12 research outputs found

    Robust laparoscopic instruments tracking using colored strips

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    To assist surgeons in the acquisition of the required skills for the proper execution of the laparoscopic procedure, surgical simulators are used. During training with simulators it is useful to provide a surgical performance quantitative evaluation. Recent research works showed that such evaluation can be obtained by tracking the laparoscopic instruments, using only the images provided by the laparoscope and without hindering the surgical scene. In this work the state of the art method is improved so that a robust tracking can run even with the noisy background provided by realistic simulators. The method was validated by comparison with the tracking of a â\u80\u9cchess-boardâ\u80\u9d pattern and following tests were performed to check the robustness of the developed algorithm. Despite the noisy environment, the implemented method was found to be able to track the tip of the surgical instrument with a good accuracy compared to the other studies in the literature

    Zoledronic acid in metastatic chondrosarcoma and advanced sacrum chordoma: two case reports

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    <p>Abstract</p> <p>Introduction</p> <p>Chondrosarcomas and chordomas are usually chemoresistant bone tumors and may have a poor prognosis when advanced. They are usually associated with worsening pain difficult to control.</p> <p>Patients and Methods</p> <p>Zoledronic acid was used in a 63-year-old man with metastatic chondrosarcoma and in a 66-year-old woman with a diagnosis of sacrum chordoma both reporting severe pain related to tumor.</p> <p>Results</p> <p>In the first case, zoledronic acid was able to maintain pain control despite disease progression following chemotherapy, in the other case, zoledronic acid only produced significant clinical benefit.</p> <p>Conclusion</p> <p>Control of pain associated with bone tumors such as chondrosarcoma and chondroma may significantly improve from use of zoledronic acid, independently from tumor response to other treatments. Evaluation on larger series are needed to confirm the clinical effect of this bisphosphonate on such tumors.</p

    Interactive Serious Game for Shoulder Rehabilitation Based on Real-Time Hand Tracking

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    BACKGROUND: Virtual reality is becoming popular in the rehabilitation field thanks to the several advantages it can offer to patients and physicians. Indeed, serious games can: motivate and engage the patient; offer different levels of challenge and difficulty based on the patient baseline, and integrate objective measures of the patient’s performance during each rehabilitation session. OBJECTIVE: We designed and implemented a serious game for shoulder rehabilitation based on real-time hand tracking. The aim was to maintain the medical benefits of traditional rehabilitation, while reducing human resources and costs and facilitating active patient participation. METHODS: Our software application provides the user with a shoulder horizontal adduction exercise. This exercise takes place in a 2D interactive game environment, controlled by hand movements on a desk pad. The hardware includes a standard desktop computer and screen, and the Leap Motion Controller: a hand tracking system. Changing the desk pad material allows the physiotherapist to vary the friction between the user hand and the supporting surface. RESULTS: Fourteen healthy volunteers and six rehabilitation experts tested our serious game. The results showed that the application is attractive, ergonomic and clinically useful. CONCLUSION: Despite promising results, clinical validation is necessary to demonstrate the efficacy of the serious game

    Interactive serious game for shoulder rehabilitation based on real-time hand tracking

    No full text
    Background: Virtual reality is becoming popular in the rehabilitation field thanks to the several advantages it can offer to patients and physicians. Indeed, serious games can: motivate and engage the patient; offer different levels of challenge and difficulty based on the patient baseline, and integrate objective measures of the patient's performance during each rehabilitation session. Objective: We designed and implemented a serious game for shoulder rehabilitation based on real-time hand tracking. The aim was to maintain the medical benefits of traditional rehabilitation, while reducing human resources and costs and facilitating active patient participation. Methods: Our software application provides the user with a shoulder horizontal adduction exercise. This exercise takes place in a 2D interactive game environment, controlled by hand movements on a desk pad. The hardware includes a standard desktop computer and screen, and the Leap Motion Controller: a hand tracking system. Changing the desk pad material allows the physiotherapist to vary the friction between the user hand and the supporting surface. Results: Fourteen healthy volunteers and six rehabilitation experts tested our serious game. The results showed that the application is attractive, ergonomic and clinically useful. Conclusion: Despite promising results, clinical validation is necessary to demonstrate the efficacy of the serious game. Keywords: Leap Motion Controller; Serious game; shoulder disorders; virtual rehabilitation
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