340 research outputs found

    Seventh Biennial Report : June 2003 - March 2005

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    Bericht 2005/2006

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    Eight Biennial Report : April 2005 – March 2007

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    Effective visualisation of design versions : visual storytelling for design reuse

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    Improving and supporting the process of design knowledge reuse can increase productivity, improve the quality of designs and lead to corporate competitive advantage. Whereas internal knowledge reuse (reusing knowledge from one’s personal memory or experiences) is very effective, external knowledge reuse (reusing knowledge from an external digital or paper archive) often fails. This paper studies the value of the storytelling paradigm in supporting reuse from an external repository. Based on a formalisation of the internal reuse process from ethnographic studies, a prototype system, CoMem (Corporate Memory) is presented, which supports the reuse process, specifically the steps of finding and understanding reusable items. This paper focuses on the ability of designers to understand designs that are found in corporate repositories. It is argued that in order to understand and reuse a found design, the designer needs to see the evolution of that design during the original design process. An Evolution History Explorer module of the CoMem system is presented that uses a storytelling metaphor and lays out versions visually side-by-side. A formal user evaluation of CoMem supports the hypotheses that (1) exploring the evolution of a design improves the reuse process, and (2) that visual storytelling is an effective paradigm for supporting that exploration

    Atmospheric cloud representation methods in computer graphics: A review

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    Cloud representation is one of the important components in the atmospheric cloud visualization system. Lack of review papers on the cloud representation methods available in the area of computer graphics has directed towards the difficulty for researchers to understand the appropriate solutions. Therefore, this paper aims to provide a comprehensive review of the atmospheric cloud representation methods that have been proposed in the computer graphics domain, involving the classical and the current state-of-the-art approaches. The reviewing process was conducted by searching, selecting, and analyzing the prominent articles collected from online digital libraries and search engines. We highlighted the taxonomic classification of the existing cloud representation methods in solving the atmospheric cloud-related problems. Finally, research issues and directions in the area of cloud representations and visualization have been discussed. This review would be significantly beneficial for researchers to clearly understand the general picture of the existing methods and thus helping them in choosing the best-suited approach for their future research and development

    Interactive Focus+Context Visualization with Linked 2D/3D Scatterplots

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    Scatterplots in 2D and 3D are very useful tools, but also suffer from a number of problems. Overplotting hides the true number of points that are displayed, and showing point clouds in 3D is problematic both in terms of perception and interaction. We propose

    Survey of image-based representations and compression techniques

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    In this paper, we survey the techniques for image-based rendering (IBR) and for compressing image-based representations. Unlike traditional three-dimensional (3-D) computer graphics, in which 3-D geometry of the scene is known, IBR techniques render novel views directly from input images. IBR techniques can be classified into three categories according to how much geometric information is used: rendering without geometry, rendering with implicit geometry (i.e., correspondence), and rendering with explicit geometry (either with approximate or accurate geometry). We discuss the characteristics of these categories and their representative techniques. IBR techniques demonstrate a surprising diverse range in their extent of use of images and geometry in representing 3-D scenes. We explore the issues in trading off the use of images and geometry by revisiting plenoptic-sampling analysis and the notions of view dependency and geometric proxies. Finally, we highlight compression techniques specifically designed for image-based representations. Such compression techniques are important in making IBR techniques practical.published_or_final_versio
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