33 research outputs found
The Artificial Medium Laws Theory
This paper articulates the Artificial Medium Laws Theory. The theory is comprised of Perceived Psychological Dimensions, namely: sound, picture, moving picture, time and interaction. These dimensions are the building blocks of the theory’s five laws: 1) The Truth in the Medium is Context Dependent, 2) The Stronger Dimension Prevails, 3) Medium with Time Dimension Determines its Usage Length, 4) The More Dimensions the Medium Poses the Weaker the User’s Imagination, and 5) The User is Bound to All the Laws. The theory seeks to explain the artificial medium influence on human users and to suggest potential implications
Is There Anybody Out There? Analyzing the Regulation of Children’s Privacy Online in the United States of America and the European Union According to the TBGI Analytical Framework by Eberlein et al
This article analyzes the regulation of children’s privacy online, especially in the context of personal information collection as a commodity, in the United States of America (USA) and the European Union (EU) according to the Transnational Business Governance Interactions analytical framework proposed by Eberlein et al. This article reviews the regulatory structure of the field in these two jurisdictions, including global organizations, according to Elberlein et al components and questions. In the analysis, a map of the regulatory interactions within this global realm will be presented and discussed. Analysis of the influence of each interacting party and the degree of interaction between parties demonstrates that there is a clear dominance of the industry in the regulatory realm of children’s privacy protection online. Therefore it is suggested to include an analysis of the regulatory interactions (e.g., using the TBGI analytical framework by Eberlein et al.) when discussing new or amended regulatory measures in each one of the levels described in this article. This will allow a better understanding of the overall regulatory picture and may prevent a bias towards more powerful actors, such as the industry
The Artificial Medium Laws Theory
This paper articulates the Artificial Medium Laws Theory. The theory is comprised of Perceived Psychological Dimensions, namely: sound, picture, moving picture, time and interaction. These dimensions are the building blocks of the theory’s five laws: 1) The Truth in the Medium is Context Dependent, 2) The Stronger Dimension Prevails, 3) Medium with Time Dimension Determines its Usage Length, 4) The More Dimensions the Medium Poses the Weaker the User’s Imagination, and 5) The User is Bound to All the Laws. The theory seeks to explain the artificial medium influence on human users and to suggest potential implications
The riots in Ferguson, Missouri as a sequel of the movie ‘The Purge’ - Freedom of Speech in the Age of New Media
In the wake of the Supreme Court decisions in Stevenes v. US and Brown v. Entertainment, shielding animals cruelty depictions and violent video games under the freedom of speech, an invisible and dangerous line has been crossed. This paper will argue that these decisions and the violent message they carry with them, seeps under the surface of the American society fabric - conscious and unconscious - causing unprecedented consequences. These consequences can be seen in the movie the Purge, the riots in Ferguson and the events that caused them and even in the academic discourse as it unfolds in the media ecology association list serve
Linked Democracy 3.0 - Global machine translated legislation and compliance in the age of artificial intelligence
This paper outlines the efforts made by Global-Regulation, a world legislation search engine, to engage artificial intelligence in two ways: (i) employing machine translation to translate the world’s legislation to English and, (ii) creating an automated system to identify compliance clauses and extract penalties from legislation. This paper describes Global- Regulation’s vision and technology in the context of linked democracy and the democratization of artificial intelligence
Simulacra\u27s Day in the U.S. Supreme Court: Brown Versus Entertainment Merchants Association and United States Versus Stevens
This paper will argue that the U.S. Supreme Court decision in Brown versus Entertainment Merchants Association, (prohibition of the sale of “violent video games” to minors is unconstitutional), and its predecessor, the same Court decision in United States versus Stevens, (prohibition of sale of animal abuse videos is unconstitutional), are both biased by Jean Baudrillard\u27s notion of Simulacra.It is argued that Justice Alito’s opinion in Brown, (joining the majority only in his conclusion), and his dissent opinion in Stevens, is the only voice acknowledging the Simulacra bias. Moreover, by formally joining the majority in Brown, (a Simulacra act of its own), Justice Alito is opening the door for a new constitutional balance that will enable the ‘right’ regulation to pass the master. Jean Baudrillard\u27s concept of Simulacra will be first presented, followed by a review of the judicial history of the violent video game sale to minors and an analyze of the Brown and the Stevens decisions. Finally, building on Justice Alito’s new balance, new regulatory measures will be offered
Lessons from Washington and Colorado: The Potential Financial Gains of Recreational Marijuana to Canada
While Colorado and Washington are among the jurisdictions spearheading the global trend towards legalization of recreational Cannabis (marijuana), Canada lags behind in the regulatory process - but not in Cannabis consumption. An empirical study conducted in downtown Toronto, as well as studies done by Statistics Canada, reveal that Cannabis use is widespread among Canadians, which indicates that the current regulatory regime is not effective as a deterrent.This paper details the results of the above-mentioned empirical study, reviews the regulatory framework of recreational Cannabis use in Colorado, Washington and Canada, and uses taxation data from Colorado to estimate the potential financial gain of cannabis legalization in Canada. The paper concludes with a brief discussion of the non-financial benefits of legalization
Lessons From Washington and Colorado: The Potential Financial Gains of Recreational Marijuana to Canada
While Colorado and Washington are among the jurisdictions spearheading the global trend towards legalization of recreational Cannabis (marijuana), Canada lags behind in the regulatory process - but not in Cannabis consumption. An empirical study conducted in downtown Toronto, as well as studies done by Statistics Canada, reveal that Cannabis use is widespread among Canadians, which indicates that the current regulatory regime is not effective as a deterrent.This paper details the results of the above-mentioned empirical study, reviews the regulatory framework of recreational Cannabis use in Colorado, Washington and Canada, and uses taxation data from Colorado to estimate the potential financial gain of cannabis legalization in Canada. The paper concludes with a brief discussion of the non-financial benefits of legalization
Simulacra\u27s Day in the U.S. Supreme Court: Brown Versus Entertainment Merchants Association and United States Versus Stevens
This paper will argue that the U.S. Supreme Court decision in Brown versus Entertainment Merchants Association, (prohibition of the sale of “violent video games” to minors is unconstitutional), and its predecessor, the same Court decision in United States versus Stevens, (prohibition of sale of animal abuse videos is unconstitutional), are both biased by Jean Baudrillard\u27s notion of Simulacra.It is argued that Justice Alito’s opinion in Brown, (joining the majority only in his conclusion), and his dissent opinion in Stevens, is the only voice acknowledging the Simulacra bias. Moreover, by formally joining the majority in Brown, (a Simulacra act of its own), Justice Alito is opening the door for a new constitutional balance that will enable the ‘right’ regulation to pass the master. Jean Baudrillard\u27s concept of Simulacra will be first presented, followed by a review of the judicial history of the violent video game sale to minors and an analyze of the Brown and the Stevens decisions. Finally, building on Justice Alito’s new balance, new regulatory measures will be offered