719,742 research outputs found

    The effect of contextual variables in the relationship between CSR and CFP: Evidence from Indonesian companies

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    The objectives of this study is to investigate whether business environment, business strategy, formalization, decentralization, reliance on combination of belief & boundary system, reliance on combination of diagnostic & interactive control system, reliance on interactive control system moderate the relationship between CSR and CFP under the slack resource and good management theories. 220 respondents from manufacturing companies listed on the Jakarta Stock Exchange were selected and two regression models were developed to examine the relationship between the related variables. The findings show that business environment has moderated the CSR-CFP link under good management theory, decentralization has moderated the CSR-CFP link under slack resource theory, and reliance on combination of diagnostic and interactive control system has moderated the CSR and CFP link based on slack resource theory

    Computer assisted interactive resource scheduling system

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    A computer system is reported that effectively schedules complex mission support by processing spacecraft requirements, station capabilities, and ephemeris data in teletype format ready for transmission

    Informed Alaskans Initiative: Public Health Data in Alaska

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    This article describes the national and state public health data made available online through the Alaska Division of Public Health's Informed Alaskans Initiative.[Introduction] / AK-IBIS / Health Indicators / Indicator Reports / Interactive Health Maps / Help for Website Users / What’s Next / Conclusion / [SIDEBAR:] Public Health Data Resource

    Assessment in mathematics: A multimedia resource for preservice teachers

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    It is commonly accepted that teachers teach the way they were taught and that innovation is difficult to achieve. In this project, the theoretical framework of situated cognition or situated learning has been used to design an interactive multimedia resource that allows preservice teachers to become aware of different assessment strategies in mathematics education, and how to apply them. The resource enables users to encounter the authentic use of a range of assessment strategies and to view their interpretations from multiple perspectives which include the teacher's decision-making processes, the child's thinking, expert opinion and written documentation

    Design and Assessment of an Interactive Digital Tutorial for Undergraduate-Level Sandstone Petrology

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    This study describes the goals, features and effectiveness of a digital interactive tutorial which was created to provide undergraduates a 'virtual microscope' resource for learning sandstone petrology. The goal of the tutorial is to provide students exposure to the highly visual subject matter of petrography outside the confines of organized laboratory exercises. The hope is that widespread use of such digital interactive formats will allow students to gain high levels of expertise with description and interpretation of earth materials despite the reduced amounts of hands-on laboratory practice that are allowed by modern curricula. Educational levels: Graduate or professional

    Service oriented interactive media (SOIM) engines enabled by optimized resource sharing

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    In the same way as cloud computing, Software as a Service (SaaS) and Content Centric Networking (CCN) triggered a new class of software architectures fundamentally different from traditional desktop software, service oriented networking (SON) suggests a new class of media engine technologies, which we call Service Oriented Interactive Media (SOIM) engines. This includes a new approach for game engines and more generally interactive media engines for entertainment, training, educational and dashboard applications. Porting traditional game engines and interactive media engines to the cloud without fundamentally changing the architecture, as done frequently, can enable already various advantages of cloud computing for such kinds of applications, for example simple and transparent upgrading of content and unified user experience on all end-user devices. This paper discusses a new architecture for game engines and interactive media engines fundamentally designed for cloud and SON. Main advantages of SOIM engines are significantly higher resource efficiency, leading to a fraction of cloud hosting costs. SOIM engines achieve these benefits by multilayered data sharing, efficiently handling many input and output channels for video, audio, and 3D world synchronization, and smart user session and session slot management. Architecture and results of a prototype implementation of a SOIM engine are discussed
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