Implicit Tensor-Mass solver on the GPU

Abstract

International audienceThe realist and interactive simulation of deformable objects has become a challenge in Computer Graphics. For this, the Tensor-Mass model is a good candidate: it enables local solving of mechanical equations, making it easier to control deformations from collisions or tool interaction. In this paper, a GPU implementation is presented for the implicit integration scheme. Results show a notable speedup, especially for complex scenes

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