51,430 research outputs found

    Open-Fusion: Real-time Open-Vocabulary 3D Mapping and Queryable Scene Representation

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    Precise 3D environmental mapping is pivotal in robotics. Existing methods often rely on predefined concepts during training or are time-intensive when generating semantic maps. This paper presents Open-Fusion, a groundbreaking approach for real-time open-vocabulary 3D mapping and queryable scene representation using RGB-D data. Open-Fusion harnesses the power of a pre-trained vision-language foundation model (VLFM) for open-set semantic comprehension and employs the Truncated Signed Distance Function (TSDF) for swift 3D scene reconstruction. By leveraging the VLFM, we extract region-based embeddings and their associated confidence maps. These are then integrated with 3D knowledge from TSDF using an enhanced Hungarian-based feature-matching mechanism. Notably, Open-Fusion delivers outstanding annotation-free 3D segmentation for open-vocabulary without necessitating additional 3D training. Benchmark tests on the ScanNet dataset against leading zero-shot methods highlight Open-Fusion's superiority. Furthermore, it seamlessly combines the strengths of region-based VLFM and TSDF, facilitating real-time 3D scene comprehension that includes object concepts and open-world semantics. We encourage the readers to view the demos on our project page: https://uark-aicv.github.io/OpenFusio

    SSR-2D: Semantic 3D Scene Reconstruction from 2D Images

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    Most deep learning approaches to comprehensive semantic modeling of 3D indoor spaces require costly dense annotations in the 3D domain. In this work, we explore a central 3D scene modeling task, namely, semantic scene reconstruction without using any 3D annotations. The key idea of our approach is to design a trainable model that employs both incomplete 3D reconstructions and their corresponding source RGB-D images, fusing cross-domain features into volumetric embeddings to predict complete 3D geometry, color, and semantics with only 2D labeling which can be either manual or machine-generated. Our key technical innovation is to leverage differentiable rendering of color and semantics to bridge 2D observations and unknown 3D space, using the observed RGB images and 2D semantics as supervision, respectively. We additionally develop a learning pipeline and corresponding method to enable learning from imperfect predicted 2D labels, which could be additionally acquired by synthesizing in an augmented set of virtual training views complementing the original real captures, enabling more efficient self-supervision loop for semantics. In this work, we propose an end-to-end trainable solution jointly addressing geometry completion, colorization, and semantic mapping from limited RGB-D images, without relying on any 3D ground-truth information. Our method achieves state-of-the-art performance of semantic scene reconstruction on two large-scale benchmark datasets MatterPort3D and ScanNet, surpasses baselines even with costly 3D annotations. To our knowledge, our method is also the first 2D-driven method addressing completion and semantic segmentation of real-world 3D scans

    From survey to semantic representation for Cultural Heritage: the 3D modeling of recurring architectural elements

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    The digitization of Cultural Heritage paves the way for new approaches to surveying and restitution of historical sites. With a view to the management of integrated programs of documentation and conservation, the research is now focusing on the creation of information systems where to link the digital representation of a building to semantic knowledge. With reference to the emblematic case study of the Calci Charterhouse, also known as Pisa Charterhouse, this contribution illustrates an approach to be followed in the transition from 3D survey information, derived from laser scanner and photogrammetric techniques, to the creation of semantically enriched 3D models. The proposed approach is based on the recognition -segmentation and classification- of elements on the original raw point cloud, and on the manual mapping of NURBS elements on it. For this shape recognition process, reference to architectural treatises and vocabularies of classical architecture is a key step. The created building components are finally imported in a H-BIM environment, where they are enriched with semantic information related to historical knowledge, documentary sources and restoration activities

    A Proposal for Semantic Map Representation and Evaluation

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    Semantic mapping is the incremental process of “mapping” relevant information of the world (i.e., spatial information, temporal events, agents and actions) to a formal description supported by a reasoning engine. Current research focuses on learning the semantic of environments based on their spatial location, geometry and appearance. Many methods to tackle this problem have been proposed, but the lack of a uniform representation, as well as standard benchmarking suites, prevents their direct comparison. In this paper, we propose a standardization in the representation of semantic maps, by defining an easily extensible formalism to be used on top of metric maps of the environments. Based on this, we describe the procedure to build a dataset (based on real sensor data) for benchmarking semantic mapping techniques, also hypothesizing some possible evaluation metrics. Nevertheless, by providing a tool for the construction of a semantic map ground truth, we aim at the contribution of the scientific community in acquiring data for populating the dataset
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