Chapter 14Thinking of space as a construct is by no means an easy feat. Transpose that concept
from a real environment to a virtual space and blocks are not readily discernible. Th is is
a world that has been immersed in digital otherness as far back as the early 1990s since
the birth of the world wide web (WWW) proposal. Th ere exist two dichotomies: those
pertaining to the younger generation and those to the older ones, where the former are
aware of the digital fantastic worlds and the latter know the real haptic worlds, one where
they can still remember that there was a time when a map was something one sought from
a bookshop as against one that prompts one with the name of the street, the direction to
turn, an occasional warning of a speed camera… In such a scenario, the older generation
would be expected to know the physical world to a high degree and less that related to
immersive technology; on the other hand the younger generation with their instant maps
and online access would be expected to have a greater knowledge of their surroundings
through the same access.peer-reviewe