75 research outputs found

    The NumLab Numerical Laboratory

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    Extreme simplification and rendering of point sets using algebraic multigrid

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    An Object-Oriented Interactive System for Scientific Simulations:Design and Applications

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    Texture mapping in a distributed environment

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    This paper presents a tool for texture mapping in a distributed environment. A parallelization method based on the master-slave model is described. The purpose of this work is to lower the image generation time in the complex 3D scenes synthesis process. The experimental results concerning the speedup of texture mapping algorithm are also presented.

    An interactive visualisation tool applied to the simulation of glass pressing

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    Preserving Sharp Edges with Volume Clipping

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