44,079 research outputs found
LiveCap: Real-time Human Performance Capture from Monocular Video
We present the first real-time human performance capture approach that
reconstructs dense, space-time coherent deforming geometry of entire humans in
general everyday clothing from just a single RGB video. We propose a novel
two-stage analysis-by-synthesis optimization whose formulation and
implementation are designed for high performance. In the first stage, a skinned
template model is jointly fitted to background subtracted input video, 2D and
3D skeleton joint positions found using a deep neural network, and a set of
sparse facial landmark detections. In the second stage, dense non-rigid 3D
deformations of skin and even loose apparel are captured based on a novel
real-time capable algorithm for non-rigid tracking using dense photometric and
silhouette constraints. Our novel energy formulation leverages automatically
identified material regions on the template to model the differing non-rigid
deformation behavior of skin and apparel. The two resulting non-linear
optimization problems per-frame are solved with specially-tailored
data-parallel Gauss-Newton solvers. In order to achieve real-time performance
of over 25Hz, we design a pipelined parallel architecture using the CPU and two
commodity GPUs. Our method is the first real-time monocular approach for
full-body performance capture. Our method yields comparable accuracy with
off-line performance capture techniques, while being orders of magnitude
faster
Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs
We address the problem of making human motion capture in the wild more
practical by using a small set of inertial sensors attached to the body. Since
the problem is heavily under-constrained, previous methods either use a large
number of sensors, which is intrusive, or they require additional video input.
We take a different approach and constrain the problem by: (i) making use of a
realistic statistical body model that includes anthropometric constraints and
(ii) using a joint optimization framework to fit the model to orientation and
acceleration measurements over multiple frames. The resulting tracker Sparse
Inertial Poser (SIP) enables 3D human pose estimation using only 6 sensors
(attached to the wrists, lower legs, back and head) and works for arbitrary
human motions. Experiments on the recently released TNT15 dataset show that,
using the same number of sensors, SIP achieves higher accuracy than the dataset
baseline without using any video data. We further demonstrate the effectiveness
of SIP on newly recorded challenging motions in outdoor scenarios such as
climbing or jumping over a wall.Comment: 12 pages, Accepted at Eurographics 201
Finite Element Based Tracking of Deforming Surfaces
We present an approach to robustly track the geometry of an object that
deforms over time from a set of input point clouds captured from a single
viewpoint. The deformations we consider are caused by applying forces to known
locations on the object's surface. Our method combines the use of prior
information on the geometry of the object modeled by a smooth template and the
use of a linear finite element method to predict the deformation. This allows
the accurate reconstruction of both the observed and the unobserved sides of
the object. We present tracking results for noisy low-quality point clouds
acquired by either a stereo camera or a depth camera, and simulations with
point clouds corrupted by different error terms. We show that our method is
also applicable to large non-linear deformations.Comment: additional experiment
Expressive Body Capture: 3D Hands, Face, and Body from a Single Image
To facilitate the analysis of human actions, interactions and emotions, we
compute a 3D model of human body pose, hand pose, and facial expression from a
single monocular image. To achieve this, we use thousands of 3D scans to train
a new, unified, 3D model of the human body, SMPL-X, that extends SMPL with
fully articulated hands and an expressive face. Learning to regress the
parameters of SMPL-X directly from images is challenging without paired images
and 3D ground truth. Consequently, we follow the approach of SMPLify, which
estimates 2D features and then optimizes model parameters to fit the features.
We improve on SMPLify in several significant ways: (1) we detect 2D features
corresponding to the face, hands, and feet and fit the full SMPL-X model to
these; (2) we train a new neural network pose prior using a large MoCap
dataset; (3) we define a new interpenetration penalty that is both fast and
accurate; (4) we automatically detect gender and the appropriate body models
(male, female, or neutral); (5) our PyTorch implementation achieves a speedup
of more than 8x over Chumpy. We use the new method, SMPLify-X, to fit SMPL-X to
both controlled images and images in the wild. We evaluate 3D accuracy on a new
curated dataset comprising 100 images with pseudo ground-truth. This is a step
towards automatic expressive human capture from monocular RGB data. The models,
code, and data are available for research purposes at
https://smpl-x.is.tue.mpg.de.Comment: To appear in CVPR 201
Forecasting People Trajectories and Head Poses by Jointly Reasoning on Tracklets and Vislets
In this work, we explore the correlation between people trajectories and
their head orientations. We argue that people trajectory and head pose
forecasting can be modelled as a joint problem. Recent approaches on trajectory
forecasting leverage short-term trajectories (aka tracklets) of pedestrians to
predict their future paths. In addition, sociological cues, such as expected
destination or pedestrian interaction, are often combined with tracklets. In
this paper, we propose MiXing-LSTM (MX-LSTM) to capture the interplay between
positions and head orientations (vislets) thanks to a joint unconstrained
optimization of full covariance matrices during the LSTM backpropagation. We
additionally exploit the head orientations as a proxy for the visual attention,
when modeling social interactions. MX-LSTM predicts future pedestrians location
and head pose, increasing the standard capabilities of the current approaches
on long-term trajectory forecasting. Compared to the state-of-the-art, our
approach shows better performances on an extensive set of public benchmarks.
MX-LSTM is particularly effective when people move slowly, i.e. the most
challenging scenario for all other models. The proposed approach also allows
for accurate predictions on a longer time horizon.Comment: Accepted at IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE
INTELLIGENCE 2019. arXiv admin note: text overlap with arXiv:1805.0065
On Using Gait Biometrics to Enhance Face Pose Estimation
Many face biometrics systems use controlled environments where subjects are viewed directly facing the camera. This is less likely to occur in surveillance environments, so a process is required to handle the pose variation of the human head, change in illumination, and low frame rate of input image sequences. This has been achieved using scale invariant features and 3D models to determine the pose of the human subject. Then, a gait trajectory model is generated to obtain the correct the face region whilst handing the looming effect. In this way, we describe a new approach aimed to estimate accurate face pose. The contributions of this research include the construction of a 3D model for pose estimation from planar imagery and the first use of gait information to enhance the face pose estimation process
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