SCARE: A Situated Corpus with Annotated Referring Expressions

Abstract

In this paper we report on the release of a corpus of English spontaneous instruction giving situated dialogs. The corpus was collected using the Quake environment, a first-person virtual reality game, and consists of pairs of participants completing a direction giver-direction follower scenario. The corpus contains the collected audio and video, as well as word-aligned transcriptions and the positional/gaze information of the player. Referring expressions in the corpus are annotated with the IDs of their virtual world referents. 1

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