507 research outputs found
Action-Conditional Video Prediction using Deep Networks in Atari Games
Motivated by vision-based reinforcement learning (RL) problems, in particular
Atari games from the recent benchmark Aracade Learning Environment (ALE), we
consider spatio-temporal prediction problems where future (image-)frames are
dependent on control variables or actions as well as previous frames. While not
composed of natural scenes, frames in Atari games are high-dimensional in size,
can involve tens of objects with one or more objects being controlled by the
actions directly and many other objects being influenced indirectly, can
involve entry and departure of objects, and can involve deep partial
observability. We propose and evaluate two deep neural network architectures
that consist of encoding, action-conditional transformation, and decoding
layers based on convolutional neural networks and recurrent neural networks.
Experimental results show that the proposed architectures are able to generate
visually-realistic frames that are also useful for control over approximately
100-step action-conditional futures in some games. To the best of our
knowledge, this paper is the first to make and evaluate long-term predictions
on high-dimensional video conditioned by control inputs.Comment: Published at NIPS 2015 (Advances in Neural Information Processing
Systems 28
Hybrid Reinforcement Learning with Expert State Sequences
Existing imitation learning approaches often require that the complete
demonstration data, including sequences of actions and states, are available.
In this paper, we consider a more realistic and difficult scenario where a
reinforcement learning agent only has access to the state sequences of an
expert, while the expert actions are unobserved. We propose a novel
tensor-based model to infer the unobserved actions of the expert state
sequences. The policy of the agent is then optimized via a hybrid objective
combining reinforcement learning and imitation learning. We evaluated our
hybrid approach on an illustrative domain and Atari games. The empirical
results show that (1) the agents are able to leverage state expert sequences to
learn faster than pure reinforcement learning baselines, (2) our tensor-based
action inference model is advantageous compared to standard deep neural
networks in inferring expert actions, and (3) the hybrid policy optimization
objective is robust against noise in expert state sequences.Comment: AAAI 2019; https://github.com/XiaoxiaoGuo/tensor4r
One-Shot Relational Learning for Knowledge Graphs
Knowledge graphs (KGs) are the key components of various natural language
processing applications. To further expand KGs' coverage, previous studies on
knowledge graph completion usually require a large number of training instances
for each relation. However, we observe that long-tail relations are actually
more common in KGs and those newly added relations often do not have many known
triples for training. In this work, we aim at predicting new facts under a
challenging setting where only one training instance is available. We propose a
one-shot relational learning framework, which utilizes the knowledge extracted
by embedding models and learns a matching metric by considering both the
learned embeddings and one-hop graph structures. Empirically, our model yields
considerable performance improvements over existing embedding models, and also
eliminates the need of re-training the embedding models when dealing with newly
added relations.Comment: EMNLP 201
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