1,384 research outputs found

    Head Tracking via Robust Registration in Texture Map Images

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    A novel method for 3D head tracking in the presence of large head rotations and facial expression changes is described. Tracking is formulated in terms of color image registration in the texture map of a 3D surface model. Model appearance is recursively updated via image mosaicking in the texture map as the head orientation varies. The resulting dynamic texture map provides a stabilized view of the face that can be used as input to many existing 2D techniques for face recognition, facial expressions analysis, lip reading, and eye tracking. Parameters are estimated via a robust minimization procedure; this provides robustness to occlusions, wrinkles, shadows, and specular highlights. The system was tested on a variety of sequences taken with low quality, uncalibrated video cameras. Experimental results are reported

    HeadOn: Real-time Reenactment of Human Portrait Videos

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    We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and eye gaze. Given a short RGB-D video of the target actor, we automatically construct a personalized geometry proxy that embeds a parametric head, eye, and kinematic torso model. A novel real-time reenactment algorithm employs this proxy to photo-realistically map the captured motion from the source actor to the target actor. On top of the coarse geometric proxy, we propose a video-based rendering technique that composites the modified target portrait video via view- and pose-dependent texturing, and creates photo-realistic imagery of the target actor under novel torso and head poses, facial expressions, and gaze directions. To this end, we propose a robust tracking of the face and torso of the source actor. We extensively evaluate our approach and show significant improvements in enabling much greater flexibility in creating realistic reenacted output videos.Comment: Video: https://www.youtube.com/watch?v=7Dg49wv2c_g Presented at Siggraph'1

    Biometric fusion methods for adaptive face recognition in computer vision

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    PhD ThesisFace recognition is a biometric method that uses different techniques to identify the individuals based on the facial information received from digital image data. The system of face recognition is widely used for security purposes, which has challenging problems. The solutions to some of the most important challenges are proposed in this study. The aim of this thesis is to investigate face recognition across pose problem based on the image parameters of camera calibration. In this thesis, three novel methods have been derived to address the challenges of face recognition and offer solutions to infer the camera parameters from images using a geomtric approach based on perspective projection. The following techniques were used: camera calibration CMT and Face Quadtree Decomposition (FQD), in order to develop the face camera measurement technique (FCMT) for human facial recognition. Facial information from a feature extraction and identity-matching algorithm has been created. The success and efficacy of the proposed algorithm are analysed in terms of robustness to noise, the accuracy of distance measurement, and face recognition. To overcome the intrinsic and extrinsic parameters of camera calibration parameters, a novel technique has been developed based on perspective projection, which uses different geometrical shapes to calibrate the camera. The parameters used in novel measurement technique CMT that enables the system to infer the real distance for regular and irregular objects from the 2-D images. The proposed system of CMT feeds into FQD to measure the distance between the facial points. Quadtree decomposition enhances the representation of edges and other singularities along curves of the face, and thus improves directional features from face detection across face pose. The proposed FCMT system is the new combination of CMT and FQD to recognise the faces in the various pose. The theoretical foundation of the proposed solutions has been thoroughly developed and discussed in detail. The results show that the proposed algorithms outperform existing algorithms in face recognition, with a 2.5% improvement in main error recognition rate compared with recent studies

    A graphical model based solution to the facial feature point tracking problem

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    In this paper a facial feature point tracker that is motivated by applications such as human-computer interfaces and facial expression analysis systems is proposed. The proposed tracker is based on a graphical model framework. The facial features are tracked through video streams by incorporating statistical relations in time as well as spatial relations between feature points. By exploiting the spatial relationships between feature points, the proposed method provides robustness in real-world conditions such as arbitrary head movements and occlusions. A Gabor feature-based occlusion detector is developed and used to handle occlusions. The performance of the proposed tracker has been evaluated on real video data under various conditions including occluded facial gestures and head movements. It is also compared to two popular methods, one based on Kalman filtering exploiting temporal relations, and the other based on active appearance models (AAM). Improvements provided by the proposed approach are demonstrated through both visual displays and quantitative analysis

    Facial feature point fitting with combined color and depth information for interactive displays

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    Interactive displays are driven by natural interaction with the user, necessitating a computer system that recognizes body gestures and facial expressions. User inputs are not easily or reliably recognized for a satisfying user experience, as the complexities of human communication are difficult to interpret in real-time. Recognizing facial expressions in particular is a problem that requires high-accuracy and efficiency for stable interaction environments. The recent availability of the Kinect, a low cost, low resolution sensor that supplies simultaneous color and depth images, provides a breakthrough opportunity to enhance the interactive capabilities of displays and overall user experience. This new RGBD (RGB + depth) sensor generates an additional channel of depth information that can be used to improve the performance of existing state of the art technology and develop new techniques. The Active Shape Model (ASM) is a well-known deformable model that has been extensively studied for facial feature point placement. Previous shape model techniques have applied 3D reconstruction techniques using multiple cameras or other statistical methods for producing 3D information from 2D color images. These methods showed improved results compared to using only color data, but required an additional deformable model or expensive imaging equipment. In this thesis, an ASM model is trained using the RGBD image produced by the Kinect. The real-time information from the depth sensor is registered to the color image to create a pixel-for-pixel match. To improve the quality of the depth image, a temporal median filter is applied to reduce random noise produced by the sensor. The resulting combined model is designed to produce more robust fitting of facial feature points compared to a purely color based active shape model

    Advances in Monocular Exemplar-based Human Body Pose Analysis: Modeling, Detection and Tracking

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    Esta tesis contribuye en el análisis de la postura del cuerpo humano a partir de secuencias de imágenes adquiridas con una sola cámara. Esta temática presenta un amplio rango de potenciales aplicaciones en video-vigilancia, video-juegos o aplicaciones biomédicas. Las técnicas basadas en patrones han tenido éxito, sin embargo, su precisión depende de la similitud del punto de vista de la cámara y de las propiedades de la escena entre las imágenes de entrenamiento y las de prueba. Teniendo en cuenta un conjunto de datos de entrenamiento capturado mediante un número reducido de cámaras fijas, paralelas al suelo, se han identificado y analizado tres escenarios posibles con creciente nivel de dificultad: 1) una cámara estática paralela al suelo, 2) una cámara de vigilancia fija con un ángulo de visión considerablemente diferente, y 3) una secuencia de video capturada con una cámara en movimiento o simplemente una sola imagen estática

    Automatic face recognition using stereo images

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    Face recognition is an important pattern recognition problem, in the study of both natural and artificial learning problems. Compaxed to other biometrics, it is non-intrusive, non- invasive and requires no paxticipation from the subjects. As a result, it has many applications varying from human-computer-interaction to access control and law-enforcement to crowd surveillance. In typical optical image based face recognition systems, the systematic vaxiability arising from representing the three-dimensional (3D) shape of a face by a two-dimensional (21)) illumination intensity matrix is treated as random vaxiability. Multiple examples of the face displaying vaxying pose and expressions axe captured in different imaging conditions. The imaging environment, pose and expressions are strictly controlled and the images undergo rigorous normalisation and pre-processing. This may be implemented in a paxtially or a fully automated system. Although these systems report high classification accuracies (>90%), they lack versatility and tend to fail when deployed outside laboratory conditions. Recently, more sophisticated 3D face recognition systems haxnessing the depth information have emerged. These systems usually employ specialist equipment such as laser scanners and structured light projectors. Although more accurate than 2D optical image based recognition, these systems are equally difficult to implement in a non-co-operative environment. Existing face recognition systems, both 2D and 3D, detract from the main advantages of face recognition and fail to fully exploit its non-intrusive capacity. This is either because they rely too much on subject co-operation, which is not always available, or because they cannot cope with noisy data. The main objective of this work was to investigate the role of depth information in face recognition in a noisy environment. A stereo-based system, inspired by the human binocular vision, was devised using a pair of manually calibrated digital off-the-shelf cameras in a stereo setup to compute depth information. Depth values extracted from 2D intensity images using stereoscopy are extremely noisy, and as a result this approach for face recognition is rare. This was cofirmed by the results of our experimental work. Noise in the set of correspondences, camera calibration and triangulation led to inaccurate depth reconstruction, which in turn led to poor classifier accuracy for both 3D surface matching and 211) 2 depth maps. Recognition experiments axe performed on the Sheffield Dataset, consisting 692 images of 22 individuals with varying pose, illumination and expressions

    The Tracking Performance of Distributed Recoverable Flight Control Systems Subject to High Intensity Radiated Fields

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    It is known that high intensity radiated fields (HIRF) can produce upsets in digital electronics, and thereby degrade the performance of digital flight control systems. Such upsets, either from natural or man-made sources, can change data values on digital buses and memory and affect CPU instruction execution. HIRF environments are also known to trigger common-mode faults, affecting nearly-simultaneously multiple fault containment regions, and hence reducing the benefits of n-modular redundancy and other fault-tolerant computing techniques. Thus, it is important to develop models which describe the integration of the embedded digital system, where the control law is implemented, as well as the dynamics of the closed-loop system. In this dissertation, theoretical tools are presented to analyze the relationship between the design choices for a class of distributed recoverable computing platforms and the tracking performance degradation of a digital flight control system implemented on such a platform while operating in a HIRF environment. Specifically, a tractable hybrid performance model is developed for a digital flight control system implemented on a computing platform inspired largely by the NASA family of fault-tolerant, reconfigurable computer architectures known as SPIDER (scalable processor-independent design for enhanced reliability). The focus will be on the SPIDER implementation, which uses the computer communication system known as ROBUS-2 (reliable optical bus). A physical HIRF experiment was conducted at the NASA Langley Research Center in order to validate the theoretical tracking performance degradation predictions for a distributed Boeing 747 flight control system subject to a HIRF environment. An extrapolation of these results for scenarios that could not be physically tested is also presented
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