22 research outputs found

    Real-Time Human Motion Capture with Multiple Depth Cameras

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    Commonly used human motion capture systems require intrusive attachment of markers that are visually tracked with multiple cameras. In this work we present an efficient and inexpensive solution to markerless motion capture using only a few Kinect sensors. Unlike the previous work on 3d pose estimation using a single depth camera, we relax constraints on the camera location and do not assume a co-operative user. We apply recent image segmentation techniques to depth images and use curriculum learning to train our system on purely synthetic data. Our method accurately localizes body parts without requiring an explicit shape model. The body joint locations are then recovered by combining evidence from multiple views in real-time. We also introduce a dataset of ~6 million synthetic depth frames for pose estimation from multiple cameras and exceed state-of-the-art results on the Berkeley MHAD dataset.Comment: Accepted to computer robot vision 201

    Structure from Recurrent Motion: From Rigidity to Recurrency

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    This paper proposes a new method for Non-Rigid Structure-from-Motion (NRSfM) from a long monocular video sequence observing a non-rigid object performing recurrent and possibly repetitive dynamic action. Departing from the traditional idea of using linear low-order or lowrank shape model for the task of NRSfM, our method exploits the property of shape recurrency (i.e., many deforming shapes tend to repeat themselves in time). We show that recurrency is in fact a generalized rigidity. Based on this, we reduce NRSfM problems to rigid ones provided that certain recurrency condition is satisfied. Given such a reduction, standard rigid-SfM techniques are directly applicable (without any change) to the reconstruction of non-rigid dynamic shapes. To implement this idea as a practical approach, this paper develops efficient algorithms for automatic recurrency detection, as well as camera view clustering via a rigidity-check. Experiments on both simulated sequences and real data demonstrate the effectiveness of the method. Since this paper offers a novel perspective on rethinking structure-from-motion, we hope it will inspire other new problems in the field.Comment: To appear in CVPR 201

    Arbitrary view action recognition via transfer dictionary learning on synthetic training data

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    Human action recognition is an important problem in robotic vision. Traditional recognition algorithms usually require the knowledge of view angle, which is not always available in robotic applications such as active vision. In this paper, we propose a new framework to recognize actions with arbitrary views. A main feature of our algorithm is that view-invariance is learned from synthetic 2D and 3D training data using transfer dictionary learning. This guarantees the availability of training data, and removes the hassle of obtaining real world video in specific viewing angles. The result of the process is a dictionary that can project real world 2D video into a view-invariant sparse representation. This facilitates the training of a view-invariant classifier. Experimental results on the IXMAS and N-UCLA datasets show significant improvements over existing algorithms

    On human motion prediction using recurrent neural networks

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    Human motion modelling is a classical problem at the intersection of graphics and computer vision, with applications spanning human-computer interaction, motion synthesis, and motion prediction for virtual and augmented reality. Following the success of deep learning methods in several computer vision tasks, recent work has focused on using deep recurrent neural networks (RNNs) to model human motion, with the goal of learning time-dependent representations that perform tasks such as short-term motion prediction and long-term human motion synthesis. We examine recent work, with a focus on the evaluation methodologies commonly used in the literature, and show that, surprisingly, state-of-the-art performance can be achieved by a simple baseline that does not attempt to model motion at all. We investigate this result, and analyze recent RNN methods by looking at the architectures, loss functions, and training procedures used in state-of-the-art approaches. We propose three changes to the standard RNN models typically used for human motion, which result in a simple and scalable RNN architecture that obtains state-of-the-art performance on human motion prediction.Comment: Accepted at CVPR 1

    Exploiting temporal information for 3D pose estimation

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    In this work, we address the problem of 3D human pose estimation from a sequence of 2D human poses. Although the recent success of deep networks has led many state-of-the-art methods for 3D pose estimation to train deep networks end-to-end to predict from images directly, the top-performing approaches have shown the effectiveness of dividing the task of 3D pose estimation into two steps: using a state-of-the-art 2D pose estimator to estimate the 2D pose from images and then mapping them into 3D space. They also showed that a low-dimensional representation like 2D locations of a set of joints can be discriminative enough to estimate 3D pose with high accuracy. However, estimation of 3D pose for individual frames leads to temporally incoherent estimates due to independent error in each frame causing jitter. Therefore, in this work we utilize the temporal information across a sequence of 2D joint locations to estimate a sequence of 3D poses. We designed a sequence-to-sequence network composed of layer-normalized LSTM units with shortcut connections connecting the input to the output on the decoder side and imposed temporal smoothness constraint during training. We found that the knowledge of temporal consistency improves the best reported result on Human3.6M dataset by approximately 12.2%12.2\% and helps our network to recover temporally consistent 3D poses over a sequence of images even when the 2D pose detector fails
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