidelity 3D Face Reconstruction from In-the-Wild Images Using Graph Convolutional Networks

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    3D Morphable Model (3DMM) based methods have achieved great success in recovering 3D face shapes from single-view images. However, the facial textures recovered by such methods lack the fidelity as exhibited in the input images. Recent work demonstrates high-quality facial texture recovering with generative networks trained from a large-scale database of high-resolution UV maps of face textures, which is hard to prepare and not publicly available. In this paper, we introduce a method to reconstruct 3D facial shapes with high-fidelity textures from single-view images in-the-wild, without the need to capture a large-scale face texture database. The main idea is to refine the initial texture generated by a 3DMM based method with facial details from the input image. To this end, we propose to use graph convolutional networks to reconstruct the detailed colors for the mesh vertices instead of reconstructing the UV map. Experiments show that our method can generate high-quality results and outperforms state-of-the-art methods in both qualitative and quantitative comparisons.Comment: Accepted to CVPR 2020. The source code is available at https://github.com/FuxiCV/3D-Face-GCN

    The Tracking Performance of Distributed Recoverable Flight Control Systems Subject to High Intensity Radiated Fields

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    It is known that high intensity radiated fields (HIRF) can produce upsets in digital electronics, and thereby degrade the performance of digital flight control systems. Such upsets, either from natural or man-made sources, can change data values on digital buses and memory and affect CPU instruction execution. HIRF environments are also known to trigger common-mode faults, affecting nearly-simultaneously multiple fault containment regions, and hence reducing the benefits of n-modular redundancy and other fault-tolerant computing techniques. Thus, it is important to develop models which describe the integration of the embedded digital system, where the control law is implemented, as well as the dynamics of the closed-loop system. In this dissertation, theoretical tools are presented to analyze the relationship between the design choices for a class of distributed recoverable computing platforms and the tracking performance degradation of a digital flight control system implemented on such a platform while operating in a HIRF environment. Specifically, a tractable hybrid performance model is developed for a digital flight control system implemented on a computing platform inspired largely by the NASA family of fault-tolerant, reconfigurable computer architectures known as SPIDER (scalable processor-independent design for enhanced reliability). The focus will be on the SPIDER implementation, which uses the computer communication system known as ROBUS-2 (reliable optical bus). A physical HIRF experiment was conducted at the NASA Langley Research Center in order to validate the theoretical tracking performance degradation predictions for a distributed Boeing 747 flight control system subject to a HIRF environment. An extrapolation of these results for scenarios that could not be physically tested is also presented

    Creation of Large Scale Face Dataset Using Single Training Image

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    Face recognition (FR) has become one of the most successful applications of image analysis and understanding in computer vision. The learning-based model in FR is considered as one of the most favorable problem-solving methods to this issue, which leads to the requirement of large training data sets in order to achieve higher recognition accuracy. However, the availability of only a limited number of face images for training a FR system is always a common problem in practical applications. A new framework to create a face database from a single input image for training purposes is proposed in this dissertation research. The proposed method employs the integration of 3D Morphable Model (3DMM) and Differential Evolution (DE) algorithms. Benefitting from DE\u27s successful performance, 3D face models can be created based on a single 2D image with respect to various illumination and pose contexts. An image deformation technique is also introduced to enhance the quality of synthesized images. The experimental results demonstrate that the proposed method is able to automatically create a virtual 3D face dataset from a single 2D image with high performance. Moreover the new dataset is capable of providing large number of face images equipped with abundant variations. The validation process shows that there is only an insignificant difference between the input image and the 2D face image projected by the 3D model. Research work is progressing to consider a nonlinear manifold learning methodology to embed the synthetically created dataset of an individual so that a test image of the person will be attracted to the respective manifold for accurate recognition

    Computational Imaging for Shape Understanding

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    Geometry is the essential property of real-world scenes. Understanding the shape of the object is critical to many computer vision applications. In this dissertation, we explore using computational imaging approaches to recover the geometry of real-world scenes. Computational imaging is an emerging technique that uses the co-designs of image hardware and computational software to expand the capacity of traditional cameras. To tackle face recognition in the uncontrolled environment, we study 2D color image and 3D shape to deal with body movement and self-occlusion. Especially, we use multiple RGB-D cameras to fuse the varying pose and register the front face in a unified coordinate system. The deep color feature and geodesic distance feature have been used to complete face recognition. To handle the underwater image application, we study the angular-spatial encoding and polarization state encoding of light rays using computational imaging devices. Specifically, we use the light field camera to tackle the challenging problem of underwater 3D reconstruction. We leverage the angular sampling of the light field for robust depth estimation. We also develop a fast ray marching algorithm to improve the efficiency of the algorithm. To deal with arbitrary reflectance, we investigate polarimetric imaging and develop polarimetric Helmholtz stereopsis that uses reciprocal polarimetric image pairs for high-fidelity 3D surface reconstruction. We formulate new reciprocity and diffuse/specular polarimetric constraints to recover surface depths and normals using an optimization framework. To recover the 3D shape in the unknown and uncontrolled natural illumination, we use two circularly polarized spotlights to boost the polarization cues corrupted by the environment lighting, as well as to provide photometric cues. To mitigate the effect of uncontrolled environment light in photometric constraints, we estimate a lighting proxy map and iteratively refine the normal and lighting estimation. Through expensive experiments on the simulated and real images, we demonstrate that our proposed computational imaging methods outperform traditional imaging approaches

    Illumination Processing in Face Recognition

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