34 research outputs found
Performance of Angle of Arrival Detection Using MUSIC Algorithm in Inter-Satellite Link
An attitude of satellite is not always static, sometimes it moves randomly
and the antenna pointing of satellite is harder to achieve line of sight
communication to other satellite when it is outage by tumbling effect. In order
to determine an appropriate direction of satellite antenna in inter-satellite
link, this paper analyze estimation performance of the direction of arrival
(DoA) using MUSIC algorithm from connected satellite signal source. It differs
from optical measurement, magnetic field measurement, inertial measurement, and
global positioning system (GPS) attitude determination. The proposed method is
characterized by taking signal source from connected satellites, after that the
main satellite processed the information to obtain connected satellites antenna
direction. The simulation runs only on the direction of azimuth. The simulation
result shows that MUSIC algorithm processing time is faster than satellite
movement time in orbit on altitude of 830 km with the period of 101 minutes.
With the use of a 50 elements array antenna in spacing of 0.5 wavelength, the
total of 20 angle of arrival (AoA) can be detected in 0.98 seconds of
processing time when using MUSIC algorithm
Pengembangan Aplikasi Kamus Istilah Ilmiah dengan Bahasa Isyarat untuk Peningkatan Kualitas Belajar Siswa Tuna Rungu
The government guarantees the absence of a difference for all Indonesian citizens to get education in higher education. Educational needs for every disability is different. Suppose the deaf students, to communicate highly dependent on writing and sign language. From the field observations problems found sign language that is used has a lot of variations, especially for scientific terms such as for example: cell, engineering, photosynthesis and others. This causes the communication becomes slower so that deaf students have difficulty understanding the material taught in the lectures. For that we need to make a media in the form of software to save the new terms as well as sign language. The media should also be accessible though many people (online). This way, if someone is having difficulty in finding a cue for a term, he can look for it on this media. From the results of tests performed, the application is able to enhance the understanding of the time three seconds faster than before using the app. On the usability and user acceptance testing, the application has largely met the expectations of the user
Genetic Fuzzy System untuk Klasifikasi Tutupan Lahan Berdasarkan Foto Udara Unmanned Aerial Vehicle (UAV)
Pengamatan terhadap tata letak sebuah wilayah, terutama wilayah berpenduduk, penting dilakukan untuk mengetahui perkembangan dan perubahan yang terjadi. Salah satu pendekatan yang dapat digunakan untuk pengamatan perkembangan suatu wilayah dari waktu ke waktu adalah dengan dengan melihat perubahan tutupan lahan (land cover) secara spasial dengan menggunakan citra foto udara. Foto udara yang mencakup sebuah wilayah dianalisis dengan mengelompokan jenis tutupan lahan atau dikenal dengan land cover classification (klasifikasi tutupan lahan). Metode klasifikasi yang digunakan adalah dengan genetic fuzzy system, yaitu metode klasifikasi dengan menggunakan sistem fuzzy yang aturannya dan fungsi keanggotaannya dioptimasi dengan menggunakan algoritma genetika. Proses metode ini terdiri dari dua tahap yaitu training process, untuk mencari aturan fuzzy yang baik, dan kemudian dilanjutkan dengan tuning process, yaitu proses untuk menggeser batasan nilai pada fungsi keanggotaan himpunan fuzzy yang digunakan. Input program ini adalah nilai red (R), green (G), dan blue (B) dari tiap pixel di dalam citra, dan outputnya adalah kelas pixel yang dikelompokkan (tanah, air, vegetasi, bangunan, dan jalan). Hasil penelitian menunjukkan bahwa nilai fitness tertinggi yang diperoleh adalah hingga 0.84 atau 84%.
Â
Abstract
Observation of the layout of an area, especially populated areas, is important to monitor what has been changed during the time period. To observe the development of an area from time to time, one approach that can be done is to observe land cover changes from above. Aerial imagery of an area is analyzed by grouping some subareas based on their land cover types or known as land cover classification. This study proposed the genetic fuzzy system to classify each pixel in the image. The genetic fuzzy system is a classification method using a fuzzy system whose membership function is optimized using a genetic algorithm. The process consists of two stages, namely the training process, to find good fuzzy rules, and then proceed with tuning processes, namely the process of shifting the value constraints on the membership function of the fuzzy set used. The input of this program is the red (R), green (G), and blue (B) values of each pixel in the image, and the output is the class in which the pixels are grouped (soil, water, vegetation, buildings, and roads). From the experimental results, the highest fitness value was obtained up to 0.84 or 84%
Registrasi Citra Dental Menggunakan Feature From Accelerated Segment Test dan Local Gabor Texture For Iterative Point Correspondence
AbstrakRegistrasi citra di bidang periodontal telah dikembangkan untuk melakukan evaluasi terhadap tulang alveolar. Masalah yang disebabkan oleh kesalahan saat ekstraksi fitur atau oleh degradasi gambar bisa timbul pada proses pencocokan fitur. Selain itu, teknik registrasi citra yang didasarkan pada fitur seperti titik, identifikasi tepian (edges), kontur, atau fitur yang lain yang biasa digunakan untuk membandingkan gambar dan kemudian memetakannya merupakan teknik yang sangat sensitif terhadap keakuratan pada tahap ekstraksi fitur. Dari kedua argumen ini, maka diperlukan teknik ekstraksi fitur yang tangguh untuk mencegah terjadinya kesalahan pada proses pencocokan fitur sehingga mendapatkan hasil registrasi citra yang akurat. Pada penelitian ini, diusulkan metode baru untuk registrasi citra. Metode yang diusulkan menggunakan metode ekstraksi fitur yang efektif terhadap akurasi dan efisien terhadap waktu komputasi dengan menerapkan Learning Features, yaitu Feature from Accelerated Segment Test (FAST) sebagai metode ekstraksi fitur. Selain itu, akan dilakukan pengembangan terhadap proses pencocokan fitur dengan menerapkan Local Gabor Texture (LGT) pada algoritma Iterative Point Correspondence (IPC) untuk melakukan registrasi pada citra dental periapikal. Uji coba dilakukan terhadap 8 citra grayscale dental periapikal dan berhasil melakukan registrasi citra pada citra dental periapikal dengan nilai akurasi rata-rata diatas 93% dengan jumlah iterasi minimal mulai dari 400 iterasi.Kata kunci: registrasi citra, learning feature, local gabor texture, iterative point correspondence, citra dental periapikalAbstractImage registration in the periodontal field has been developed to evaluate alveolar bones. Problems caused by errors during feature extraction or by image degradation can arise in feature matching process. In addition, image registration techniques that are based on features such as points, identification of edges, contours, or other features commonly used to compare images and map them are very sensitive techniques for accuracy at the feature extraction stage. From both of these arguments, a robust feature extraction technique is needed to prevent mistakes in the feature matching process to get image registration results accurately. In this study, a new method for image registration is proposed. The proposed method uses an effective feature extraction method for accuracy and efficient computing time by applying learning features, which is Feature from Accelerated Segment Test (FAST) as a feature extraction method. In addition, a feature-matching process will be developed by applying Local Gabor Texture (LGT) to the Iterative Point Correspondence (IPC) algorithm to register on the periapical dental images. The experiments were conducted on 8 grayscale dental periapical images and successfully registered the image in periapical dental image with an average accuracy more than 93% with a minimum iteration count starting from 400 iterations.Keywords: image registration, learning feature, local gabor texture, iterative point correspondence, dental periapical image
Extreme Learning Machine Weights Optimization Using Genetic Algorithm In Electrical Load Forecasting
The growth of electrical consumers in Indonesia continues to increases every year, but it is not matched by the provision of adequate infrastructure that available. This causes the available electrical capacity can't fulfill the demand for electricity. In this study, a smart computing system is build to solves the problem. Electrical load data per hour is being used as an input to do the electrical load forecasting with Extreme Learning Machine method. Extreme Learning Machine method uses random input weight within range -1 to 1. Before the electric load prediction process runs, genetic algorithms first optimizing the input weight. According to the test results with weight optimization, MAPE average error rate is 0.799% while without weight optimization the rate rise to 1.1807%. Thus this study implies that Extreme Learning Machine (ELM) method with weight optimization using Genetics Algorithm (GA) can be used in electrical load forecasting problem and give better prediction resul
Movie recommender systems using hybrid model based on graphs with co-rated, genre, and closed caption features
A movie recommendation is a long-standing challenge. Figuring out the viewer’s interest in movies is still a problem since a huge number of movies are released in no time. In the meantime, people cannot enjoy all available new releases or unseen movies due to their limited time. They also still need to choose which movies to watch when they have spare time. This situation is not good for the movie business too. In order to satisfy people in choosing what movies to watch and to boost movie sales, a system that can recommend suitable movies is required, either unseen in the past or new releases. This paper focuses on the hybrid approach, a combination of content-based and collaborative filtering, using a graph-based model. This hybrid approach is proposed to overcome the drawbacks of combination in the content-based and collaborative filtering. The graph database, Neo4j is used to store the collaborative features, such as movies with its genres, and ratings. Since the movie’s closed caption is rarely considered to be used in a recommendation, the proposed method evaluates the impact of using this syntactic feature. From the early test, the combination of collaborative filtering and content-based using closed caption gives a slightly better result than without closed caption, especially in finding similar movies such as sequel or prequel
Phenomenological Investigation of Social Media Technological Aspects Against Cyberbullying from the Third Person Perspective of Higher Education Students
Cyberbullying often occurs among higher education students as they frequently use and easily get access to the internet, especially through social media. However, the awareness of cyberbullying among them is very low. They do not know how to identify cyberbullying and prevent it. This research will discover the characteristics of social media that can help third persons identify and prevent cyberbullying. This research used a qualitative method with a phenomenological approach to study a person’s experience of technology regarding cyberbullying. The data collected in this study were obtained from interviews with higher education students. The data acquired were analyzed using Collaizzi's seven steps descriptive phenomenological analyses. The analysis produced a description of the phenomenon of cyberbullying on social media that have verified by the interviewees. This study found some characteristics of social media to help higher education students identify and prevent cyberbullying and discovers which social media has the most cyberbullying content and the similarities/differences of each social media in helping a third person identify and prevent cyberbullying. And found several technological factors that affect the effort of preventing cyberbullying, such as seeing other people’s activities and personal information on social media, and doing a report or sharing cyberbullying content
Fitur Length Of Edge Dan Moment Invarian Untuk Gesture Recognition Dengan Menggunakan Kinect Untuk Kontrol Lampu
AbstrakTeknologi Kinect adalah teknologi yang dikembangkan untuk game. Kinect memungkinkan pemain game mengontrol permainan dengan menggunakan gerakan dan suara. Hal ini dikarenakan di dalam Kinect terdapat 3 hardware yang bekerja bersama-sama. Tiga hardware tersebut yaitu color VGA video camera, sensor kedalaman, dan multi array microphones. Karena itu, penelitian ini mencoba mengembangkan sensor Kinect untuk keperluan mendeteksi telapak tangan dan gesturnya untuk digunakan sebagai kontrol lampu. Hal ini dilakukan dengan menambahkan beberapa proses pengolahan citra. Pengenalan telapak tangan, menggunakan sensor VGA camera dan depth camera dalam Kinect. Ketika seorang pengguna menjulurkan tangannya kearah sensor, kemudian mengangkat jarinya maka program akan bereaksi. Jika 2 jari yang diangkat maka program akan mengaktifkan saklar padam. Sedangkan jika 5 jari yang diangkat, maka program akan mengaktifkan saklar hidup. Dalam penelitian ini ada 2 fitur yang digunakan dan dibandingkan hasilnya. Fitur yang digunakan adalah fitur Moment Invariant dan Length of Edge. Hasil lebih baik diberikan jika pengenalan dilakukan dengan menggunakan Length of Edge. Dari seluruh data uji yang dipakai, untuk pengenalan dengan menggunakan fitur Length of Edge, akurasi maksimal diperoleh sebesar 100%, sedangkan dengan menggunakan fitur Moment Invariant, akurasi maksimal diperoleh sebesar 80%.Kata kunci: Moment Invarian, Length of Edge, gesture telapak tanganAbstractKinect is a technology developed for game. Kinect allows players to control game play by using movement and sound. This is because Kinect has 3 hardware that work together. The three hardware are VGA video camera, depth sensor and multi-array microphones. Therefore, this study attempts to use Kinect sensor for detecting the palm's gestures and use them as a light control. This is done by adding some image processing technique. The palm's gesture detection is done by using the VGA camera and depth camera in Kinect Sensor. When a user sticking his hand out and raise his fingers, then program will gives response. If 2 fingers are raised, program will activate off switch, while if 5 fingers are raised, program will activate on switch. There are two features are used in this study, and the results are compared. The features are Moment Invariant and Length of Edge. Better results given by recognition using the Length of Edge. From all the test data used, recognition using Length of Edge give 100% accuracy, while recognition using Moment Invariant features, give 80% in acuracy.Keywords: Moment Invarian, Length of Edge, palm gestur
Mendeteksi Jenis Burung Berdasarkan Pola Suaranya
AbstrakIlmuwan biologi terutama di bidang biodifersitas, terus melakukan penelitian tentang spesies hewan yang ada di dunia. salah satu hewan yang spesiesnya memiliki banyak variasi adalah burung. Tiap jenis burung memiliki perbedaan-perbedaan, mulai dari bentuk anggota tubuhnya, prilakunya, makanannya hingga suaranya. Ilmuwan sering juga mengalami kesulitan untuk melakukan pengamatan di alam. Misalnya, untuk mengetahui spesies burung apa saja yang ada di suatu daerah, mereka harus hadir di suatu wilayah, dan menelusuri setiap pelosok. kadang kala kehadiran mereka di tempat tersebut dalam jangka waktu lama, malah mengusik burung yang ada, dan burung-burung malah pergi meninggalkan tempat, sebelum berhasil diamati. Salah satu cara untuk mendeteksi burung apa saja yang ada di suatu wilayah, tanpa harus mengusik keberadaan burung adalah dengan menggunakan alat bantu. Bisa dengan menggunakan kamera video untuk mengambil gambar lingkungan sekitar, atau dengan perekam suara, untuk merekam suara burung yang ada di sana. Untuk itu penelitian ini ditujukan untuk membuat sebuah pengklasifikasi suara burung secara otomatis. Fitur yang digunakan adalah rhythm, pitch, mean, varian, min, max, dan delta  dari suara burungnya. dari hasil klasifikasi 4 jenis burung, didapatkan hasil rata-rata akurasi terbaik sebesar 88.82%. Kata Kunci : suara burung, klasifikasi, rhythm, pitchAbstractMany of Biologi scientist, especially in the field of biodiversity, conduct research on the animal species that exist in the world. One of the animal which is largely diverse in species is bird. Each species of birds have differences, from the shape of his body, his behavior, his food to it's voice. Scientists often find it difficult to make observations in nature. For example, to determine which species of birds present in an area, they should be present in an area, and explore every corner. sometimes their presence in that place for a long time, even disturb the bird, and they leaving the place, before been observed. One way to detect any bird that is in an area, without having to disturb the presence of birds is to use the automatic tools. For example to use a video camera to take pictures of the surrounding environment, or with voice recorders to record the sound of the birds that were there. This study is aimed to create a classifier bird sound automatically. Features used are rhythm, pitch, mean, variance, min, max, and delta of the bird sound samples. of the results of the classification of four types of birds, showed the best average of accuracy is 88.82%. Key Word : bird song, classification, rhythm, pitch
Identifying The Influence of Consumer Purchase Intention Through Live Streaming Shopping: A Systematic Literature Review
The rapid development of technology influences some changes in e-commerce. One of them is the emergence of live-streaming shopping, which combines live-streaming technology with e-commerce, social networking, and entertainment. This shopping format allows viewers to interact with the streamer (seller) and instantly make a purchase with just one touch. Consumers who watch live streaming shopping generally are those who initially have an interest in the offered product. According to prior studies, the presence of live shopping can enhance both customer desire to buy and business sales. To investigate the factors influencing purchase intention in live-streaming shopping, a systematic literature review was conducted. A total of 40 factors were found from 13 selected articles containing live-streaming shopping and purchase intention. Based on these factors, 34 had a positive impact, 2 had a negative impact, and 4 had no significant impact on buyer purchase intention