162 research outputs found

    Aloqa and layar augmented reality feeds

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    Aloqa is a service that proactively notifies the user of Point Of Interests (POIs). It runs on iPhone, blackberry and android. With this tool you can easily get directions to events, places, buildings or other places of interests. Layar builds on the same principle, but has a browser that augments the camera feed of your mobile device with these POIs so that you can see these POIs hovering over the actual building. This package contains code to setup a database with POIs. Furthermore, it exposes two APIs: an aloqa API and a layar API. Currently, this application is hosted as a service on the google app engine, where all content from the MACE () project is made accessible for both Aloqa and Layar users.This code enables setting up a database with POIs and exposing them to aloqa and layar, two augmented reality browsers

    ARLearn App for Android

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    Available under the GNU Lesser General Public License (LGPL3)ARLearn is a tool suite for educators and learners supporting mobile serious games. Learners can use the ARLearn app to organize a fieldtrip, exploring and annotating the real world, while teacher can monitor their progress in real time. The ARLearn platform is intended for teachers that organize a field trip, but can support other serious game scenarios as well. For instance, ARLearn is very suited to script simple game logic on a mobile device. With the authoring tool, one can create a series of message and define event and time wise when the messages are to be shown to a learner. The app has been developed in JAVA using the Android SDK and builds upon the the ARLearn software toolkit (Ternier, 2012). The easiest way to use this software is to download it from the app store: https://play.google.com/store/apps/details?id=org.celstec.arlearn2.androi

    Classroom Response System (CRS) pilot ‘Responsiveness and meaning for all’

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    Classroom Response Systems (CRS or “clickers”) enable teachers and learners to get an insight in how well learners have understood and learnt from learning activities that they carried out, and to what degree they achieved certain learning objectives. With a CRS system, a teacher can pose a question and receive an answer for every student in the classroom. More “traditional” systems like Socrative build on students voting or responding to questions with their mobile device. The Elena pilot differs from this traditional approach and builds on context. Rather than having students sitting on a bench, listening to and interacting with the teacher, the objective was to have students to interact with objects they encounter in their classroom or in the school environment. This is a description of the CRS pilot and the results, which is a part of the ELENA project final report.We would like to gratefully acknowledge the contribution of the ELENA Project, http://www.elena-learning.eu/, projectnr. 515191-LLP-2011-NL-KA2MP, funded by the European Commission's Lifelong Learning Programme (KA2). We are also grateful for the collaboration with our ELENA colleagues

    Locatory: an augmented reality mobile game

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    Locatory is an augmented reality (AR) game that runs on the android [3] platform for mobile devices. The game builds on the gamaray open source AR browser to render artifacts in the game

    DojoIBL v1.0

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    Pilots with mobile game ‘ELENA goes shopping’

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    Within the ELENA mobile game pilots we explored the functionality that a mobile phone offers to familiarize children (6-8 years) with a neighbouring, unfamiliar language (German) in a ‘real world context’, in an interactive, playful and independent way, outside the classroom. Another objective was to involve third parties (like parents, grandparents) in the language learning process of the children. We here describe the pilots and results for the ELENA project end report.We would like to gratefully acknowledge the contribution of the ELENA Project, http://www.elena-learning.eu/, projectnr. 515191-LLP-2011-NL-KA2MP, funded by the European Commission's Lifelong Learning Programme (KA2)

    ARLearn:Learning activities and interaction in augmented reality

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    Ternier, S., Tabuenca, B., & Specht, M. (2012). ARLearn: Learning activities and interaction in augmented reality. In M. Specht, J. Multisilta, & M. Sharples (Eds.), Proceedings of the Mobile Augmented Reality for Education Workshop (pp. 10-13). October, 16-17, 2012, Helsinki, Finland.ARLearn is a tool suite for educators and learners supporting different phases and activities during a field trip. Learners can use the ARLearn app to explore and annotate the real world, while teacher can monitor their progress in real time
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