111 research outputs found
Resistance to Digitisation: Curated Memory Cards Artefact
date-added: 2015-03-24 04:16:59 +0000 date-modified: 2015-03-24 04:16:59 +0000date-added: 2015-03-24 04:16:59 +0000 date-modified: 2015-03-24 04:16:59 +0000The act of networking in any context has some element of ceremonial performance attached to it. In an analogue world these performances have historically included the act of exchanging business cards. This âceremony of networkingâ has the potential to be altered by the emergence of new media, especially digital technology, displacing the old ceremony of business card exchanges and disrupting what can traditional be seen as networking. The history of business cards have shown that, despite several digital alternatives, they are still resistant to digitisation and so predominantly still physical and tangible. So, we sought to explore the ceremony around giving business cards as the sharing of âcurated memoryâ, to better understand how and why we share and co-create curated memories with others. Including the sharing curated memories more generally, and the changing nature of networking, arising from the ever-increasing connectivity and digital embeddedness associated with the information age. Therefore, exploring the ceremony around needing, creating, sharing and using business cards, within different contexts and cultures. Also, identifying the tasks that people are trying to perform and optimise at different stages (before, during, and after) in a range of scenarios. Also, to explore how the ceremonies of networking might be significantly altered as a result of digital media and tools. The approach of using sets of cards around Who, How, Why and Where emerged from the need for a tool that could build narratives around the considerable diversity of the disjointed scenarios of networking we observed. So, the cards provide a reference by which to share general understanding in an entertaining and easily accessible manner. Second, provides a tool to summarise narratives from the scenarios we observed, and that we could then use to create new scenarios to explore insights such as post-meeting curation of âshared memoriesâ when networking. Third, define a number of âgamesâ to help anyone explore how to better understand and utilise aspects of networking in their current approaches, and challenge them to develop new approaches. Therefore, generating debate and self-reflection on the ways players use business cards themselves
Using gherkin to extract tests and monitors for safer medical device interaction design
Number entry systems on medical devices are safety critical and it is important to get them right. Interaction design teams can be multidisciplinary, and in this work we present a process where the requirements of the system are drawn up using a Controlled Natural Language (CNL) that is understandable by non-technical experts or clients. These CNL requirements can also be directly used by the Quality Assurance (QA) team to test the system and monitor whether or not the system runs as it should once deployed. Since commonly, systems are too complex to test all possible execution paths before deployment, monitoring the system at runtime is useful in order to check that the system is running correctly. If at runtime, it is discovered that an anomaly is detected, the relevant personnel is notified through a report in natural language.peer-reviewe
Modelling information resources and their salience in medical device design
location: Brussels, Belgium accepted: March 30 2016location: Brussels, Belgium accepted: March 30 2016location: Brussels, Belgium accepted: March 30 2016The paper describes a model that includes an explicit description of the information resources that are assumed to guide use, enabling a focus on properties of âplausible interactionsâ. The information resources supported by an interactive system should be designed to encourage the correct use of the system. These resources signpost a userâs interaction, helping to achieve desired goals. Analysing assumptions about information resource support is particularly relevant when a system is safety critical that is when interaction failure consequences could be dangerous, or walk-up-and-use where interaction failure may lead to reluctance to use with expensive consequences. The paper shows that expressing these resource constraints still provides a wider set of behaviours than would occur in practice. A resource may be more or less salient at a particular stage of the interaction and as a result potentially overlooked. For example, the resource may be accessible but not used because it does not seem relevant to the current goal. The paper describes how the resource framework can be augmented with additional information about the salience of the assumed resources. A medical device that is in common use in many hospitals is used as illustration
Collaborative Hypothesis Testing Processes by
Wehave developed an interactive production system architecture to simulate collaborative hypothesis testing processes, using the Wason's 2-4-6 task. In interactively solving situations two systems find a target, conducting experiments alternately. In independently solving situations, each of two systems finds a target without interaction. If the performance in the former situations exceeds in the latter situations, we approve of "emergence". The primary results obtained from computer simulations in which hypothesis testing strategies were controlled are: (1) generally speaking collaboration neither provided the benefits of interaction nor caused emergence when only the experimental space was shared. (2) As the different degree of strategies was larger, the benefits of interaction increased. (3) The benefits came from complementary effects of interaction. That is, disadvantage of one system that used an ineffective strategy was supplemented by the other system that used an advantageous strategy. In a few cases we approved of emergence, the complementary interaction of two systems brought a supplementary ability of disconfirmation
A Pragmatic Approach to the Formal Specification
In the thesis an approach to the formal specification of interactive systems which embodies a number of pragmatic criteria is presented. The criteria we use for pragmatism are that any proposed approach to specification should directly support usability reasoning, that the specifications should be expressive, and that they should be reusable
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