7 research outputs found

    Point cloud to Sound Cloud:Digital innovation and historic sound at Linlithgow Palace

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    The Space, Place, Sound, and Memory: Immersive Experiences of the Past project was led by dr James Cook, in collaboration with the Digital Documentation and Innovation team at Historic Environment Scotland, Soluis Heritage, the Binchois Consort, and scholars at the universities of Birmingham and Melbourne. It used cutting-edge technology to reconstruct the visuals and acoustics of Linlithgow Palace chapel, before situating reconstructions of liturgical music within it. Beginning with HES’ 3D scan of the chapel, the project then used archival, archaeological, and musicological research to bring to life the sights and sounds of the 16th-century chapel. This chapter explores how Digital Documentation can be harnessed in the production of innovative interpretation and research material

    Shared Digital Experiences Supporting Collaborative Meaning-Making at Heritage Sites

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    A growing body of research testifies to the capacity for archaeological and other cultural heritage sites to generate wonder, attachment, personal transformation and restoration, family bonding and community building amongst their visitors. Using evaluation data from two related European Commission‐funded research projects, CHESS and EMOTIVE, we discuss here our work in developing mobile-based emotionally‐engaging digital stories for visitors to diverse cultural heritage sites. The sites range from world-renowned museums, such as the Acropolis Museum in Athens (Greece), to UNESCO World Heritage sites, such as the Çatalhöyük Neolithic archeological site (in Turkey). The evaluation studies feature detailed observations of visitors on‐site as well as post‐experience questionnaires and interviews, providing us with rich data on several axes; e.g. in relation to interactive story plot and narration, staging and wayfinding in the physical space, personalisation and social interaction. In this chapter, we specifically focus on shared experience and the impact that digital technology can have in promoting the cultural site as a social space. On the one hand, our findings testify that digital empathic stories can evoke narrative transportation, and even, in some cases, personal attachment and critical (self‐)reflection, which leads us to consider how their enchanting capacities might be pushed even further into the building of broader, collective social conscience. At the same time, the findings reveal the challenges, both conceptual and practical, of designing a shared digital experience in which visitors engage with the site and each other in meaningful ways

    Through a Glass Darkly: Collection of 3D Cypriot Archaeology

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    3D scans of the Bridges Collection of Cypriot Archaeology. Reproduced Courtesy of the University of St Andrews Museum Collections

    Through a Glass Darkly: Collection of 3D Cypriot Archaeology

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    3D scans of the Bridges Collection of Cypriot Archaeology. Reproduced Courtesy of the University of St Andrews Museum Collections

    D3.7 – Pilot Experience Prototypes

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    This demonstration deliverable details four EMOTIVE pilot experience prototypes developed in the first year of the project: the Hunterian Museum’s Antonine Wall collection onsite experience, the Çatalhöyük offsite virtual experience, the Çatalhöyük chatbot experience and the Çatalhöyük onsite experience

    D3.7 – Pilot Experience Prototypes

    No full text
    This demonstration deliverable details four EMOTIVE pilot experience prototypes developed in the first year of the project: the Hunterian Museum’s Antonine Wall collection onsite experience, the Çatalhöyük offsite virtual experience, the Çatalhöyük chatbot experience and the Çatalhöyük onsite experience
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