339 research outputs found
ΠΠ΅ΠΊΠΎΡΠΎΡΡΠ΅ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΠΈ ΠΏΡΠΈΠΌΠ΅Π½Π΅Π½ΠΈΡ CABR-Π»Π°Π·Π΅ΡΠ° Π² ΠΌΠ΅Π΄ΠΈΡΠΈΠ½Π΅
ΠΠΊΡΡΠ°Π»ΡΠ½ΠΎΡΡΡ ΡΠΎΡΠΈΠΎΠ³ΡΠΌΠ°Π½ΠΈΡΠ°ΡΠ½ΠΎΠ³ΠΎ ΠΏΠΎΠ΄Ρ ΠΎΠ΄Π° ΠΊ ΠΈΡΡΠ»Π΅Π΄ΠΎΠ²Π°Π½ΠΈΡ ΠΊΠΎΠ½Π²Π΅ΡΠ³Π΅Π½ΡΠ½ΡΡ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΉ Π² ΡΡΠ»ΠΎΠ²ΠΈΡΡ ΡΠΎΠ²ΡΠ΅ΠΌΠ΅Π½Π½ΠΎΠ³ΠΎ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠΎΠ½Π½ΠΎ-ΠΊΠΎΠΌΠΌΡΠ½ΠΈΠΊΠ°ΡΠΈΠ²Π½ΠΎΠ³ΠΎ ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²Π°
The paper presents theoretical and methodological dimensions of convergent technologies and risks
connected with them. These risks stipulate for the adequate socio-humanistic analysis of the practical applications of these technologies
ΠΠ΄Π°ΠΏΡΠ°ΡΠΈΡ ΠΏΠ΅ΡΡΠΎΠ½Π°Π»Π° ΠΎΡΠ³Π°Π½ΠΈΠ·Π°ΡΠΈΠΈ Π½Π° ΠΏΡΠΈΠΌΠ΅ΡΠ΅ ΡΠ΅ΡΠΈ ΠΊΠ°ΡΠ΅ Β«ΠΠ΅Π»ΡΠΌΠ΅Π½ΠΈ ProjectΒ»
ΠΠ±ΡΠ΅ΠΊΡΠΎΠΌ ΠΈΡΡΠ»Π΅Π΄ΠΎΠ²Π°Π½ΠΈΡ ΡΠ²Π»ΡΠ΅ΡΡΡβΡΠΈΡΡΠ΅ΠΌΠ° Π°Π΄Π°ΠΏΡΠ°ΡΠΈΠΈ ΠΏΠ΅ΡΡΠΎΠ½Π°Π»Π° Π² ΠΊΠ°ΡΠ΅ Β«ΠΠ΅Π»ΡΠΌΠ΅Π½ΠΈ ProjectΒ» ΠΈ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠ° ΠΏΡΡΠ΅ΠΉ Π΅Π΅ ΡΠΎΠ²Π΅ΡΡΠ΅Π½ΡΡΠ²ΠΎΠ²Π°Π½ΠΈΡ.
ΠΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠΌ ΠΈΡΡΠ»Π΅Π΄ΠΎΠ²Π°Π½ΠΈΡ ΡΠ²Π»ΡΠ΅ΡΡΡ β ΡΠΈΡΡΠ΅ΠΌΠ° Π°Π΄Π°ΠΏΡΠ°ΡΠΈΠΈ ΠΏΠ΅ΡΡΠΎΠ½Π°Π»Π°.
Π¦Π΅Π»Ρ ΡΠ°Π±ΠΎΡΡβ ΠΎΡΠ΅Π½ΠΊΠ° ΡΠΈΡΡΠ΅ΠΌΡ Π°Π΄Π°ΠΏΡΠ°ΡΠΈΠΈ ΠΈ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠ° ΠΌΠ΅ΡΠΎΠ΄ΠΎΠ² Π΅Π΅ ΡΠΎΠ²Π΅ΡΡΠ΅Π½ΡΡΠ²ΠΎΠ²Π°Π½ΠΈΡ Π² ΠΊΠ°ΡΠ΅ Β«ΠΠ΅Π»ΡΠΌΠ΅Π½ΠΈ ProjectΒ». Π ΠΏΡΠΎΡΠ΅ΡΡΠ΅ ΠΈΡΡΠ»Π΅Π΄ΠΎΠ²Π°Π½ΠΈΡ ΠΏΡΠΎΠ²ΠΎΠ΄ΠΈΠ»ΡΡ ΠΊΠΎΠΌΠΏΠ»Π΅ΠΊΡΠ½ΡΠΉ ΠΎΠΏΡΠΎΡ. Π ΡΠ΅Π·ΡΠ»ΡΡΠ°ΡΠ΅ ΠΈΡΡΠ»Π΅Π΄ΠΎΠ²Π°Π½ΠΈΡ Π±ΡΠ»ΠΈ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠ°Π½Ρ ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄Π°ΡΠΈΠΈ ΠΏΠΎ ΡΠ»ΡΡΡΠ΅Π½ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ Π°Π΄Π°ΠΏΡΠ°ΡΠΈΠΈ ΠΏΠ΅ΡΡΠΎΠ½Π°Π»ΠΎΠΌ Π² ΠΊΠ°ΡΠ΅ Β«ΠΠ΅Π»ΡΠΌΠ΅Π½ΠΈ ProjectΒ».
Π‘ΡΠ΅ΠΏΠ΅Π½Ρ Π²Π½Π΅Π΄ΡΠ΅Π½ΠΈΡ:ΡΠΈΡΡΠ΅ΠΌΠ° Π°Π΄Π°ΠΏΡΠ°ΡΠΈΠΈ ΠΌΠΎΠ»ΠΎΠ΄ΡΡ
ΡΠΎΡΡΡΠ΄Π½ΠΈΠΊΠΎΠ² Π² ΠΊΠ°ΡΠ΅
Β«ΠΠ΅Π»ΡΠΌΠ΅Π½ΠΈ ProjectΒ» Π½Π°Ρ
ΠΎΠ΄ΠΈΡΡΡ Π½Π° Ρ
ΠΎΡΠΎΡΠ΅ΠΌ ΡΡΠΎΠ²Π½Π΅, ΠΏΡΠΎΠ²ΠΎΠ΄ΡΡΡΡ ΡΠ°Π·Π»ΠΈΡΠ½ΡΠ΅ ΠΌΠ΅ΡΠΎΠΏΡΠΈΡΡΠΈΡ Π΄Π»Ρ Π±Π»Π°Π³ΠΎΠΏΡΠΈΡΡΠ½ΠΎΠΉ Π°Π΄Π°ΠΏΡΠ°ΡΠΈΠΈ Π½Π° ΡΠ°Π±ΠΎΡΠ΅, Π½Π΅ΡΠΌΠΎΡΡΡ Π½Π° ΡΡΠΎ, Π²ΡΠ΅ ΡΠ°Π²Π½ΠΎ ΡΡΡΠ΅ΡΡΠ²ΡΠ΅Ρ ΡΡΠ΄ Π½Π΅Π΄ΠΎΡΠ°Π±ΠΎΡΠΎΠΊ Π² ΡΡΠΎΠΉ ΠΎΠ±Π»Π°ΡΡΠΈ, ΠΏΠΎΠ΄ΡΠ²Π΅ΡΠΆΠ΄Π΅Π½ΠΈΠ΅ΠΌ ΡΠΎΠΌΡ ΡΠ²Π»ΡΠ΅ΡΡΡ ΡΠ΅ΠΊΡΡΠΊΠ° ΠΊΠ°Π΄ΡΠΎΠ² ΠΈ Π½Π΅ΡΠ΄ΠΎΠ²Π»Π΅ΡΠ²ΠΎΡΠ΅Π½Π½ΠΎΡΡΡ Π½ΠΎΠ²ΡΡ
ΡΠΎΡΡΡΠ΄Π½ΠΈΠΊΠΎΠ².The object of this study is to adapt the system-staff in the cafe "Dumplings ProjectΒ» and to develop ways to improve it. The subject issledovaniyayavlyaetsya - personnel system adaptation.
The purpose work- evaluation system to adapt and develop methods to improve it in the cafe "Dumplings ProjectΒ». The study conducted a comprehensive survey. The study developed recommendations to improve the personnel system to adapt to the cafe "Dumplings ProjectΒ».
Degree of implementation: adapting the system of young staff in the cafe
"Dumplings ProjectΒ» is at a good level, hosts a variety of
supportive measures for adaptation to work, in spite of this, all
still there are some shortcomings in this area, confirming that
is staff turnover and dissatisfaction with the new employees
Π Π°Π·Π²ΠΈΡΠΈΠ΅ ΠΏΠΎΠ΄Ρ ΠΎΠ΄Π° ΠΊ ΠΌΠΎΠ΄Π΅Π»ΠΈΡΠΎΠ²Π°Π½ΠΈΡ ΠΏΡΠΎΡΠ΅ΡΡΠ° ΠΏΠΎΠ»ΡΡΠ΅Π½ΠΈΡ ΡΡΠΈΠ»Π±Π΅Π½Π·ΠΎΠ»Π°
ΠΠ° ΠΏΡΠΈΠΌΠ΅ΡΠ΅ ΠΏΡΠΎΡΠ΅ΡΡΠ° ΡΠΈΠ½ΡΠ΅Π·Π° ΡΡΠΈΠ»Π±Π΅Π½Π·ΠΎΠ»Π° ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½ ΠΏΠΎΠ΄Ρ
ΠΎΠ΄ ΠΊ ΡΠΎΡΠΌΠ°Π»ΠΈΠ·Π°ΡΠΈΠΈ ΡΡ
Π΅ΠΌΡ ΠΏΡΠ΅Π²ΡΠ°ΡΠ΅Π½ΠΈΠΉ ΡΠ³Π»Π΅Π²ΠΎΠ΄ΠΎΡΠΎΠ΄ΠΎΠ², Π·Π°ΠΊΠ»ΡΡΠ°ΡΡΠΈΠΉΡΡ Π² Π³ΡΡΠΏΠΏΠΈΡΠΎΠ²Π°Π½ΠΈΠΈ ΠΊΠΎΠΌΠΏΠΎΠ½Π΅Π½ΡΠΎΠ² ΠΏΠΎ ΠΈΡ
ΡΠ΅Π°ΠΊΡΠΈΠΎΠ½Π½ΠΎΠΉ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ Π² ΠΎΡΠ½ΠΎΡΠ΅Π½ΠΈΠΈ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½Π½ΠΎΠΉ ΡΠ΅Π°ΠΊΡΠΈΠΈ. Π Π°ΡΡΡΠΈΡΠ°Π½Ρ Π·Π½Π°ΡΠ΅Π½ΠΈΡ ΡΡΠ΅ΠΏΠ΅Π½Π΅ΠΉ ΠΊΠΎΠΌΠΏΠ΅Π½ΡΠ°ΡΠΈΠΈ ΡΠ΅Π°ΠΊΡΠΈΠΉ ΠΊΠ°ΠΊ ΠΏΠΎΠΊΠ°Π·Π°ΡΠ΅Π»Ρ ΡΠ΅Π°ΠΊΡΠΈΠΎΠ½Π½ΠΎΠΉ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΡΡΠΈ ΠΊΠΎΠΌΠΏΠΎΠ½Π΅Π½ΡΠΎΠ². Π Π°Π·ΡΠ°Π±ΠΎΡΠ°Π½Ρ ΠΊΠΈΠ½Π΅ΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΠΌΠΎΠ΄Π΅Π»ΠΈ ΠΏΡΠΎΡΠ΅ΡΡΠΎΠ² Π°Π»ΠΊΠΈΠ»ΠΈΡΠΎΠ²Π°Π½ΠΈΡ Π±Π΅Π½Π·ΠΎΠ»Π° ΡΡΠΈΠ»Π΅Π½ΠΎΠΌ ΠΈ ΡΡΠ°Π½ΡΠ°Π»ΠΊΠΈΠ»ΠΈΡΠΎΠ²Π°Π½ΠΈΡ ΠΏΠΎΠ»ΠΈΠ°Π»ΠΊΠΈΠ»Π°ΡΠΎΠ²
Training Models for Skull-Base and Vascular Micro-Neurosurgery
This overview presents computer-based augmented reality (AR) and virtual reality (VR) tools, in-vitro and in-vivo models as useful teaching tools for neurosurgical training, especially in skull-base surgery. An easy set-up and practicable training model for ventricular drainage (VD) is demonstrated. The model allows to evaluate practices, pitfalls and traceability in a virtual but realistic set-up for simulating VD placement. Computer-assisted planning and simulation of skull-base approaches and integration within the daily neurosurgical routine with VR and AR models are discussed for neurosurgical education. A set-up for microvascular training on a plastic rat and a specific vascular anastomosis practice kit with different tube diameters of 1β3Β mm of specific plastic vessels for the training of microvascular anastomoses is shown. End-to-end and end-to-side anastomoses were performed with different levels of difficulty, trying to simulate realistic conditions in bypass surgery. Additionally, the teaching strategy of experimental silicone aneurysm clipping in a 3D printed plastic skull and silicone brain model is demonstrated in video sequences. An experimental animal model with microsurgically created bifurcation aneurysms is discussed because this training model for clip occlusion of aneurysms on a living object, still has the greatest relevance to neurosurgical reality
Sociocultural Competence Training in Higher Engineering Education: The Role of Gaming Simulation
The present study focuses on competency-based approach in higher engineering education. Today engineers are required to be socially, culturally and communicatively skilled and able to act in constantly changing sociocultural environment. Presently the development of engineersβ sociocultural competency is of great importance, which is seen from the criteria for accrediting engineering programs of numerous international organizations, e.g. ABET. The paper presents some methods of sociocultural competency training based on the techniques of gaming simulation. Here we describe the educational games βIntercultural communicationβ and βThe art of presentationβ for the students of Elite Education Department of National Research Tomsk Polytechnic University. The results of incorporating the gaming technologies in education contribute to the effectiveness of engineersβ sociocultural competency training. The paper ends by pointing out gaming simulation which is a cutting-edge pedagogical approach which allows students to participate in realistic scenarios and develop sociocultural competency
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