170,448 research outputs found
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Prototyping a process-centered environment
This paper describes an experimental system developed and used as a vehicle for prototyping the Arcadia-1 software development environment. Prototyping is viewed as a knowledge acquisition process and is used to reduce risks in software development by gaining rapid feedback about the suitability of a production system before the system is completed. Prototyping a software development environment is particularly important due to the lack of experience with them. There is an acute need to acquire knowledge about user interaction requirements for software environments. These needs are especially important for the Arcadia project, as it is one of the first attempts to construct a process-centered environment. Our prototyping effort addresses questions about effective interaction with a process-centered environment by simulating how Arcadia-1 would interact with users in a representative range of usage scenarios. We built a prototyping system, called PRODUCER, and used it to generate a variety of prototypes simulating user interactions with Arcadia-1 process programs.Experience with PRODUCER indicates that our approach is effective at risk reduction. The prototypes greatly improved communication with our customer. They confirmed some of our design decisions but also redirected our research efforts as a result of unexpected insight. We also found that prototyping usage scenarios provides conceptual guides and design information for process programmers. Most of the benefits of our prototyping effort derive from developing and interacting with usage scenarios, so our approach is generalizable to other prototyping systems. This paper reports on our prototyping approach and our experience in prototyping a process-centered environment
Initial thoughts on rapid prototyping techniques
This paper sets some context, raises issues, and provides our initial thinking on the characteristics of effective rapid prototyping techniques.After discussing the role rapid prototyping techniques can play in the software lifecycle, the paper looks at possible technical approaches including: heavily parameterized models, reusable software, rapid prototyping languages, prefabrication techniques for system generation, and reconfigurable test harnesses.The paper concludes that a multi-faceted approach to rapid prototyping techniques is needed if we are to address a broad range of applications successfully -- no single technical approach suffices for all potentially desirable applications
PROSET â A Language for Prototyping with Sets
We discuss the prototyping language PROSET(Prototyping with Sets) as a language for experimental and evolutionary prototyping, focusing its attention on algorithm design. Some of PROSETâs features include generative communication, flexible exception handling and the integration of persistence. A discussion of some issues pertaining to the compiler and the programming environment conclude the pape
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Volume Modeling for Rapid Prototyping
The expanding workspace of Rapid Prototyping will draw on the new developments
in geometric modeling. Volume modeling has substantial advantages over other modeling
schemes to meet the emerging requirements of Rapid Prototyping technology. It provides us with
a new approach to design complex geometry and topology. The integration of the volume
modeling and Rapid Prototyping technology will help us to fully exploit RP's ability to fabricate
objects with complex structures. This paper addresses our research and practice in a volume
modeling system toward Rapid Prototyping. Novel techniques in volumetric data manipulation,
NURBS volume models and triangular facet generation over solid models are presented.
Computer models designed by this system and their corresponding DTM products are also
shown atthe end of this paper.Mechanical Engineerin
Virtual assembly rapid prototyping of near net shapes
Virtual reality (VR) provides another dimension to many engineering applications. Its immersive and interactive nature allows an intuitive approach to study both cognitive activities and performance evaluation. Market competitiveness means having products meet form, fit and function quickly. Rapid Prototyping and Manufacturing (RP&M) technologies are increasingly being applied to produce functional prototypes and the direct manufacturing of small components. Despite its flexibility, these systems have common drawbacks such as slow build rates, a limited number of build axes (typically one) and the need for post processing. This paper presents a Virtual Assembly Rapid Prototyping (VARP) project which involves evaluating cognitive activities in assembly tasks based on the adoption of immersive virtual reality along with a novel non-layered rapid prototyping for near net shape (NNS) manufacturing of components. It is envisaged that this integrated project will facilitate a better understanding of design for manufacture and assembly by utilising equivalent scale digital and physical prototyping in one rapid prototyping system. The state of the art of the VARP project is also presented in this paper
Virtual bloXing - assembly rapid prototyping for near net shapes
Virtual reality (VR) provides another dimension to many engineering applications. Its immersive and interactive nature allows an intuitive approach to study both cognitive activities and performance evaluation. Market competitiveness means having products meet form, fit and function quickly. Rapid Prototyping and Manufacturing (RP&M) technologies are increasingly being applied to produce functional prototypes and the direct manufacturing of small components. Despite its flexibility, these systems have common drawbacks such as slow build rates, a limited number of build axes (typically one) and the need for post processing. This paper presents a Virtual Assembly Rapid Prototyping (VARP) project which involves evaluating cognitive activities in assembly tasks based on the adoption of immersive virtual reality along with a novel nonlayered rapid prototyping for near net shape (NNS) manufacturing of components. It is envisaged that this integrated project will facilitate a better understanding of design for manufacture and assembly by utilising equivalent scale digital and physical prototyping in one rapid prototyping system. The state of the art of the VARP project is also presented in this paper
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Build Time Estimations for Large Scale Modelling
Achieving speedy results in model making is very much desired if not a necessity in ahnost any
manufacturing industry. There is no doubt that rapid prototyping contributes to this process. It is
generally considered that when compared to conventional machining techniques like nlilling, the
current rapid prototyping systems appear to be much faster. This is certainly true for complex,slnall
objects. I-Iowever, this is not alwaysa,pplicable to simple, large and bulky parts.
There are a number of projects and systems concentrating on the fabrication of large models. Work
is being carried out at the University ofHong Kong, using milling. along with slicing technology.
This.report compares some ofthe rapid prototyping systems witl1milling. Milling is an established
technology and recent developments in materials and nlachines used in Inilling nlake it a good
alternative to rapid prototyping when itcomes to largesyale nl0delling.Mechanical Engineerin
Real time integration of user preferences into virtual prototypes
Within new product development (NPD), both virtual prototypes and physical prototypes play important roles in creating, testing and modifying designs. However, in the current design process, these two forms of prototyping methods are normally used independently and converted from one to the other during different design phases. This conversion process is time consuming and expensive and also introduces potential information loss/corruption problems. If the design process requires many iterations, it may simply be impractical to generate all the conversions that are theoretically required. Therefore, the integration of virtual and physical prototyping may offer a possible solution where the design definition is maintained simultaneously in both the virtual and physical environment. The overall aim of this research was to develop an interface or a tool that achieves real time integration of physical and virtual prototyping. âReal time integrationâ here means changes to the virtual prototypes will reflect any changes that have been made contemporaneously to the physical prototypes, and vice versa. Thus, conversion of the prototype from physical to virtual (or vice versa) will be achieved immediately, hence saving time and cost.
A review of the literature was undertaken to determine what previous research has been conducted in this area. The result of the review shows the research in this area is still in its infancy. The research hypothesis was developed through the use of a questionnaire survey. Totally 102 questionnaires were sent to designers, design directors or design managers to address the issue: will industrial designers want to make use of real time integration and if so, how? The outcome from the literature review drove further development of the research hypothesis and an initial pilot experiment to test this. The pilot trial was designed to address the research questions:
âą Can real time physical and virtual prototyping integration be conveniently demonstrated?
âą Will designers and users be comfortable using the integration method?
âą Will users recognise the benefits of the integration?
The results showed that real time integration between physical and virtual prototyping is necessary in helping designers develop new products and for getting users more closely involved. The future research suggested is that more investigations and experiments are needed to explore a proper method that simultaneously employing these two types of prototyping in product development process.
Keywords:
Physical Prototyping; Virtual Prototyping; Integration; Real Time.</p
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Control Parameters and Materials Selection Criteria for Rapid Prototyping Systems
Since the introduction ofrapid prototyping technology as a tool for time
compression and concurrent engineering in the design and manufacturing process, many
enhancements and refinements have been made based on the experience ofusers and
manufacturers ofrapid prototyping equipment. These improvements contribute
significantly to faster production of quality output from rapid prototyping systems.
There are diverse control and material selection parameters that affect prototype
models built using the Fused Deposition Modeling (FDMÂź) process. This paper reviews
the role of several ofthese parameters in the process. Data will be presented to help the
user choose the appropriate material for specific applications including density, tensile
stiffhess, flexural stiffhess, tensile strength, flexural strength, tensile ductility, shock
resistance, and hardness.Mechanical Engineerin
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