19 research outputs found

    Smart-BIM (Building Information Modeling)

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    Purpose: After a long period of international research and development, BIM has become mature. Many tools support the BIM process, or at least they claim. BIM not only offers opportunities for the Architectural Engineering and Construction industry, but also for the client. In this paper we don’t focus on the professional client, but on the client of a building assignment that act as the end-user. Involvement of the end user in the design process has been advocated by many scholars and designers, but has so far only marginally been adopted in practice. The importance of user participation is demonstrated by the lack of success of smart technologies in new housing or in renovation. Particularly elderly people resist accepting these technologies in their home environment, although they could benefit from these technologies to improve comfort and health care. As a result of poor understanding of these new technologies by both designers and end users, researchers observe that there is a mismatch between user demands and smart technology usability. Hence, this paper is an attempt to improve the role of users in the design process in two ways. Firstly, by adding the missing components of smart technology to current BIM model libraries. Secondly, by developing a virtual model in which users can interact with the smart technologies and configure their preferred layout. The final results are interesting not only for technology developers but also for housing designers who aim at improving the quality of life in future housing for aging society. Method: For a better understanding of BIM, a historical perspective is taken in this paper. The initiatives from different research institutes are discussed and how they affected each other. The up-take by the software industry is highlighted and their delicate relationship with science. In today’s design process BIM systems support spatial design that is accommodate by smart technology. Usually this smart technology is added after the spatial design in the final design stage by the installations expert. In our research we want to turn this process around; the smart technologies are accommodated by spatial design. Therefore we develop a design system with a library of smart components such as smart wall, smart kitchen and smart furniture. The difference between smart technologies and standard building components is that smart technologies interact with the building users. BIM allows for realistic visualization of designs in an early stage. In our prototype system, clients are presented a virtual space with a wide range of smart technologies. After being introduced to these technologies, the client expresses how these will fit within his/her activities. Following he/she can experience in the virtual model how smart technologies react when activities are executed. Results & Discussion A prototype system is presented that allows clients such as elderly to experience smart technologies. In contrast with traditional design it does not start from the spatial layout but from the activities that should be accommodated supported by smart technologies. We expect that fundamentally different layout will emerge from this approach. Although no experimental data are available yet, some first experiences will be discussed

    Interactive application of a virtual smart home

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    Smart Homes confront many challenges trying to move from vision to reality. Poor understanding of the concept of Smart Homes by both designers and end users causes many challenges in accepting smart homes by public. To overcome this problem, user participation in Smart Home design is advocated. On the other hand, there are no sufficient tools to design and represent real usage of smart spaces. Most BIM (Building Information Modeling) systems are lack of information needed in order to create a virtual environment which can interact with users. Filling this gap, we develop an application called VR Smart Home which supports: 1. Visualizing smart technologies, 2. Performing real-time interactions and tasks by users. The application presents a virtual smart home consisting of several smart technologies which can react to user interactions. The created virtual space in this application is different from conventional 3D space and has the capability of doing certain functions and reacting toward users’ interaction. The application utilizes three typical domestic tasks and several real-time interactions. Scripting the tasks makes the real-time interactions and system reactions possible. Accordingly, users can explore three predefined tasked named, cooking, working and contemplation inside the Virtual Smart Home on a touch screen LCD. The results from the first evaluations of the application reveal a positive attitude of users. They prove that when the users can directly execute a task in the virtual model, they can deliver a better comprehension of how smart technologies can be utilized. Hence, the application can be used as a toolset to improve communications among users and designers in the design processes of smart environments. Eventually, it can help designers to match the smart technology usability with users' demands

    Modeling users` work activities in a smart home

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    Almost everyone would agree that teleworking is increasingly growing; but beyond this broad statement, we know little about how people behave when they work at home and how they balance their work and life. User comfort and productivity cannot be addressed properly, without a deep understanding of users` working behavior. This gap is even deeper when it comes to the domain of smart homes as new types of housing which aim to enhance working at home. Hence, more user-centered studies are needed to comprehend the interrelationships among housing, technology, daily life and the work activities. In this paper, we use the outputs of an experiment to model users` work activities in a smart home. The experiment was conducted among 254 respondents, who were asked to explore a smart home in a virtual environment and then to arrange their daily activities including work related activities in the virtual smart home. A choice modeling approach, based on the Multinomial Logit Model (MNL), is applied to model how an individual works at a smart home given influential factors such as the individuals` socio-demographic profile and their current lifestyle. Two features of working in a smart home are covered in this paper, namely, "the integration of work activities with other daily activities" and "the location of work activities in the house". The results give better insight into the future trends of working at home and the effects of smar

    Smart home design : spatial preference modeling of smart homes

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    Interactive application of a virtual smart home

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    Smart Homes confront many challenges trying to move from vision to reality. Poor understanding of the concept of Smart Homes by both designers and end users causes many challenges in accepting smart homes by public. To overcome this problem, user participation in Smart Home design is advocated. On the other hand, there are no sufficient tools to design and represent real usage of smart spaces. Most BIM (Building Information Modeling) systems are lack of information needed in order to create a virtual environment which can interact with users. Filling this gap, we develop an application called VR Smart Home which supports: 1. Visualizing smart technologies, 2. Performing real-time interactions and tasks by users. The application presents a virtual smart home consisting of several smart technologies which can react to user interactions. The created virtual space in this application is different from conventional 3D space and has the capability of doing certain functions and reacting toward users’ interaction. The application utilizes three typical domestic tasks and several real-time interactions. Scripting the tasks makes the real-time interactions and system reactions possible. Accordingly, users can explore three predefined tasked named, cooking, working and contemplation inside the Virtual Smart Home on a touch screen LCD. The results from the first evaluations of the application reveal a positive attitude of users. They prove that when the users can directly execute a task in the virtual model, they can deliver a better comprehension of how smart technologies can be utilized. Hence, the application can be used as a toolset to improve communications among users and designers in the design processes of smart environments. Eventually, it can help designers to match the smart technology usability with users' demands

    Smart-BIM (Building Information Modelling)

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    Living preference modeling of smart homes for different target groups

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    \u3cp\u3eThe smart home concept has been around for more than 30 years. It is nevertheless fair to say that it has not taken off commercially on a wider basis so far, in spite of many optimistic forecasts over the years. One of the main reasons for this, aiming to be addressed in this paper, is that the smart home developments still have not properly matched with the needs and preferences of people in real life. In this paper, we investigate how smart homes will be used in daily life of different target groups. Accordingly, a virtual experiment is applied in which nearly 254 respondents are involved. Through multiple tasks, respondents explore a 3D interactive simulated smart home and report their one day living in it for a weekday and a weekend. A Bayesian Belief Network (BBN) is used to estimate and formulate the relationships of the variables that directly and indirectly influence users' living preferences. Modeled estimations are given for the living preferences of 5 target groups ranging from an individual, who has a free lifestyle and low workload to a dual income family, who has a busy lifestyle and high workload at home. Finally, conclusions are accomplished by analyzing variations of the estimated living preferences among these 5 target groups.\u3c/p\u3
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