13 research outputs found

    AN OPTIMIZATION-BASED APPROACH FOR GRASP POSTURE GENERATION OF DIGITAL HAND

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    ABSTRACT * Recently, as handheld information appliances, such as mobile phones, PDAs, have widely spread, the development of these appliances should pay more attention in their ergonomic design. However, the user tests for developing the "ergonomic" appliances are usually done by many real subjects testing a variety of these physical mockups, and the process of these tests usually requires the expensive cost and has to take a long time. So, we propose a software system of an automatic ergonomic assessment system for designing handheld information appliances by integrating the digital hand model with the 3D product model of the appliance. Our system has the following four feature functions for ergonomic assessment: 1) Generation of kinematically and geometrically accurate digital hand models with rich dimensional variation, 2) automatic grasp posture generation and evaluation of the posture stability by estimating the force-closure and the grasp quality, 3) automatic evaluation of ease of the finger motion in operating the user interface, 4) aiding the designers to re-design the housing shapes and user-interfaces in the product model. In this paper we propose a new optimization-based method the 2) of the above functions. As the objective function, we use the number of the contact points, the fit of the specific part of the hand surface for the feature edges of the product surface and the margin for the constraints on the joint angle limits of the figures. The experimental studies on the grasp posture generation for the digital camera indicate that more realistic grasp posture could be generated using the proposed * N14 W9, Kita-ku, Sapporo, Hokkaido 060-0814, Japan. Email: [email protected] optimization-based method than the one using our former method

    DanceDanceThumb: Tablet App for Rehabilitation for Carpal Tunnel Syndrome

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    Part 8: Poster and Interactive SessionInternational audienceWe propose a tablet app that aids in rehabilitation for carpal tunnel syndrome. Patients play a game on a tablet PC in which they catch animal characters displayed on the screen with their thumb. In addition, we developed a system that records patient rehabilitation logs from the tablet and sends them to the cloud, where doctors can observe a patient’s condition remotely
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