3 research outputs found
Noun-it-right snake and ladder board game: learning about nouns – an enhancement tool in the teaching of grammar / Aishah Musa, Nur Afifah Ariffin and Asrol Hasan
Learning English is not an easy task especially when it comes to learning grammar. One way to
achieve this is through using games. Due to the numerous benefits that games provide, the Noun-
it-Right Snake and Ladder Game: Learning about Nouns was created. This study was conducted
to determine whether the usage of this board game is able to improve the teaching and learning
of grammar. The study was carried out among Standard 5 pupils in a primary school in Kedah.
The data for the study was analysed using the paired-sample T test. The findings of the study
suggested that the usage of this board game has helped the students understand nouns better
A market study on the effectiveness of Diploma Of Art And Design, Industrial Design (DIDE) programme towards students’ early academic and career development / Nurul ‘Ayn Ahmad Sayuti...[et al.]
undergraduates and postgraduates study in Malaysia. In 2000, UiTM introduced the Diploma
Programmes offering to ‘Sijil Peperiksaan Malaysia’ SPM holders. The Diploma Programmes
served as a platform for Bumiputera students to further their higher academic education and
prepare them for the professional careers in the field of science and technology, social
sciences and humanities, and business and management. The academic programme of
Industrial Design is one of the areas introduced under the Faculty of Art and Design since
the early development of ITM before UiTM. This programme is offered for almost 50 years,
in line with the industries demand. In search of the relevancy of the programme offered, a
market survey and interviews were conducted involving alumni and industry expertise in this
study. The results indicated the current DIDE programme curriculum is relevant and matches
with the industrial needs. This study suggests for the DIDE programme to be updated with
the current needs and the results lend further weight, will improve and strengthen the
curriculum design
LEDLIDI ( coconut leaf stick lighting ) / Asrol Hasan…[et al.]
Craft Industry has been developed as part of the Creative Industry Policy in Malaysia (DIKN) which was launched in 2009. The creative industries have become a focused policy area for the Malaysian government which is in Line with the Vision 2020. The Malaysian craft industry used to focus on weaving products such as basket or other daily use craft products from rattan and bamboo rather than exploring other natural materials. Although other handmade craft products which are created using natural resources (from the coconut tree, banana trunk. eggshells, etc.) are seen to have commercial values, some of these materials are still undervalued and not fully recognised in the craft industries. One of the most undervalued natural material is coconut leaf stick which has not been seriously considered as a core substance in the craft industries in Malaysia. Opnsidei ing this. this study is carried out to explore the potential use of coconut sticks in product design. The LEDLIDI is designed to give new dimensions in the development of creative products in Malaysia which focuses more on lighting design or home interior decoration products that are made from coconut leaf sticks. This project focuses on the development process. ideas generation and material exploration where coconut stick is identified to have aesthetical commercial values. diverse usage and durable features. The LEDLIDI is uniquely designed to be multifunctional and can be converted into a table light. a freestanding light and a pendant light. The silhouette which is projected from the arrangement of the coconut sticks will not only illuminate but create an ambience for modern contemporary living spaces. One of the significant impacts of this project is to give ideas and be an exponent for cottage industries to explore more natural materials for craft production in their designs. It is hoped that the use of coconut leaf sticks can help the craft industries' entrepreneurs to develop and produce more home interior craft products which are able to compete in the global market