4 research outputs found

    Noun phrase generation for situated dialogs

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    We report on a study examining the generation of noun phrases within a spoken dialog agent for a navigation domain. The task is to provide real-time instructions that direct the user to move between a series of destinations within a large interior space. A subtask within sentence planning is determining what form to choose for noun phrases. This choice is driven by both the discourse history and spatial context features derived from the directionfollower’s position, e.g. his view angle, distance from the target referent and the number of similar items in view. The algorithm was developed as a decision tree and its output was evaluated by a group of human judges who rated 62.6 % of the expressions generated by the system to be as good as or better than the language originally produced by human dialog partners.

    SCARE: A Situated Corpus with Annotated Referring Expressions

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    In this paper we report on the release of a corpus of English spontaneous instruction giving situated dialogs. The corpus was collected using the Quake environment, a first-person virtual reality game, and consists of pairs of participants completing a direction giver-direction follower scenario. The corpus contains the collected audio and video, as well as word-aligned transcriptions and the positional/gaze information of the player. Referring expressions in the corpus are annotated with the IDs of their virtual world referents. 1
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