49,754 research outputs found

    Facial Expression Recognition

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    Appearance-Based Gaze Estimation in the Wild

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    Appearance-based gaze estimation is believed to work well in real-world settings, but existing datasets have been collected under controlled laboratory conditions and methods have been not evaluated across multiple datasets. In this work we study appearance-based gaze estimation in the wild. We present the MPIIGaze dataset that contains 213,659 images we collected from 15 participants during natural everyday laptop use over more than three months. Our dataset is significantly more variable than existing ones with respect to appearance and illumination. We also present a method for in-the-wild appearance-based gaze estimation using multimodal convolutional neural networks that significantly outperforms state-of-the art methods in the most challenging cross-dataset evaluation. We present an extensive evaluation of several state-of-the-art image-based gaze estimation algorithms on three current datasets, including our own. This evaluation provides clear insights and allows us to identify key research challenges of gaze estimation in the wild

    Hierarchical Object Parsing from Structured Noisy Point Clouds

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    Object parsing and segmentation from point clouds are challenging tasks because the relevant data is available only as thin structures along object boundaries or other features, and is corrupted by large amounts of noise. To handle this kind of data, flexible shape models are desired that can accurately follow the object boundaries. Popular models such as Active Shape and Active Appearance models lack the necessary flexibility for this task, while recent approaches such as the Recursive Compositional Models make model simplifications in order to obtain computational guarantees. This paper investigates a hierarchical Bayesian model of shape and appearance in a generative setting. The input data is explained by an object parsing layer, which is a deformation of a hidden PCA shape model with Gaussian prior. The paper also introduces a novel efficient inference algorithm that uses informed data-driven proposals to initialize local searches for the hidden variables. Applied to the problem of object parsing from structured point clouds such as edge detection images, the proposed approach obtains state of the art parsing errors on two standard datasets without using any intensity information.Comment: 13 pages, 16 figure

    Keyframe-based monocular SLAM: design, survey, and future directions

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    Extensive research in the field of monocular SLAM for the past fifteen years has yielded workable systems that found their way into various applications in robotics and augmented reality. Although filter-based monocular SLAM systems were common at some time, the more efficient keyframe-based solutions are becoming the de facto methodology for building a monocular SLAM system. The objective of this paper is threefold: first, the paper serves as a guideline for people seeking to design their own monocular SLAM according to specific environmental constraints. Second, it presents a survey that covers the various keyframe-based monocular SLAM systems in the literature, detailing the components of their implementation, and critically assessing the specific strategies made in each proposed solution. Third, the paper provides insight into the direction of future research in this field, to address the major limitations still facing monocular SLAM; namely, in the issues of illumination changes, initialization, highly dynamic motion, poorly textured scenes, repetitive textures, map maintenance, and failure recovery

    Perception-aware Path Planning

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    In this paper, we give a double twist to the problem of planning under uncertainty. State-of-the-art planners seek to minimize the localization uncertainty by only considering the geometric structure of the scene. In this paper, we argue that motion planning for vision-controlled robots should be perception aware in that the robot should also favor texture-rich areas to minimize the localization uncertainty during a goal-reaching task. Thus, we describe how to optimally incorporate the photometric information (i.e., texture) of the scene, in addition to the the geometric one, to compute the uncertainty of vision-based localization during path planning. To avoid the caveats of feature-based localization systems (i.e., dependence on feature type and user-defined thresholds), we use dense, direct methods. This allows us to compute the localization uncertainty directly from the intensity values of every pixel in the image. We also describe how to compute trajectories online, considering also scenarios with no prior knowledge about the map. The proposed framework is general and can easily be adapted to different robotic platforms and scenarios. The effectiveness of our approach is demonstrated with extensive experiments in both simulated and real-world environments using a vision-controlled micro aerial vehicle.Comment: 16 pages, 20 figures, revised version. Conditionally accepted for IEEE Transactions on Robotic
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