2,356 research outputs found

    Evoking presence through creative practice on Pepper's ghost displays.

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    This thesis proposes a theoretic framework for the analysis of presence research in the context of Pepper’s ghost. Pepper’s ghost as a media platform offers new possibilities for performances, real-time communication and media art. The thesis gives an overview on the 150 year old history, as well as contemporary art creation on Pepper’s ghost with a specific focus on telepresence. Telepresence, a concept that infused academic debate since 1980, discusses the topic of remote communication, perceived presence transmitted through networked environments. This discourse of telepresence revealed shortcomings in current analytical frameworks. This thesis presents a new model for presence in the context of my research. The standard telepresence model (STM) assumes a direct link between three fundamental components of presence and a measurable impact on the audience. Its three pillars are conceptualised as presence co-factors immersion, interactivity and realism, presented individually in the framework of my practice. My research is firmly rooted in the field of media art and considers the effect of presence in the context of Pepper’s ghost. This Victorian parlour trick serves as an interface, an intermediary for the discussion of live streaming experiences. Three case studies present pillars of the standard model, seeking answers to elemental questions of presence research. The hypothesis assumes a positive relationship between presence and its three co-factors. All case studies were developed as media art pieces in the context of Pepper’s ghost. As exemplifiers, they illustrate the concept of presence in respect of my own creative practice. KIMA, a real-time sound representation experience, proposes a form of telepresence that relies exclusively on immersive sound as a medium. Immersion as co-factor of presence is analysed and explored creatively on the Pepper’s ghost canvas. Transmission, the second case study, investigates the effect of physical interaction on presence experiences. An experiment helps to draw inferences in a mixed method approach. The third case study, Aura, discusses variations of realism as presence co factor in the specific context of Pepper’s ghost. The practical example is accompanied by an in-depth meta-analysis of realism factors, specifically focusing on the intricacies of Pepper’s ghost creative production processes. Together, these three case studies help to shed light on new strategies to improve production methods with possible impact on presence in Pepper’s ghost related virtual environments – and beyond

    KIMA Voice

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    KIMA: Voice is a participatory art piece enquiring the role of the arts in perceived social connectednes

    KIMA: Noise

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    A participatory art piece on the effect of noise on health and wellbein

    Transmission: A telepresence interface for neural and kinetic interaction

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    Transmission is both a telepresence performance and a research project. As a real-time visualization tool, Transmission creates alternate representations of neural activity through sound and vision, investigating the effect of interaction on human consciousness. As a sonification project, it creates an immersive experience for two users: a soundscape created by the human mind and the influence of kinetic interaction. An electroencephalographic (EEG) headset interprets a user’s neural activity. An Open Sound Control (OSC) script then translates this data into a real-time particle stream and sound environment at one end. A second user in a remote location modifies this stream in real time through body movement. Together they become a telematic musical interface-communicating through visual and sonic representation of their interactions

    KIMA - A holographic telepresence environment based on cymatic principles

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    KIMA is a holographic surround-sound installation that visualizes telepresence as both a phonetic and a synaesthetic phenomenon. The performance piece is based on the physical conditions of cymatics-the study of physically visible sound wave patterns. Two environments, a quad surround and a holographic interface, build the framework of a telematic experience that illustrates communication as wave forms while focusing on the relationship between sound and matter. © 2013 Oliver Gingrich, Alain Renaud, Eugenia Emets

    Art in Flux at EVENT 2

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    A FLUX Events paper and presentation about the curation of FLUX’s contribution to the EVENT 2 exhibition held at the Royal Academy next year in collaboration with EVA, the Lumen Prize and the Computer Arts Society. Founded in 2016 at Light of Soho in London by the artists Maria Almena, Oliver Gingrich and Aphra Shemza, FLUX Events is a charitable organization committed to furthering the development of the media arts community in the UK. As an artist-led forum, FLUX offers a space for collaboration and exchange as key artists and organizations come together to profile their work. Through talks events, performance evenings, workshops and exhibitions, FLUX brings these ideas to the wider public - providing a fluid platform to discuss strategies, processes and collective themes within the media arts. In July this year FLUX has been invited to take part in the EVENT 2 exhibition at the Royal Academy. In collaboration with EVA, the Computer Arts Society and the Lumen Prize it is a fantastic opportunity for FLUX to curate and provide a platform for contemporary media artists. Building on the legacy of Event 1, an exhibition of the Computer Arts Society at the Royal Academy 50 years ago the event will showcase some the original computational artworks from the Computer Art Society’s collection as well as some of the very best cutting-edge talent globally. Over the next few months the FLUX co-founders, Maria Almena, Oliver Gingrich and Aphra Shemza will embark on the curation of the FLUX part of the exhibition and our submission to EVA would be to write a paper on our curation rationale and detailed information about each artist and artwork involved in the exhibition. We will provide some context for the exhibition and elaborate on our exhibition choices. The curatorial concept and paper will be presented at the conference together

    FLUX Events: Current trends in contemporary media arts.

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    FLUX is a forum hosted by artists to discuss strategies, processes and collective themes within the media arts. FLUX is a fluid platform committed to media artists working right NOW in the UK. We hold bi-monthly events, which are curated by one of the hosts and facilitate the exchange of ideas, as media artists come together to profile their work. Performances, talks and showcases of artwork provide a forum for artistic discourse and exchange. Hosted in different London venues and supported by the British Computer and Arts Society, these larger events offer a space for the exchange of creativity, inspiration and support

    ‘Once Upon a Time in Animation’ – Curatorial strategies for an exhibition on the National Centre for Computer Animation

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    Zeitgeist consists of an innovative neuro-art piece, which offers to induce Flow states through immersive experiences: Zeitgeist, a new artwork by Dr. Shama Rahman and Dr. Oliver Gingrich is an AI-based digital art piece that explores audiovisual neurofeedback strategies to train ‘Flow’ to improve cognitive performance and engagement. This exploration will lead to the development of a prototype platform for cognitive enhancement. This art project looks at effective strategies to enhance mental states by inviting the audience to induce Flow through introspection, thereby designing their own internal to external spaces. The team will develop a real-time ‘Flow’ mental state digital platform utilising EEG deep-learning classification for a feedback loop involving embodied interactive collaborative participation by the audienc
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