690 research outputs found

    A Continuation Method for Nash Equilibria in Structured Games

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    Structured game representations have recently attracted interest as models for multi-agent artificial intelligence scenarios, with rational behavior most commonly characterized by Nash equilibria. This paper presents efficient, exact algorithms for computing Nash equilibria in structured game representations, including both graphical games and multi-agent influence diagrams (MAIDs). The algorithms are derived from a continuation method for normal-form and extensive-form games due to Govindan and Wilson; they follow a trajectory through a space of perturbed games and their equilibria, exploiting game structure through fast computation of the Jacobian of the payoff function. They are theoretically guaranteed to find at least one equilibrium of the game, and may find more. Our approach provides the first efficient algorithm for computing exact equilibria in graphical games with arbitrary topology, and the first algorithm to exploit fine-grained structural properties of MAIDs. Experimental results are presented demonstrating the effectiveness of the algorithms and comparing them to predecessors. The running time of the graphical game algorithm is similar to, and often better than, the running time of previous approximate algorithms. The algorithm for MAIDs can effectively solve games that are much larger than those solvable by previous methods

    Boosting Local Search for the Maximum Independent Set Problem

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    An independent set of a graph G = (V, E) with vertices V and edges E is a subset S ⊆ V, such that the subgraph induced by S does not contain any edges. The goal of the maximum independent set problem (MIS problem) is to find an independent set of maximum size. It is equivalent to the well-known vertex cover problem (VC problem) and maximum clique problem. This thesis consists of two main parts. In the first one we compare the currently best algorithms for finding near-optimal independent sets and vertex covers in large, sparse graphs. They are Iterated Local Search (ILS) by Andrade et al. [2], a heuristic that uses local search for the MIS problem and NuMVC by Cai et al. [6], a local search algorithm for the VC problem. As of now, there are no methods to solve these large instances exactly in any reasonable time. Therefore these heuristic algorithms are the best option. In the second part we analyze a series of techniques, some of which lead to a significant speed up of the ILS algorithm. This is done by removing specific ver

    Building Information Filtering Networks with Topological Constraints: Algorithms and Applications

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    We propose a new methodology for learning the structure of sparse networks from data; in doing so we adopt a dual perspective where we consider networks both as weighted graphs and as simplicial complexes. The proposed learning methodology belongs to the family of preferential attachment algorithms, where a network is extended by iteratively adding new vertices. In the conventional preferential attachment algorithm a new vertex is added to the network by adding a single edge to another existing vertex; in our approach a new vertex is added to a set of vertices by adding one or more new simplices to the simplicial complex. We propose the use of a score function to quantify the strength of the association between the new vertex and the attachment points. The methodology performs a greedy optimisation of the total score by selecting, at each step, the new vertex and the attachment points that maximise the gain in the score. Sparsity is enforced by restricting the space of the feasible configurations through the imposition of topological constraints on the candidate networks; the constraint is fulfilled by allowing only topological operations that are invariant with respect to the required property. For instance, if the topological constraint requires the constructed network to be be planar, then only planarity-invariant operations are allowed; if the constraint is that the network must be a clique forest, then only simplicial vertices can be added. At each step of the algorithm, the vertex to be added and the attachment points are those that provide the maximum increase in score while maintaining the topological constraints. As a concrete but general realisation we propose the clique forest as a possible topological structure for the representation of sparse networks, and we allow to specify further constraints such as the allowed range of clique sizes and the saturation of the attachment points. In this thesis we originally introduce the Maximally Filtered Clique Forest (MFCF) algorithm: the MFCF builds a clique forest by repeated application of a suitably invariant operation that we call Clique Expansion operator and adds vertices according to a strategy that greedily maximises the gain in a local score function. The gains produced by the Clique Expansion operator can be validated in a number of ways, including statistical testing, cross-validation or value thresholding. The algorithm does not prescribe a specific form for the gain function, but allows the use of any number of gain functions as long as they are consistent with the Clique Expansion operator. We describe several examples of gain functions suited to different problems. As a specific practical realisation we study the extraction of planar networks with the Triangulated Maximally Filtered Graph (TMFG). The TMFG, in its simplest form, is a specialised version of the MFCF, but it can be made more powerful by allowing the use of specialised planarity invariant operators that are not based on the Clique Expansion operator. We provide applications to two well known applied problems: the Maximum Weight Planar Subgraph Problem (MWPSP) and the Covariance Selection problem. With regards to the Covariance Selection problem we compare our results to the state of the art solution (the Graphical Lasso) and we highlight the benefits of our methodology. Finally, we study the geometry of clique trees as simplicial complexes and note how the statistics based on cliques and separators provides information equivalent to the one that can be achieved by means of homological methods, such as the analysis of Betti numbers, however with our approach being computationally more efficient and intuitively simpler. Finally, we use the geometric tools developed to provide a possible methodology for inferring the size of a dataset generated by a factor model. As an example we show that our tools provide a solution for inferring the size of a dataset generated by a factor model

    Close communities in social networks: boroughs and 2-clubs

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