40 research outputs found

    Improved Incremental Randomized Delaunay Triangulation

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    We propose a new data structure to compute the Delaunay triangulation of a set of points in the plane. It combines good worst case complexity, fast behavior on real data, and small memory occupation. The location structure is organized into several levels. The lowest level just consists of the triangulation, then each level contains the triangulation of a small sample of the levels below. Point location is done by marching in a triangulation to determine the nearest neighbor of the query at that level, then the march restarts from that neighbor at the level below. Using a small sample (3%) allows a small memory occupation; the march and the use of the nearest neighbor to change levels quickly locate the query.Comment: 19 pages, 7 figures Proc. 14th Annu. ACM Sympos. Comput. Geom., 106--115, 199

    New Low Cost and Undedicated Genetic Operators.

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    The mutation and cross-over operators are, with selection, the foundation of genetic algorithms. We show in this paper, some possibilities offered by these operators. Having explained the specificity of the most known operators (1-point, p-point and uniform cross-over, classical and deterministic mutation) we introduce new crossover and mutation operators with a low cost in term of execution time. These operators were designed for Constraint Satisfaction Problem solving, but can be useful in other fields.We also introduce a new diversification operator for graph coloring

    Estimating Differential Quantities Using Polynomial Fitting of Osculating Jets

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    This paper addresses the point-wise estimation of differential properties of a smooth manifold S —a curve in the plane or a surface in 3D — assuming a point cloud sampled over S is provided. The method consists of fitting the local representation of the manifold using a jet, and either interpolation or approximation. A jet is a truncated Taylor expansion, and the incentive for using jets is that they encode all local geometric quantities —such as normal, curvatures, extrema of curvature. On the way to using jets, the question of estimating differential properties is recasted into the more general framework of multivariate interpolation / approximation, a well-studied problem in numerical analysis. On a theoretical perspective, we prove several convergence results when the samples get denser. For curves and surfaces, these results involve asymptotic estimates with convergence rates depending upon the degree of the jet used. For the particular case of curves, an error bound is also derived. To the best of our knowledge, these results are among the first ones providing accurate estimates for differential quantities of order three and more. On the algorithmic side, we solve the interpolation/approximation problem using Vandermonde systems. Experimental results for surfaces of R 3 are reported. These experiments illustrate the asymptotic convergence results, but also the robustness of the methods on general Computer Graphics models

    Geometric Compression for Interactive Transmission

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    The compression of geometric structures is a relatively new #eld of data compression. Since about 1995, several articles have dealt with the coding of meshes, using for most of them the following approach: the vertices of the mesh are coded in an order that partially contains the topology of the mesh. In the same time, some simple rules attempt to predict the position of each vertex from the positions of its neighbors that have been previously coded
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