1,785 research outputs found
Detectability of High Redshift Ellipticals in the Hubble Deep Field
Relatively few intensively star-forming galaxies at redshifts z>2.5 have been
found in the Hubble Deep Field (HDF). This has been interpreted to imply a low
space density of elliptical galaxies at high z, possibly due to a late (z<2.5)
epoch of formation, or to dust obscuration of the ellipticals that are forming
at z~3. I use HST UV (2300 Ang) images of 25 local early-type galaxies to
investigate a third option, that ellipticals formed at z>4.5, and were fading
passively by 2<z<4.5. Present-day early-types are faint and centrally
concentrated in the UV. If ellipticals formed their stars in a short burst at
z>4.5, and have faded passively to their present brightnesses at UV
wavelengths, they would generally be below the HDF detection limits in any of
its bands at z>2.5. Quiescent z ~ 3 ellipticals, if they exist, should turn up
in sufficiently deep IR images.Comment: AAS LaTex, 11 pages, 1 table, 1 figure, some corrections and
clarifications, accepted for publication in ApJ
Dynamics of Three Agent Games
We study the dynamics and resulting score distribution of three-agent games
where after each competition a single agent wins and scores a point. A single
competition is described by a triplet of numbers , and denoting the
probabilities that the team with the highest, middle or lowest accumulated
score wins. We study the full family of solutions in the regime, where the
number of agents and competitions is large, which can be regarded as a
hydrodynamic limit. Depending on the parameter values , we find six
qualitatively different asymptotic score distributions and we also provide a
qualitative understanding of these results. We checked our analytical results
against numerical simulations of the microscopic model and find these to be in
excellent agreement. The three agent game can be regarded as a social model
where a player can be favored or disfavored for advancement, based on his/her
accumulated score. It is also possible to decide the outcome of a three agent
game through a mini tournament of two-a gent competitions among the
participating players and it turns out that the resulting possible score
distributions are a subset of those obtained for the general three agent-games.
We discuss how one can add a steady and democratic decline rate to the model
and present a simple geometric construction that allows one to write down the
corresponding score evolution equations for -agent games
Popularity-Driven Networking
We investigate the growth of connectivity in a network. In our model,
starting with a set of disjoint nodes, links are added sequentially. Each link
connects two nodes, and the connection rate governing this random process is
proportional to the degrees of the two nodes. Interestingly, this network
exhibits two abrupt transitions, both occurring at finite times. The first is a
percolation transition in which a giant component, containing a finite fraction
of all nodes, is born. The second is a condensation transition in which the
entire system condenses into a single, fully connected, component. We derive
the size distribution of connected components as well as the degree
distribution, which is purely exponential throughout the evolution.
Furthermore, we present a criterion for the emergence of sudden condensation
for general homogeneous connection rates.Comment: 5 pages, 2 figure
Discrete Analog of the Burgers Equation
We propose the set of coupled ordinary differential equations
dn_j/dt=(n_{j-1})^2-(n_j)^2 as a discrete analog of the classic Burgers
equation. We focus on traveling waves and triangular waves, and find that these
special solutions of the discrete system capture major features of their
continuous counterpart. In particular, the propagation velocity of a traveling
wave and the shape of a triangular wave match the continuous behavior. However,
there are some subtle differences. For traveling waves, the propagating front
can be extremely sharp as it exhibits double exponential decay. For triangular
waves, there is an unexpected logarithmic shift in the location of the front.
We establish these results using asymptotic analysis, heuristic arguments, and
direct numerical integration.Comment: 6 pages, 5 figure
Kinetics of Heterogeneous Single-Species Annihilation
We investigate the kinetics of diffusion-controlled heterogeneous
single-species annihilation, where the diffusivity of each particle may be
different. The concentration of the species with the smallest diffusion
coefficient has the same time dependence as in homogeneous single-species
annihilation, A+A-->0. However, the concentrations of more mobile species decay
as power laws in time, but with non-universal exponents that depend on the
ratios of the corresponding diffusivities to that of the least mobile species.
We determine these exponents both in a mean-field approximation, which should
be valid for spatial dimension d>2, and in a phenomenological Smoluchowski
theory which is applicable in d<2. Our theoretical predictions compare well
with both Monte Carlo simulations and with time series expansions.Comment: TeX, 18 page
Nonlinear Integral-Equation Formulation of Orthogonal Polynomials
The nonlinear integral equation P(x)=\int_alpha^beta dy w(y) P(y) P(x+y) is
investigated. It is shown that for a given function w(x) the equation admits an
infinite set of polynomial solutions P(x). For polynomial solutions, this
nonlinear integral equation reduces to a finite set of coupled linear algebraic
equations for the coefficients of the polynomials. Interestingly, the set of
polynomial solutions is orthogonal with respect to the measure x w(x). The
nonlinear integral equation can be used to specify all orthogonal polynomials
in a simple and compact way. This integral equation provides a natural vehicle
for extending the theory of orthogonal polynomials into the complex domain.
Generalizations of the integral equation are discussed.Comment: 7 pages, result generalized to include integration in the complex
domai
Percolation with Multiple Giant Clusters
We study the evolution of percolation with freezing. Specifically, we
consider cluster formation via two competing processes: irreversible
aggregation and freezing. We find that when the freezing rate exceeds a certain
threshold, the percolation transition is suppressed. Below this threshold, the
system undergoes a series of percolation transitions with multiple giant
clusters ("gels") formed. Giant clusters are not self-averaging as their total
number and their sizes fluctuate from realization to realization. The size
distribution F_k, of frozen clusters of size k, has a universal tail, F_k ~
k^{-3}. We propose freezing as a practical mechanism for controlling the gel
size.Comment: 4 pages, 3 figure
How to Choose a Champion
League competition is investigated using random processes and scaling
techniques. In our model, a weak team can upset a strong team with a fixed
probability. Teams play an equal number of head-to-head matches and the team
with the largest number of wins is declared to be the champion. The total
number of games needed for the best team to win the championship with high
certainty, T, grows as the cube of the number of teams, N, i.e., T ~ N^3. This
number can be substantially reduced using preliminary rounds where teams play a
small number of games and subsequently, only the top teams advance to the next
round. When there are k rounds, the total number of games needed for the best
team to emerge as champion, T_k, scales as follows, T_k ~N^(\gamma_k) with
gamma_k=1/[1-(2/3)^(k+1)]. For example, gamma_k=9/5,27/19,81/65 for k=1,2,3.
These results suggest an algorithm for how to infer the best team using a
schedule that is linear in N. We conclude that league format is an ineffective
method of determining the best team, and that sequential elimination from the
bottom up is fair and efficient.Comment: 6 pages, 3 figure
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