97 research outputs found

    Assigning Satisfaction Values to Constraints: An Algorithm to Solve Dynamic Meta-Constraints

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    The model of Dynamic Meta-Constraints has special activity constraints which can activate other constraints. It also has meta-constraints which range over other constraints. An algorithm is presented in which constraints can be assigned one of five different satisfaction values, which leads to the assignment of domain values to the variables in the CSP. An outline of the model and the algorithm is presented, followed by some initial results for two problems: a simple classic CSP and the Car Configuration Problem. The algorithm is shown to perform few backtracks per solution, but to have overheads in the form of historical records required for the implementation of state.Comment: 11 pages. Proceedings ERCIM WG on Constraints (Prague, June 2001

    Sprite Catcher: A Handheld Self Reflection and Mindfulness Tool for Mental Healthcare

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    This paper describes the rationale behind the ongoing development of Sprite Catcher - a handheld, tangible interactive tool for treating depression and anxiety. The current design, which is intended to encourage the user to practice self-reflection and mindfulness, is the product of participatory design conducted with counsellors from a local mental health charity and with a university psychology researcher. Through a review of previous work in this area, a description of a use scenario and an overview of the design's functions and concepts, we illustrate where the project is heading and which research questions we aim to respond to

    Good vibrations: Guiding body movements with vibrotactile feedback

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    We describe the ongoing development of a system to support the teaching of good posture and bowing technique to novice violin players. Using an inertial motion capture system we can track in real-time a playerтАЩs bowing action and how it deviates from a target trajectory set by their music teacher. The system provides real-time vibrotactile feedback on the correctness of the studentтАЩs posture and bowing action. We present the findings of an initial study that shows that vibrotactile feedback can guide arm movements in one and two dimension pointing tasks. The advantages of vibrotactile feedback for teaching basic bowing technique to novice violin players are that it does not place demands on the studentsтАЩ visual and auditory systems which are already heavily involved in the activity of music making, and is understood with little training

    Technology inspired design for pervasive healthcare

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    Pervasive healthcare technologies are increasingly using novel sensory devices that are able to measure phenomena that could not be measured before. To develop novel healthcare applications that use these largely untested technologies, it is important to have a design process that allows proper exploration of the capabilities of the novel technologies. We focus on the technology-inspired design process that was used in the development of a system to support posture and provide guidance by nudging people, and how this has lead us to explore pervasive healthcare applications

    Collaboration in Pair Programming: driving and switching

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    This paper reports on an empirical study about the mechanisms of the collaboration of drivers and navigators in Pair Programming (PP) sessions. Based on video recordings of professional software developers, we analysed the mechanisms of role switches and how developers split the task of driving. We found that developers do not evenly contribute to the task of driving and that they spend on average a third of the session without any computer interaction focusing mainly on communication. In addition, our results show that most pairs switch roles frequently and that the frequency and fuidity of switches indicate a high level of engagement on the part of both developers
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