28 research outputs found

    Analysis of shape grammars: continuity of rules

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    The rules in a shape grammar apply in terms of embedding to take advantage of the parts that emerge visually in the appearance of shapes. While the shapes are kept unanalyzed throughout a computation, their descriptions can be defined retrospectively based on how the rules are applied. An important outcome of this is that continuity for rules is not built-in but it is "fabricated" retrospectively to explain a computation as a continuous process. An aspect of continuity analysis that has not been addressed in the literature is how to decide which mapping forms to use to study the continuity of rule applications. This is addressed in this paper in a new approach to continuity analysis, which uses recent results on shape topology and continuous mappings. A characterization is provided that distinguishes the suitable mapping forms from those that are inherently discontinuous or practically inconsequential for continuity analysis. It is also shown that certain inherent properties of shape topologies and continuous mappings provide an effective method of computing topologies algorithmically.Comment: 23 pages, 6 Figures, 6 Tables. Research Report, 2020, MIT. Preprint of Journal Article (2021

    Making grammars: From computing with shapes to computing with things

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    Recent interest in making and materiality spans from the humanities and social sciences to engineering, science, and design. Here, we consider making through the lens of a unique computational theory of design: shape grammars. We propose a computational theory of making based on the improvisational, perception and action approach of shape grammars and the shape algebras that support them. We modify algebras for the materials (basic elements) of shapes to define algebras for the materials of objects, or things. Then we adapt shape grammars for computing shapes to making grammars for computing things. We give examples of making grammars and their algebras. We conclude by reframing designing and making in light of our computational theory of making

    Principles for the definition of design structures

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    Different kinds of design structure are created and used in engineering design and development processes. Function structures, design grammars and bills of materials are common examples. However, there is a lack of clarity regarding distinctions and similarities between different kinds of structure and systematic ways to articulate them. This paper brings together research on product structuring and shape computation to inform the specification of principles for the definition of design structures. The principles draw together findings reported in the computational geometry and product definition literature with research from a range of companies and industry sectors that encompasses enterprise and process structures. The potential value of the principles to computer integrated manufacturing and through-life support is demonstrated through application to four case studies

    The Critic as Artist: Oscar Wilde’s Prolegomena to Shape Grammars

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    The Critic as Artist: Oscar Wilde’s Prolegomena to Shape Grammars

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    Shape grammars include Wilde’s aesthetic (critical) method—I can calculate with shapes as in themselves they really are not. Embedding makes this possible with schemas and rules that are “superb in [their] changes and contradictions”

    ARTIFICIAL INTELLIGENCE AND AESTHETICS

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    Firschein et al. [1] describe some products that can be expected to result from research in artificial intelligence. One of these products is "creation and valuation systems " which the
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