3 research outputs found
Survey of Distributed Decision
We survey the recent distributed computing literature on checking whether a
given distributed system configuration satisfies a given boolean predicate,
i.e., whether the configuration is legal or illegal w.r.t. that predicate. We
consider classical distributed computing environments, including mostly
synchronous fault-free network computing (LOCAL and CONGEST models), but also
asynchronous crash-prone shared-memory computing (WAIT-FREE model), and mobile
computing (FSYNC model)
Distributed Approximation Algorithms for Weighted Shortest Paths
A distributed network is modeled by a graph having nodes (processors) and
diameter . We study the time complexity of approximating {\em weighted}
(undirected) shortest paths on distributed networks with a {\em
bandwidth restriction} on edges (the standard synchronous \congest model). The
question whether approximation algorithms help speed up the shortest paths
(more precisely distance computation) was raised since at least 2004 by Elkin
(SIGACT News 2004). The unweighted case of this problem is well-understood
while its weighted counterpart is fundamental problem in the area of
distributed approximation algorithms and remains widely open. We present new
algorithms for computing both single-source shortest paths (\sssp) and
all-pairs shortest paths (\apsp) in the weighted case.
Our main result is an algorithm for \sssp. Previous results are the classic
-time Bellman-Ford algorithm and an -time
-approximation algorithm, for any integer
, which follows from the result of Lenzen and Patt-Shamir (STOC 2013).
(Note that Lenzen and Patt-Shamir in fact solve a harder problem, and we use
to hide the O(\poly\log n) term.) We present an -time -approximation algorithm for \sssp. This
algorithm is {\em sublinear-time} as long as is sublinear, thus yielding a
sublinear-time algorithm with almost optimal solution. When is small, our
running time matches the lower bound of by Das Sarma
et al. (SICOMP 2012), which holds even when , up to a
\poly\log n factor.Comment: Full version of STOC 201
Distributed Computation of Large-scale Graph Problems
Motivated by the increasing need for fast distributed processing of
large-scale graphs such as the Web graph and various social networks, we study
a message-passing distributed computing model for graph processing and present
lower bounds and algorithms for several graph problems. This work is inspired
by recent large-scale graph processing systems (e.g., Pregel and Giraph) which
are designed based on the message-passing model of distributed computing.
Our model consists of a point-to-point communication network of machines
interconnected by bandwidth-restricted links. Communicating data between the
machines is the costly operation (as opposed to local computation). The network
is used to process an arbitrary -node input graph (typically )
that is randomly partitioned among the machines (a common implementation in
many real world systems). Our goal is to study fundamental complexity bounds
for solving graph problems in this model.
We present techniques for obtaining lower bounds on the distributed time
complexity. Our lower bounds develop and use new bounds in random-partition
communication complexity. We first show a lower bound of rounds
for computing a spanning tree (ST) of the input graph. This result also implies
the same bound for other fundamental problems such as computing a minimum
spanning tree (MST). We also show an lower bound for
connectivity, ST verification and other related problems.
We give algorithms for various fundamental graph problems in our model. We
show that problems such as PageRank, MST, connectivity, and graph covering can
be solved in time, whereas for shortest paths, we present
algorithms that run in time (for -factor
approx.) and in time (for -factor approx.)
respectively.Comment: In Proceedings of SODA 201