1,108 research outputs found

    RGB-D datasets using microsoft kinect or similar sensors: a survey

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    RGB-D data has turned out to be a very useful representation of an indoor scene for solving fundamental computer vision problems. It takes the advantages of the color image that provides appearance information of an object and also the depth image that is immune to the variations in color, illumination, rotation angle and scale. With the invention of the low-cost Microsoft Kinect sensor, which was initially used for gaming and later became a popular device for computer vision, high quality RGB-D data can be acquired easily. In recent years, more and more RGB-D image/video datasets dedicated to various applications have become available, which are of great importance to benchmark the state-of-the-art. In this paper, we systematically survey popular RGB-D datasets for different applications including object recognition, scene classification, hand gesture recognition, 3D-simultaneous localization and mapping, and pose estimation. We provide the insights into the characteristics of each important dataset, and compare the popularity and the difficulty of those datasets. Overall, the main goal of this survey is to give a comprehensive description about the available RGB-D datasets and thus to guide researchers in the selection of suitable datasets for evaluating their algorithms

    Linguistically-driven framework for computationally efficient and scalable sign recognition

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    We introduce a new general framework for sign recognition from monocular video using limited quantities of annotated data. The novelty of the hybrid framework we describe here is that we exploit state-of-the art learning methods while also incorporating features based on what we know about the linguistic composition of lexical signs. In particular, we analyze hand shape, orientation, location, and motion trajectories, and then use CRFs to combine this linguistically significant information for purposes of sign recognition. Our robust modeling and recognition of these sub-components of sign production allow an efficient parameterization of the sign recognition problem as compared with purely data-driven methods. This parameterization enables a scalable and extendable time-series learning approach that advances the state of the art in sign recognition, as shown by the results reported here for recognition of isolated, citation-form, lexical signs from American Sign Language (ASL)

    Computer Vision Solutions for Range of Motion Assessment

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    Joint range of motion (ROM) is an important indicator of physical functionality and musculoskeletal health. In sports, athletes require adequate levels of joint mobility to minimize the risk of injuries and maximize performance, while in rehabilitation, restoring joint ROM is essential for faster recovery and improved physical function. Traditional methods for measuring ROM include goniometry, inclinometry and visual estimation; all of which are limited in accuracy due to the subjective nature of the assessment. With the rapid development of technology, new systems based on computer vision are continuously introduced as a possible solution for more objective and accurate measurements of the range of motion. Therefore, this article aimed to evaluate novel computer vision-based systems based on their accuracy and practical applicability for a range of motion assessment. The review covers a variety of systems, including motion-capture systems (2D and 3D cameras), RGB-Depth cameras, commercial software systems and smartphone apps. Furthermore, this article also highlights the potential limitations of these systems and explores their potential future applications in sports and rehabilitation

    Multiframe Scene Flow with Piecewise Rigid Motion

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    We introduce a novel multiframe scene flow approach that jointly optimizes the consistency of the patch appearances and their local rigid motions from RGB-D image sequences. In contrast to the competing methods, we take advantage of an oversegmentation of the reference frame and robust optimization techniques. We formulate scene flow recovery as a global non-linear least squares problem which is iteratively solved by a damped Gauss-Newton approach. As a result, we obtain a qualitatively new level of accuracy in RGB-D based scene flow estimation which can potentially run in real-time. Our method can handle challenging cases with rigid, piecewise rigid, articulated and moderate non-rigid motion, and does not rely on prior knowledge about the types of motions and deformations. Extensive experiments on synthetic and real data show that our method outperforms state-of-the-art.Comment: International Conference on 3D Vision (3DV), Qingdao, China, October 201

    Multiframe Scene Flow with Piecewise Rigid Motion

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    We introduce a novel multiframe scene flow approach that jointly optimizes the consistency of the patch appearances and their local rigid motions from RGB-D image sequences. In contrast to the competing methods, we take advantage of an oversegmentation of the reference frame and robust optimization techniques. We formulate scene flow recovery as a global non-linear least squares problem which is iteratively solved by a damped Gauss-Newton approach. As a result, we obtain a qualitatively new level of accuracy in RGB-D based scene flow estimation which can potentially run in real-time. Our method can handle challenging cases with rigid, piecewise rigid, articulated and moderate non-rigid motion, and does not rely on prior knowledge about the types of motions and deformations. Extensive experiments on synthetic and real data show that our method outperforms state-of-the-art.Comment: International Conference on 3D Vision (3DV), Qingdao, China, October 201

    Depth Enhancement and Surface Reconstruction with RGB/D Sequence

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    Surface reconstruction and 3D modeling is a challenging task, which has been explored for decades by the computer vision, computer graphics, and machine learning communities. It is fundamental to many applications such as robot navigation, animation and scene understanding, industrial control and medical diagnosis. In this dissertation, I take advantage of the consumer depth sensors for surface reconstruction. Considering its limited performance on capturing detailed surface geometry, a depth enhancement approach is proposed in the first place to recovery small and rich geometric details with captured depth and color sequence. In addition to enhancing its spatial resolution, I present a hybrid camera to improve the temporal resolution of consumer depth sensor and propose an optimization framework to capture high speed motion and generate high speed depth streams. Given the partial scans from the depth sensor, we also develop a novel fusion approach to build up complete and watertight human models with a template guided registration method. Finally, the problem of surface reconstruction for non-Lambertian objects, on which the current depth sensor fails, is addressed by exploiting multi-view images captured with a hand-held color camera and we propose a visual hull based approach to recovery the 3D model
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