1,336 research outputs found

    Threshold Concepts Vs. Tricky Topics - Exploring the Causes of Student's Misunderstandings with the Problem Distiller Tool

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    This paper presents a study developed within the international project JuxtaLearn. This project aims to improve student understanding of threshold concepts by promoting student curiosity and creativity through video creation. The math concept of 'Division', widely referred in the literature as problematic for students, was recognised as a 'Tricky Topic' by teachers with the support of the Tricky Topic Tool and the Problem Distiller tool, two apps developed under the JuxtaLearn project. The methodology was based on qualitative data collected through Think Aloud protocol from a group of teachers of a public Elementary school as they used these tools. Results show that the Problem Distiller tool fostered the teachers to reflect more deeply on the causes of the students’ misunderstandings of that complex math concept. This process enabled them to develop appropriate strategies to help the students overcome these misunderstandings. The results also suggest that the stumbling blocks associated to the Tricky Topic ‘Division’ are similar to the difficulties reported in the literature describing Threshold Concepts. This conclusion is the key issue discussed in this paper and a contribution to the state of the art

    LARES-lab: a thermovacuum facility for research and e-learning. Tests of LARES satellite components and small payloads for e-learning

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    LARES, an Italian Space Agency satellite, has been launched successfully in 2012. A small thermovacuum facility has been designed and built specifically for performing tests on the optical components of the satellite. Due to the extremely demanding performances of the optical cube corner reflectors, the space conditions have been simulated using the most up-to-date technology available. In particular Sun, Earth and deep space can be simulated in a ultra high vacuum. It is planned to automate the facility so that it can be operated remotely over the internet. The students during the lectures and the researchers from home will be able to perform thermal tests on specimens by exposing them, for specified amount of time, toward Earth, Sun or deep space. They will collect pressures and temperatures and will input additional thermal power through resistive heaters. The paper will first describe the facility and its capabilities showing the tests performed on LARES satellite components but will focus mainly to the planned upgrades that improve its remote use both for research and e-learning

    Assessing the participatory design of a project-based course on computer network applications

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    New teaching methodologies which foster student involvement, such as project-based learning, are nowadays part of the study curriculum of many engineering schools. Project-based learning courses, however, often build upon other previously taught technical courses, where the technical content for the project to be developed is studied. That type of course design focuses on building the transversal capabilities of students, and the technical challenges of the project are the mean to acquire these non-technical skills. In this paper, we present and assess a project-based course on computer network applications of a computer science school, which has been designed to improve within the same course both the transversal and technical skills of the students. The proposition of interest is that the course not only aims to train the students’ transversal skills by a group work project, but also to practise new technical topics and technologies. We argue that the key element of the proposed course design is that each student project group defines with the instructor the project they would like to develop in the course. We present first the design of the course and then an assessment with questionnaires, which were conducted over two semesters with the students enrolled in the course. The obtained results indicate that the students achieved both technical and transversal skills, while the instructors need to be flexible to adapt to diverse technical topics of the proposed projects.Peer ReviewedPostprint (published version

    How Have Policy Makers Responded to the Current State of ICT in Schools in Saudi Arabia? A Qualitative Investigation

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    Previous research into Information and Communication Technology (ICT) in Saudi schools has not considered the role of the Ministry of Education or the Education Authority (EA). As a researcher, I decided to study their role in an attempt to understand the current state of ICT in Saudi schools from the perspectives of policy makers from both bodies. The aim of the study resulted in the generation of the following research question: What are the policy makers’ views about the current state of ICT in education in Saudi Arabia? As this research aims to discover and understand the current state of ICT in schools from the views and perspectives of policy makers, a qualitative methodology has been employed and interviews were used to collect the data. In total, five policy makers from both the Ministry of Education in KSA and the local education authority in Ar-Rass city participated. The findings show that the Ministry of Education and the education authority are significant factors in the failure of ICT in schools. The study concludes that, in order to handle issues that affect the successful use of ICT in education, departments of education need to develop their policies, strategies, plans and frameworks

    Project Management Learning in a Collaborative Distant Learning Context - An Actual On-going Experience

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    The goal of this paper is to show the results of an on-going experience on teaching project management to grade students by following a development scheme of management related competencies on an individual basis. In order to achieve that goal, the students are organized in teams that must solve a problem and manage the development of a feasible solution to satisfy the needs of a client. The innovative component advocated in this paper is the formal introduction of negotiating and virtual team management aspects, as different teams from different universities at different locations and comprising students with different backgrounds must collaborate and compete amongst them. The different learning aspects are identified and the improvement levels are reflected in a rubric that has been designed ad hoc for this experience. Finally, the effort frameworks for the student and instructor have been established according to the requirements of the Bologna paradigms. This experience is developed through a software-based support system allowing blended learning for the theoretical and individual?s work aspects, blogs, wikis, etc., as well as project management tools based on WWW that allow the monitoring of not only the expected deliverables and the achievement of the goals but also the progress made on learning as established in the defined rubri

    Growing the use of Virtual Worlds in education : an OpenSim perspective

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    The growth in the range of disciplines that Virtual Worlds support for educational purposes is evidenced by recent applications in the fields of cultural heritage, humanitarian aid, space exploration, virtual laboratories in the physical sciences, archaeology, computer science and coastal geography. This growth is due in part to the flexibility of OpenSim, the open source virtual world platform which by adopting Second Life protocols and norms has created a de facto standard for open virtual worlds that is supported by a growing number of third party open source viewers. Yet while this diversity of use-cases is impressive and Virtual Worlds for open learning are highly popular with lecturers and learners alike immersive education remains an essentially niche activity. This paper identifies functional challenges in terms of Management, Network Infrastructure, the Immersive 3D Web and Programmability that must be addressed to enable the wider adoption of Open Virtual Worlds as a routine learning technology platform. We refer to specific use-cases based on OpenSim and abstract generic requirements which should be met to enable the growth in use of Open Virtual Worlds as a mainstream educational facility. A case study of a deployment to support a formal education curriculum and associated informal learning is used to illustrate key points.Postprin

    Second language learning in the context of MOOCs

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    Massive Open Online Courses are becoming popular educational vehicles through which universities reach out to non-traditional audiences. Many enrolees hail from other countries and cultures, and struggle to cope with the English language in which these courses are invariably offered. Moreover, most such learners have a strong desire and motivation to extend their knowledge of academic English, particularly in the specific area addressed by the course. Online courses provide a compelling opportunity for domain-specific language learning. They supply a large corpus of interesting linguistic material relevant to a particular area, including supplementary images (slides), audio and video. We contend that this corpus can be automatically analysed, enriched, and transformed into a resource that learners can browse and query in order to extend their ability to understand the language used, and help them express themselves more fluently and eloquently in that domain. To illustrate this idea, an existing online corpus-based language learning tool (FLAX) is applied to a Coursera MOOC entitled Virology 1: How Viruses Work, offered by Columbia University

    The complex process of scaling the integration of technology enhanced learning in mainstream classrooms

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    The early optimism for how technology might transform teaching and learning practices in mainstream school classrooms has long faded in many countries around the world. Whilst early research findings suggested that this was due to obvious barriers such as access to the technology itself, more recent attempts to scale student-access have illuminated other factors and provided a more sound theoretical foundation for us to understanding the processes and products of scaling educational technology innovations. This keynote will use findings from key projects and initiatives to highlight what is being learned – and how this might inform future endeavours to realise a more 21st century curriculum
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