15 research outputs found
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Explicitly Stated Security Policies of Web Sites of Global Banks of Europe, Australia, Asia and the U.S
This paper is the latest component of a research project conducted by the authors over a three-year period. The first phase emphasized the privacy policies of global banks and other businesses engaged in E-commerce. Over 600 individualized web-sites were visited and evaluated. This, the second phase of the research project, focuses on the security policies in place for global financial institutions. The purpose of this research study is to review, compare and summarize the security policies of global banks as they are expressed on their web sites. A total of over 300 web sites of global banks were included in this phase of the study. The study was conducted during the month of June, 2005. This paper reports on the results of a total of 180 banks representing Europe (40), Australia (20), Asia (60) and the U.S. (60)
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An Empirical Review of Industry Preferences in the Design of E-Commerce Web Sites
This paper discusses several theoretical factors underlying successful Web-site design based on the research literature. Factors such as navigation strategies, animation, search capability, multilingual capability, and the use of color, graphics and icons are included. After identifying the significance of these Web characteristics, the paper reports on the results of an empirical study on Web-site design characteristics based on over 400 e-commerce Web sites that included six industry classifications. While some companies utilize traditional Web-site design approaches, others relied on different factors in their design
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A Case Study in Implementing Second Life in a Graduate Distance Learning E-Commerce Class
Second Life is the most popular 3-D virtual world in use worldwide. The authors describe the complete process that was employed in incorporating the use of virtual world technologies in a graduate level course on e-commerce corporate strategy. A description is given of the genre of virtual world simulations, the traditional way the course was given startup issues, course project, milestones ,the assessment process and feedback
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An Evaluation of the Use of a Virtual World Experiential Case Study to Teach Information Systems Auditing Skills
The paper presents the results of student feedback on the use of an experiential case study of the site audit of a technology and data center constructed in the 3-D virtual world of Second Life. The unique aspect of this case study was that the entire audit was conducted in a virtual world environment. The results of the assessment were extremely favorable and the exercise was recommended to be utilized in future classes. The results include both quantitative as well as qualitative feedback
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A Comprehensive Analysis of the H-IB and L-1 Visa Programs in the U.S. From An IT Perspective
This paper analyzes the experience of the H-IB and L-1 visa programs and their impact on information technology in the United States. The topics discussed are as follows: initial justification of the programs, the relationship of the programs to outsourcing and off-shoring, who is covered by the H-IB and L-1 visa programs, utilization of the visa programs by various constituencies, the impact of the visa programs on the prevailing wage, the arguments pro and con for the program, who is on either side of the lobbying effort, protectionist legislation regarding the visa programs, fraud within the visa programs, the alleged role of body shops and the visa programs, and the impact on homeland security as related to the visa programs
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Privacy Policies on Global Banks\u27 Websites: Does Culture Matter?
Information privacy, the ability to control the information about oneself, is increasingly relevant as advancing technologies provide opportunities for ever faster and more extensive data collection. Electronic business continues to see the collection and storage of various types of customer information for use in increasingly innovative ways, resulting in enhanced marketing and services as well as concern from the customer about privacy. Online banking, in particular, is strongly impacted by customers\u27 concerns for privacy due to the sensitivity of the information it handles. Previous research has examined privacy concerns, including the impact of culture. This study is a global examination of global banks\u27 privacy policies as promulgated on their websites designed to gain insight into the communication of privacy practices throughout the world. Results indicate that there is a great deal of variation among what is disclosed on banks\u27 websites in different countries
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International Perceptions of Online Banking Security Concerns
Concern about security is and always has been one of the major factors af ecting the adoption of online banking. It is therefore essential for online banks to not only take proper security measures but to ensure that their customers and potential customers perceive their services as secure. This research highlights the significance of user perceptions of security by examining the content of the security policies of banks throughout the world. The security policy is illustrated as a tool for banks to use to manage their users\u27 perceptions. The investigation also uncovers some notable differences among the expected security concerns within different regions. If banks understand their target audiences\u27 e-commerce backgrounds, they can more effectively manage their potential users\u27 perceptions of security
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Overstepping Digital Boundaries: An Exploration of Ownership in 3-D Virtual Worlds
Ownership in virtual worlds is somewhat of an enigma. (If it is not clear that you exist, how can you have property? If it is not clear that things exist how can you own them?) Still, the interconnectedness between real and virtual worlds creates real legal and ethical quandaries about virtual ownership, similar to the issues that have been addressed regarding intellectual property in the real world. While the relationship between virtual world activities and real-world laws has yet to be clearly defined, we identify three categories of intellectual property violations that can take place in virtual worlds : in-world cloning, between-world cloning and trademark violations. In an attempt to discover the extent to which these occur, this paper represents an indepth exploration of the apparent prevalence of intellectual property violation in Second Life