9 research outputs found

    The Influences of the 2D Image-Based Augmented Reality and Virtual Reality on Student Learning

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    Virtual reality (VR) learning environments can provide students with concepts of the simulated phenomena, but users are not allowed to interact with real elements. Conversely, augmented reality (AR) learning environments blend real-world environments so AR could enhance the effects of computer simulation and promote students’ realistic experience. However, AR-based learning environments had a lot of dynamic real objects which may increase learners’ mental effort. Moreover, paucity of research compared AR with VR and other mature technologies. Thus, the aim of this study is to compare the influence of the 2D image-based VR and AR in an inquiry-based astronomy course. The findings of this study suggested that the real objects presented in the AR system could reduce the mental load because students could take the real objects of the AR system as the reference objects of the movement of the moon. Furthermore, the sense of the immediacy is increased due to the fact that peers appear on the AR system. Accordingly, the real objects and the sense of the immediacy not only enhance the learning motivations, but also encourage the students to keep conducting the tasks

    A Sun Path Observation System Based on Augment Reality and Mobile Learning

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    This study uses the augmented reality technology and sensor functions of GPS, electronic compass, and three-axis accelerometer on mobile devices to develop a Sun path observation system for applications in astronomy education. The orientation and elevation of the Sun can be calculated by the system according to the user’s location and local time to simulate the Sun path. When holding the mobile device toward the sky, the screen will show the virtual Sun at the same position as that of the real Sun. The user can record the Sun path and the data of observation date, time, longitude, and latitude using the celestial hemisphere and the pole shadow on the system. By setting different observation times and locations, it can be seen that the Sun path changes with seasons and latitudes. The system provides contextual awareness of the Sun path concepts, and it can convert the observation data into organized and meaningful astronomical knowledge to enable combination of situated learning with spatial cognition. The system can solve the problem of being not able to record the Sun path due to a bad weather or topographical restrictions, and therefore it is helpful for elementary students when conducting observations. A teaching experiment has been conducted to analyze the learning achievement of students after using the system, and the results show that it is more effective than traditional teaching aids. The questionnaire results also reveal that the system is easy to operate and useful in recording the Sun path data. Therefore, it is an effective tool for astronomy education in elementary schools

    Design of a Virtual Laboratory for Analyzing Nanoscale Magnetic Materials

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    Student motivation and achievement in learning English as a second language using Second Life

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    This study investigates the impact of a 3D virtual learning environment based on Second Life on student motivation and achievement in learning English as a second language. Twenty-one university students participate in this study, with the support of an English instructor. The Motivated Strategies for Learning Questionnaire (MSLQ) was used to evaluate students’ intrinsic and extrinsic goal orientation and self-efficacy in Second Life. The pre-test and post-test were used to assess students’ learning achievement. The results showed that students’ intrinsic and extrinsic goal orientations in English learning in Second Life had a positive influence on their self-efficacy. In addition, students’ self-efficacy of English learning in Second Life was found to positively relate to their learning achievement. Moreover, students’ intrinsic and extrinsic goal orientations were found to significantly influence their learning achievement via self-efficacy. In other words, instructors can utilize Second Life to enhance student motivation and achievement in English learning

    Guidelines for the use and interpretation of assays for monitoring autophagy (4th edition)

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    In 2008, we published the first set of guidelines for standardizing research in autophagy. Since then, this topic has received increasing attention, and many scientists have entered the field. Our knowledge base and relevant new technologies have also been expanding. Thus, it is important to formulate on a regular basis updated guidelines for monitoring autophagy in different organisms. Despite numerous reviews, there continues to be confusion regarding acceptable methods to evaluate autophagy, especially in multicellular eukaryotes. Here, we present a set of guidelines for investigators to select and interpret methods to examine autophagy and related processes, and for reviewers to provide realistic and reasonable critiques of reports that are focused on these processes. These guidelines are not meant to be a dogmatic set of rules, because the appropriateness of any assay largely depends on the question being asked and the system being used. Moreover, no individual assay is perfect for every situation, calling for the use of multiple techniques to properly monitor autophagy in each experimental setting. Finally, several core components of the autophagy machinery have been implicated in distinct autophagic processes (canonical and noncanonical autophagy), implying that genetic approaches to block autophagy should rely on targeting two or more autophagy-related genes that ideally participate in distinct steps of the pathway. Along similar lines, because multiple proteins involved in autophagy also regulate other cellular pathways including apoptosis, not all of them can be used as a specific marker for bona fide autophagic responses. Here, we critically discuss current methods of assessing autophagy and the information they can, or cannot, provide. Our ultimate goal is to encourage intellectual and technical innovation in the field
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