176 research outputs found
Bayesian Pose Graph Optimization via Bingham Distributions and Tempered Geodesic MCMC
We introduce Tempered Geodesic Markov Chain Monte Carlo (TG-MCMC) algorithm
for initializing pose graph optimization problems, arising in various scenarios
such as SFM (structure from motion) or SLAM (simultaneous localization and
mapping). TG-MCMC is first of its kind as it unites asymptotically global
non-convex optimization on the spherical manifold of quaternions with posterior
sampling, in order to provide both reliable initial poses and uncertainty
estimates that are informative about the quality of individual solutions. We
devise rigorous theoretical convergence guarantees for our method and
extensively evaluate it on synthetic and real benchmark datasets. Besides its
elegance in formulation and theory, we show that our method is robust to
missing data, noise and the estimated uncertainties capture intuitive
properties of the data.Comment: Published at NeurIPS 2018, 25 pages with supplement
Hashmod: A Hashing Method for Scalable 3D Object Detection
We present a scalable method for detecting objects and estimating their 3D
poses in RGB-D data. To this end, we rely on an efficient representation of
object views and employ hashing techniques to match these views against the
input frame in a scalable way. While a similar approach already exists for 2D
detection, we show how to extend it to estimate the 3D pose of the detected
objects. In particular, we explore different hashing strategies and identify
the one which is more suitable to our problem. We show empirically that the
complexity of our method is sublinear with the number of objects and we enable
detection and pose estimation of many 3D objects with high accuracy while
outperforming the state-of-the-art in terms of runtime.Comment: BMVC 201
An Octree-Based Approach towards Efficient Variational Range Data Fusion
Volume-based reconstruction is usually expensive both in terms of memory
consumption and runtime. Especially for sparse geometric structures, volumetric
representations produce a huge computational overhead. We present an efficient
way to fuse range data via a variational Octree-based minimization approach by
taking the actual range data geometry into account. We transform the data into
Octree-based truncated signed distance fields and show how the optimization can
be conducted on the newly created structures. The main challenge is to uphold
speed and a low memory footprint without sacrificing the solutions' accuracy
during optimization. We explain how to dynamically adjust the optimizer's
geometric structure via joining/splitting of Octree nodes and how to define the
operators. We evaluate on various datasets and outline the suitability in terms
of performance and geometric accuracy.Comment: BMVC 201
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