4 research outputs found
Design of a 3D interactive simulator for driver behavior analysis
Diagnosing the causes of road accidents and the development of effective countermeasures to reduce accident rates is of key importance in road safety. Human error is one of the principal influencing factors that lead to road accidents, and is attributed to increased mental workload induced by distractions. Workload, however, is characterized by intrinsic properties that are difficult to observe. Hence, phenotype behaviors, such as lane deviations, could act as good predictors of driver workload. Driving simulators emerged as a promising technology for the analysis of driving conditions and road users' behavior in an attempt to tackle the problem of road accidents. However, the cost of designing or owning a simulator to conduct a safety analysis is prohibitive for many government agencies. The work presented herein demonstrates the design and development of a driving simulator, using a 3D game engine that aims to contribute towards evaluating black spots in road networks by promoting rapid design of realistic models and facilitating the specification of test scenarios. The developed simulator was employed to conduct a set of preliminary experiments that analyzed driving behaviors of local road users for a chosen black spot in a road network in Limassol-Cyprus. Data collected from the experiments are analyzed, results are presented and conclusions are drawn
Design of a 3D interactive simulator for driver behavior analysis
Diagnosing the causes of road accidents and the development of effective countermeasures to reduce accident rates is of key importance in road safety. Human error is one of the principal influencing factors that lead to road accidents, and is attributed to increased mental workload induced by distractions. Workload, however, is characterized by intrinsic properties that are difficult to observe. Hence, phenotype behaviors, such as lane deviations, could act as good predictors of driver workload. Driving simulators emerged as a promising technology for the analysis of driving conditions and road users' behavior in an attempt to tackle the problem of road accidents. However, the cost of designing or owning a simulator to conduct a safety analysis is prohibitive for many government agencies. The work presented herein demonstrates the design and development of a driving simulator, using a 3D game engine that aims to contribute towards evaluating black spots in road networks by promoting rapid design of realistic models and facilitating the specification of test scenarios. The developed simulator was employed to conduct a set of preliminary experiments that analyzed driving behaviors of local road users for a chosen black spot in a road network in Limassol-Cyprus. Data collected from the experiments are analyzed, results are presented and conclusions are drawn
Impact of immersion and realism in driving simulator studies
Driving simulators emerged as a promising technology for the analysis of driving conditions and
road users’ behaviour in an attempt to tackle the problem of road accidents. The work presented
herein demonstrates the design and development of a driving simulator that aims to contribute
towards evaluating black spots in road networks by promoting rapid design of realistic models
and facilitating the specification of test scenarios. A reliable driving simulator should be able to
reproduce the driver’s behaviour in a realistic way. In this study we examine different setups of
the simulator to define the one that achieves highest levels of reliability. The chosen setup is then
used to evaluate the impact of distractors (e.g. billboards) on driving behaviour of local road
users for a chosen black spot in Limassol, Cyprus. Data collected from the experiments are
analysed, and the main findings are presented and discussed
Driver workload analysis using an interactive 3D driving simulator
Diagnosing the causes of road accidents and the development of effective countermeasures to
reduce accident rates is of key importance in road safety. Human error is one of the principal
influencing factors that leads to road accidents, and is attributed to increased mental workload
induced by distractions. Workload, however, is characterized by intrinsic properties that are
difficult to observe. Hence, phenotype behaviours, such as lane deviations, could act as good
predictors of driver workload. Driving simulators emerged as a promising technology for the
analysis of driving conditions and road users‟ behaviour in an attempt to tackle the problem of
road accidents. The work presented herein demonstrates the design and development of a driving
simulator, using a 3D game engine that aims to contribute towards evaluating black spots in road
networks by promoting rapid design of realistic models and facilitating the specification of test
scenarios. The developed simulator was employed to evaluate the impact of distractors on
driving behaviours of local road users for a chosen black spot in Limassol-Cyprus. Data
collected from the experiments are analyzed, and the main findings in regards to the above
relationships are presented and discussed