312 research outputs found
Spatial context-aware person-following for a domestic robot
Domestic robots are in the focus of research in
terms of service providers in households and even as robotic
companion that share the living space with humans. A major
capability of mobile domestic robots that is joint exploration
of space. One challenge to deal with this task is how could we
let the robots move in space in reasonable, socially acceptable
ways so that it will support interaction and communication
as a part of the joint exploration. As a step towards this
challenge, we have developed a context-aware following behav-
ior considering these social aspects and applied these together
with a multi-modal person-tracking method to switch between
three basic following approaches, namely direction-following,
path-following and parallel-following. These are derived from
the observation of human-human following schemes and are
activated depending on the current spatial context (e.g. free
space) and the relative position of the interacting human.
A combination of the elementary behaviors is performed in
real time with our mobile robot in different environments.
First experimental results are provided to demonstrate the
practicability of the proposed approach
Feature and viewpoint selection for industrial car assembly
Abstract. Quality assurance programs of today’s car manufacturers show increasing demand for automated visual inspection tasks. A typical example is just-in-time checking of assemblies along production lines. Since high throughput must be achieved, object recognition and pose estimation heavily rely on offline preprocessing stages of available CAD data. In this paper, we propose a complete, universal framework for CAD model feature extraction and entropy index based viewpoint selection that is developed in cooperation with a major german car manufacturer
Who am I talking with? A face memory for social robots
In order to provide personalized services and to
develop human-like interaction capabilities robots need to rec-
ognize their human partner. Face recognition has been studied
in the past decade exhaustively in the context of security systems
and with significant progress on huge datasets. However, these
capabilities are not in focus when it comes to social interaction
situations. Humans are able to remember people seen for a
short moment in time and apply this knowledge directly in
their engagement in conversation. In order to equip a robot with
capabilities to recall human interlocutors and to provide user-
aware services, we adopt human-human interaction schemes to
propose a face memory on the basis of active appearance models
integrated with the active memory architecture. This paper
presents the concept of the interactive face memory, the applied
recognition algorithms, and their embedding into the robot’s
system architecture. Performance measures are discussed for
general face databases as well as scenario-specific datasets
Mosaics from arbitrary stereo video sequences
lthough mosaics are well established as a compact and non-redundant representation of image sequences, their application still suffers from restrictions of the camera motion or has to deal with parallax errors. We present an approach that allows construction of mosaics from arbitrary motion of a head-mounted camera pair. As there are no parallax errors when creating mosaics from planar objects, our approach first decomposes the scene into planar sub-scenes from stereo vision and creates a mosaic for each plane individually. The power of the presented mosaicing technique is evaluated in an office scenario, including the analysis of the parallax error
Vision systems with the human in the loop
The emerging cognitive vision paradigm deals with vision systems that apply machine learning and automatic reasoning in order to learn from what they perceive. Cognitive vision systems can rate the relevance and consistency of newly acquired knowledge, they can adapt to their environment and thus will exhibit high robustness. This contribution presents vision systems that aim at flexibility and robustness. One is tailored for content-based image retrieval, the others are cognitive vision systems that constitute prototypes of visual active memories which evaluate, gather, and integrate contextual knowledge for visual analysis. All three systems are designed to interact with human users. After we will have discussed adaptive content-based image retrieval and object and action recognition in an office environment, the issue of assessing cognitive systems will be raised. Experiences from psychologically evaluated human-machine interactions will be reported and the promising potential of psychologically-based usability experiments will be stressed
Integration and coordination in a cognitive vision system
In this paper, we present a case study that exemplifies
general ideas of system integration and coordination.
The application field of assistant technology provides an
ideal test bed for complex computer vision systems including
real-time components, human-computer interaction, dynamic
3-d environments, and information retrieval aspects.
In our scenario the user is wearing an augmented reality device
that supports her/him in everyday tasks by presenting
information that is triggered by perceptual and contextual
cues. The system integrates a wide variety of visual functions
like localization, object tracking and recognition, action
recognition, interactive object learning, etc. We show
how different kinds of system behavior are realized using
the Active Memory Infrastructure that provides the technical
basis for distributed computation and a data- and eventdriven
integration approach
Can Machines Think? Interaction and Perspective Taking with Robots Investigated via fMRI
Krach S, Hegel F, Wrede B, Sagerer G, Binkofski F, Kircher T. Can Machines Think? Interaction and Perspective Taking with Robots Investigated via fMRI. PLoS ONE. 2008;3(7): e2597.Background
When our PC goes on strike again we tend to curse it as if it were a human being. Why and under which circumstances do we attribute human-like properties to machines? Although humans increasingly interact directly with machines it remains unclear whether humans implicitly attribute intentions to them and, if so, whether such interactions resemble human-human interactions on a neural level. In social cognitive neuroscience the ability to attribute intentions and desires to others is being referred to as having a Theory of Mind (ToM). With the present study we investigated whether an increase of human-likeness of interaction partners modulates the participants' ToM associated cortical activity.
Methodology/Principal Findings
By means of functional magnetic resonance imaging (subjects n = 20) we investigated cortical activity modulation during highly interactive human-robot game. Increasing degrees of human-likeness for the game partner were introduced by means of a computer partner, a functional robot, an anthropomorphic robot and a human partner. The classical iterated prisoner's dilemma game was applied as experimental task which allowed for an implicit detection of ToM associated cortical activity. During the experiment participants always played against a random sequence unknowingly to them. Irrespective of the surmised interaction partners' responses participants indicated having experienced more fun and competition in the interaction with increasing human-like features of their partners. Parametric modulation of the functional imaging data revealed a highly significant linear increase of cortical activity in the medial frontal cortex as well as in the right temporo-parietal junction in correspondence with the increase of human-likeness of the interaction partner (computer<functional robot<anthropomorphic robot<human).
Conclusions/Significance
Both regions correlating with the degree of human-likeness, the medial frontal cortex and the right temporo-parietal junction, have been associated with Theory-of-Mind. The results demonstrate that the tendency to build a model of another's mind linearly increases with its perceived human-likeness. Moreover, the present data provides first evidence of a contribution of higher human cognitive functions such as ToM in direct interactions with artificial robots. Our results shed light on the long-lasting psychological and philosophical debate regarding human-machine interaction and the question of what makes humans being perceived as human
Connecting Concepts in Vision and Speech Processing
Wachsmuth S, Sagerer G. Connecting Concepts in Vision and Speech Processing. In: Sagerer G, Wachsmuth S, eds. Integration of Speech and Image Understanding : ICCV’99 Workshop. IEEE Computer Society; 1999: 1-20
Automatisches Verstehen gesprochener Sprache
Sagerer G. Automatisches Verstehen gesprochener Sprache. Reihe Informatik ; 74. Mannheim: Bibliographisches Institut; 1990
Themenheft Künstliche Intelligenz und Mustererkennung. 17. DAGM-Symposium Mustererkennung, 1995, Bielefeld
Sagerer G, ed. Themenheft Künstliche Intelligenz und Mustererkennung. 17. DAGM-Symposium Mustererkennung, 1995, Bielefeld. KI - Künstliche Intelligenz. 1995;4
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