30 research outputs found

    The Dynamics of Interfirm Networks along the Industry Life Cycle: The Case of the Global Video Games Industry 1987-2007

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    In this paper, we study the formation of network ties between firms along the life cycle of a creative industry. We focus on three drivers of network formation: i) network endogeneity which stresses a path-dependent change originating from previous network structures, ii) five forms of proximity (e.g. geographical proximity) which ascribe tie formation to the similarity of actors' attributes; and (iii) individual characteristics which refer to the heterogeneity in actors capabilities to exploit external knowledge. The paper employs a stochastic actor-oriented model to estimate the - changing - effects of these drivers on inter-firm network formation in the global video game industry from 1987 to 2007. Our findings indicate that the effects of the drivers of network formation change with the degree of maturity of the industry. To an increasing extent, video game firms tend to partner over shorter distances and with more cognitively similar firms as the industry evolves.network dynamics, industry life cycle, proximity, creative industry, video game industry, stochastic actor-oriented model

    Game Changer: The Topology of Creativity

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    This article examines the sociological factors that explain why some creative teams are able to produce game changers—cultural products that stand out as distinctive while also being critically recognized as outstanding. The authors build on work pointing to structural folding—the network property of a cohesive group whose membership overlaps with that of another cohesive group. They hypothesize that the effects of structural folding on game changing success are especially strong when overlapping groups are cognitively distant. Measuring social distance separately from cognitive distance and distinctiveness independently from critical acclaim, the authors test their hypothesis about structural folding and cognitive diversity by analyzing team reassembly for 12,422 video games and the career histories of 139,727 video game developers. When combined with cognitive distance, structural folding channels and mobilizes a productive tension of rules, roles, and codes that promotes successful innovation. In addition to serving as pipes and prisms, network ties are also the source of tools and tensions

    Disruptive Diversity and Recurring Cohesion: Assembling Creative Teams in the Video Game Industry, 1979-2009

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    To test the proposition that a high level of recurring cohesion and a high level of stylistic diversity can combine for successful team performance, this study constructs a dataset of the careers of 139,727 individuals who participated in project teams producing 16,507 video games between 1979 and 2009. Findings indicate that teams with more dissimilar stylistic experiences outperform teams with more homogenous backgrounds, but only for higher levels of recurring cohesion. Teams with high diversity and high social cohesion are better able to harmonize the noisy cacophony of an (otherwise) excessive plurality of voices, thereby exploiting the potential beneficial effects of cognitive diversity

    Game Changer: The Topology of Creativity

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    Gender-equal funding rates conceal unequal evaluations

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    Published online 18 October 2021Previous studies have found little or no systematic differences in the rates at which female and male scientists are awarded funding in international grant competitions. However, past investigations have only studied outcomes, not the preceding scoring and selection process. We propose that common grant review practices–such as panel deliberations, score binning, and interview assessments–allow unequal evaluations to be corrected while staying within a framework of merit-based review. We analyzed unique data from a large funding competition, the Netherlands’ Organization for Scientific Research's Talent Program, including reviewer and panel evaluation scores of both funded and unfunded proposals. We replicate prior research demonstrating gender equity in funding outcomes. At the same time, we find that men received higher evaluation scores, consistent with our argument. This gender difference is counteracted by panels funding women with lower scores than men's, redistributing 64 million euro back to women that would otherwise have gone to men. Our study thus reveals that female scientists are more poorly evaluated than their male counterparts in spite of what equality in outcome statistics might suggest

    Do grant proposal texts matter for funding decisions?: A field experiment

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    Scientists and funding agencies invest considerable resources in writing and evaluating grant proposals. But do grant proposal texts noticeably change panel decisions in single blind review? We report on a field experiment conducted by The Dutch Research Council (NWO) in collaboration with the authors in an early-career competition for awards of 800,000 euros of research funding. A random half of panelists were shown a CV and only a one-paragraph summary of the proposed research, while the other half were shown a CV and a full proposal. We find that withholding proposal texts from panelists did not detectibly impact their proposal rankings. This result suggests that the resources devoted to writing and evaluating grant proposals may not have their intended effect of facilitating the selection of the most promising science

    Hospitalizations reduce health care utilization of household members

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    Referral Triads

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