350 research outputs found

    Virtual reality for assembly methods prototyping: a review

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    Assembly planning and evaluation is an important component of the product design process in which details about how parts of a new product will be put together are formalized. A well designed assembly process should take into account various factors such as optimum assembly time and sequence, tooling and fixture requirements, ergonomics, operator safety, and accessibility, among others. Existing computer-based tools to support virtual assembly either concentrate solely on representation of the geometry of parts and fixtures and evaluation of clearances and tolerances or use simulated human mannequins to approximate human interaction in the assembly process. Virtual reality technology has the potential to support integration of natural human motions into the computer aided assembly planning environment (Ritchie et al. in Proc I MECH E Part B J Eng 213(5):461–474, 1999). This would allow evaluations of an assembler’s ability to manipulate and assemble parts and result in reduced time and cost for product design. This paper provides a review of the research in virtual assembly and categorizes the different approaches. Finally, critical requirements and directions for future research are presented

    Combining physical constraints with geometric constraint-based modeling for virtual assembly

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    The research presented in this dissertation aims to create a virtual assembly environment capable of simulating the constant and subtle interactions (hand-part, part-part) that occur during manual assembly, and providing appropriate feedback to the user in real-time. A virtual assembly system called SHARP System for Haptic Assembly and Realistic Prototyping is created, which utilizes simulated physical constraints for part placement during assembly.;The first approach taken in this research attempt utilized Voxmap Point Shell (VPS) software for implementing collision detection and physics-based modeling in SHARP. A volumetric approach, where complex CAD models were represented by numerous small cubic-voxel elements was used to obtain fast physics update rates (500--1000 Hz). A novel dual-handed haptic interface was developed and integrated into the system allowing the user to simultaneously manipulate parts with both hands. However, coarse model approximations used for collision detection and physics-based modeling only allowed assembly when minimum clearance was limited to ∼8-10%.;To provide a solution to the low clearance assembly problem, the second effort focused on importing accurate parametric CAD data (B-Rep) models into SHARP. These accurate B-Rep representations are used for collision detection as well as for simulating physical contacts more accurately. A new hybrid approach is presented, which combines the simulated physical constraints with geometric constraints which can be defined at runtime. Different case studies are used to identify the suitable combination of methods (collision detection, physical constraints, geometric constraints) capable of best simulating intricate interactions and environment behavior during manual assembly. An innovative automatic constraint recognition algorithm is created and integrated into SHARP. The feature-based approach utilized for the algorithm design, facilitates faster identification of potential geometric constraints that need to be defined. This approach results in optimized system performance while providing a more natural user experience for assembly

    Design and analysis of a haptic device design for large and fast movements

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    Haptic devices tend to be kept small as it is easier to achieve a large change of stiffness with a low associated apparent mass. If large movements are required there is a usually a reduction in the quality of the haptic sensations which can be displayed. The typical measure of haptic device performance is impedance-width (z-width) but this does not account for actuator saturation, usable workspace or the ability to do rapid movements. This paper presents the analysis and evaluation of a haptic device design, utilizing a variant of redundant kinematics, sometimes referred to as a macro-micro configuration, intended to allow large and fast movements without loss of impedance-width. A brief mathematical analysis of the design constraints is given and a prototype system is described where the effects of different elements of the control scheme can be examined to better understand the potential benefits and trade-offs in the design. Finally, the performance of the system is evaluated using a Fitts’ Law test and found to compare favourably with similar evaluations of smaller workspace devices

    Vibrotactile captioning of musical effects in audio-visual media as an alternative for deaf and hard of hearing people: An EEG study

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    Standard captioning for the deaf and hard of hearing people cannot transmit the emotional information that music provides in support of the narrative in audio-visual media. We explore an alternative method using vibrotactile stimulation as a possible channel to transmit the emotional information contained in an audio-visual soundtrack and, thus, elicit a greater emotional reaction in hearing-impaired people. To achieve this objective, we applied two one-minute videos that were based on image sequences that were unassociated with dramatic action, maximizing the effect of the music and vibrotactile stimuli. While viewing the video, using EEG we recorded the brain activity of 9 female participants with normal hearing, and 7 female participants with very severe and profound hearing loss. The results show that the same brain areas are activated in participants with normal hearing watching the video with the soundtrack, and in participants with hearing loss watching the same video with a soft and rhythmic vibrotactile stimulation on the palm and fingertips, although in different hemispheres. These brain areas (auditory cortex, superior temporal cortex, medial frontal cortex, inferior frontal gyrus, superior temporal pole and insula) have been consistently reported as areas involved in the emotional perception of music. We conclude that vibrotactile stimuli can generate cortex activation while watching audio-visual media in a similar way to sound. Thus, a further in-depth study of the possibilities of these stimuli can contribute to an alternative subtitling channel for enriching the audiovisual experience of hearing-impaired people.This work was supported in part by the Comunidad de Madrid through the SINFOTON2-CM Research Program under Grant S2018/NMT-4326-SINFOTON2-CM

    Virtual Reality Interactive Design Utilizing Meshless Stress Re-Analysis

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    Interactive design gives engineers the ability to modify the shape of a part and immediately see the changes in the part’s stress state. Virtual reality techniques are utilized to make the process more intuitive and collaborative. The results of a meshless stress analysis are superimposed on the original design. As the engineer modifies the design using subdivision volume free-form deformation, the stress state for the modified design is computed using a Taylor series approximation. When the designer requests a more accurate analysis, a stress re-analysis technique based on the pre-conditioned conjugate gradient method is used with parallel processing to quickly compute an accurate approximation of the stresses for the new design

    Haptics Rendering and Applications

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    There has been significant progress in haptic technologies but the incorporation of haptics into virtual environments is still in its infancy. A wide range of the new society's human activities including communication, education, art, entertainment, commerce and science would forever change if we learned how to capture, manipulate and reproduce haptic sensory stimuli that are nearly indistinguishable from reality. For the field to move forward, many commercial and technological barriers need to be overcome. By rendering how objects feel through haptic technology, we communicate information that might reflect a desire to speak a physically- based language that has never been explored before. Due to constant improvement in haptics technology and increasing levels of research into and development of haptics-related algorithms, protocols and devices, there is a belief that haptics technology has a promising future

    Enhanced Robotic Surgical Training Using Augmented Visual Feedback

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    The goal of this study was to enhance robotic surgical training via real-time augmented visual feedback. Thirty novices (medical students) were divided into 5 feedback groups (speed, relative phase, grip force, video, and control) and trained during 1 session in 3 inanimate surgical tasks with the da Vinci Surgical System. Task completion time, distance traveled, speed, curvature, relative phase, and grip force were measured immediately before and after training and during a retention test 2 weeks after training. All performance measures except relative phase improved after training and were retained after 2 weeks. Feedback-specific effects showed that the speed group was faster than other groups after training, and the grip force group applied less grip force. This study showed that the real-time augmented feedback during training can enhance the surgical performance and can potentially be beneficial for both training and surgery

    Toward Adaptive Trust Calibration for Level 2 Driving Automation

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    Properly calibrated human trust is essential for successful interaction between humans and automation. However, while human trust calibration can be improved by increased automation transparency, too much transparency can overwhelm human workload. To address this tradeoff, we present a probabilistic framework using a partially observable Markov decision process (POMDP) for modeling the coupled trust-workload dynamics of human behavior in an action-automation context. We specifically consider hands-off Level 2 driving automation in a city environment involving multiple intersections where the human chooses whether or not to rely on the automation. We consider automation reliability, automation transparency, and scene complexity, along with human reliance and eye-gaze behavior, to model the dynamics of human trust and workload. We demonstrate that our model framework can appropriately vary automation transparency based on real-time human trust and workload belief estimates to achieve trust calibration.Comment: 10 pages, 8 figure
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