Real-time 3d model acquisition
Abstract
The digitization of the 3D shape of real objects is a rapidly expand-ing field, with applications in entertainment, design, and archaeol-ogy. We propose a new 3D model acquisition system that permits the user to rotate an object by hand and see a continuously-updated model as the object is scanned. This tight feedback loop allows the user to find and fill holes in the model in real time, and determine when the object has been completely covered. Our system is based on a 60 Hz. structured-light rangefinder, a real-time variant of ICP (iterative closest points) for alignment, and point-based merging and rendering algorithms. We demonstrate the ability of our proto-type to scan objects faster and with greater ease than conventional model acquisition pipelines- text
- Categories and Subject Descriptors
- I.3.1 [Computer Graphics
- Hardware Architecture – Input devices
- I.4.8 [Image Processing and Computer Vision
- Digitization and Image Capture – Imag- ing geometry
- scanning
- B.4.2 [Input/Output and Data Communi- cations
- Input/Output Devices. Additional Keywords
- 3D model acquisition
- 3D scanning
- range