137 research outputs found

    When Is a Sprint a Sprint? A Review of the Analysis of Team-Sport Athlete Activity Profile

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    The external load of a team-sport athlete can be measured by tracking technologies, including global positioning systems (GPS), local positioning systems (LPS) and vision-based systems. These technologies allow for the calculation of displacement, velocity and acceleration during a match or training session. The accurate quantification of these variables is critical so that meaningful changes in team-sport athlete external load can be detected. High-velocity running, including sprinting, may be important for specific team-sport match activities, including evading an opponent or creating a shot on goal. Maximal accelerations are energetically demanding and frequently occur from a low velocity during team-sport matches. Despite extensive research, conjecture exists regarding the thresholds by which to classify the high velocity and acceleration activity of a team-sport athlete. There is currently no consensus on the definition of a sprint or acceleration effort, even within a single sport. The aim of this narrative review was to examine the varying velocity and acceleration thresholds reported in athlete activity profiling. The purposes of this review were therefore to (1) identify the various thresholds used to classify high-velocity or –intensity running plus accelerations; (2) examine the impact of individualized thresholds on reported team-sport activity profile; (3) evaluate the use of thresholds for court-based team-sports and; (4) discuss potential areas for future research. The presentation of velocity thresholds as a single value, with equivocal qualitative descriptors, is confusing when data lies between two thresholds. In Australian football, sprint efforts have been defined as activity > 4.00 m·s-1 or > 4.17 m·s-1. Acceleration thresholds differ across the literature, with > 1.11 m·s-2, 2.78 m·s-2, 3.00 m·s-2 and 4.00 m·s-2 utilized across a number of sports. It is difficult to compare literature on field-based sports due to inconsistencies in velocity and acceleration thresholds, even within a single sport. Velocity and acceleration thresholds have been determined from physical capacity tests. Limited research exists on the classification of velocity and acceleration data by female team-sport athletes. Alternatively, data mining techniques may be used to report team-sport athlete external load, without the requirement of arbitrary or physiologically defined thresholds

    The Respiratory System during Intermittent-Sprint Work: Respiratory Muscle Work and the Critical Distribution of Oxygen

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    In healthy individuals at rest and while performing moderate-intensity exercise, systemic blood flow is distributed to tissues relative to their metabolic oxygen demands. During sustained high-intensity exercise, competition for oxygen delivery arises between locomotor and respiratory muscles, and the heightened metabolic work of breathing, therefore, contributes to limited skeletal muscle oxygenation and contractility. Intriguingly, this does not appear to be the case for intermittent-sprint work. This chapter presents new evidence, based on inspiratory muscle mechanical loading and hypoxic gas breathing, to support that the respiratory system of healthy men is capable of accommodating the oxygen needs of both locomotor and respiratory muscles when work is interspersed with short recovery periods. Only when moderate hypoxemia is induced, substantial oxygen competition arises in favour of the respiratory muscles. These findings extend our understanding of the relationship between mechanical and metabolic limits of varied exercise modes

    Heavy resistance training in hypoxia enhances 1RM squat performance

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    Purpose: To determine if heavy resistance training in hypoxia (IHRT) is more effective at improving strength, power, and increasing lean mass than the same training in normoxia. Methods: A pair-matched, placebo-controlled study design included 20 resistance-trained participants assigned to IHRT (FIO2 0.143) or placebo (FIO2 0.20), (n = 10 per group). Participants were matched for strength and training. Both groups performed 20 sessions over 7 weeks either with IHRT or placebo. All participants were tested for 1RM, 20-m sprint, body composition, and countermovement jump pre-, mid-, and post-training and compared via magnitude-based inferences. Presentation of Results: Groups were not clearly different for any test at baseline. Training improved both absolute (IHRT: 13.1 ± 3.9%, effect size (ES) 0.60, placebo 9.8 ± 4.7%, ES 0.31) and relative 1RM (IHRT: 13.4 ± 5.1%, ES 0.76, placebo 9.7 ± 5.3%, ES 0.48) at mid. Similarly, at post both groups increased absolute (IHRT: 20.7 ± 7.6%, ES 0.74, placebo 14.1 ± 6.0%, ES 0.58) and relative 1RM (IHRT: 21.6 ± 8.5%, ES 1.08, placebo 13.2 ± 6.4%, ES 0.78). Importantly, the change in IHRT was greater than placebo at mid for both absolute [4.4% greater change, 90% Confidence Interval (CI) 1.0:8.0%, ES 0.21, and relative strength (5.6% greater change, 90% CI 1.0:9.4%, ES 0.31 (relative)]. There was also a greater change for IHRT at post for both absolute (7.0% greater change, 90% CI 1.3:13%, ES 0.33), and relative 1RM (9.2% greater change, 90% CI 1.6:14.9%, ES 0.49). Only IHRT increased countermovement jump peak power at Post (4.9%, ES 0.35), however the difference between IHRT and placebo was unclear (2.7, 90% CI –2.0:7.6%, ES 0.20) with no clear differences in speed or body composition throughout. Conclusion: Heavy resistance training in hypoxia is more effective than placebo for improving absolute and relative strength

    THE EFFECT OF A GAME-SPECIFIC SHORT TERM FATIGUE PROTOCOL ONKICKING IN AUSTRALIAN FOOTBALL

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    The purpose of this study was to three dimentionally evaluate the effects of a short term game specific fatigue protocol on the kinetics of elite and sub-elite Australian Footballers (AF) during a drop punt kick. Five AF players performed kicks pre and post fatigue protocol. Three dimensional data of the pelvis and kick leg was obtained using a three tower optotrak Certus system (200Hz) and joint torques and moments were calculated in Visual 3D from kick foot toe off until ball contact. Sprint time indicated the protocol induced fatigue. Hip flexion torque significantly increased following fatigue indicating a change in movement strategy similar to that found for jump landing. This greater hip reliant post-fatigue kicking strategy has implications for both skill enhancement and injury prevention

    Variations in hypoxia impairs muscle oxygenation and performance during simulated team-sport running

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    Purpose: To quantify the effect of acute hypoxia on muscle oxygenation and power during simulated team-sport running. Methods: Seven individuals performed repeated and single sprint efforts, embedded in a simulated team-sport running protocol, on a non-motorized treadmill in normoxia (sea-level), and acute normobaric hypoxia (simulated altitudes of 2,000 and 3,000 m). Mean and peak power was quantified during all sprints and repeated sprints. Mean total work, heart rate, blood oxygen saturation, and quadriceps muscle deoxyhaemoglobin concentration (assessed via near-infrared spectroscopy) were measured over the entire protocol. A linear mixed model was used to estimate performance and physiological effects across each half of the protocol. Changes were expressed in standardized units for assessment of magnitude. Uncertainty in the changes was expressed as a 90% confidence interval and interpreted via non-clinical magnitude-based inference. Results: Mean total work was reduced at 2,000 m (−10%, 90% confidence limits ±6%) and 3,000 m (−15%, ±5%) compared with sea-level. Mean heart rate was reduced at 3,000 m compared with 2,000 m (−3, ±3 min(−1)) and sea-level (−3, ±3 min(−1)). Blood oxygen saturation was lower at 2,000 m (−8, ±3%) and 3,000 m (−15, ±2%) compared with sea-level. Sprint mean power across the entire protocol was reduced at 3,000 m compared with 2,000 m (−12%, ±3%) and sea-level (−14%, ±4%). In the second half of the protocol, sprint mean power was reduced at 3,000 m compared to 2,000 m (−6%, ±4%). Sprint mean peak power across the entire protocol was lowered at 2,000 m (−10%, ±6%) and 3,000 m (−16%, ±6%) compared with sea-level. During repeated sprints, mean peak power was lower at 2,000 m (−8%, ±7%) and 3,000 m (−8%, ±7%) compared with sea-level. In the second half of the protocol, repeated sprint mean power was reduced at 3,000 m compared to 2,000 m (−7%, ±5%) and sea-level (−9%, ±5%). Quadriceps muscle deoxyhaemoglobin concentration was lowered at 3,000 m compared to 2,000 m (−10, ±12%) and sea-level (−11, ±12%). Conclusions: Simulated team-sport running is impaired at 3,000 m compared to 2,000 m and sea-level, likely due to a higher muscle deoxygenation

    DIFFERENCES IN BOAT VELOCITY RELATED TO TECHNICAL EFFICIENCY IN HIGHLY-TRAINED ROWERS

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    Boat velocity is determined by both physical capacity and technical ability. By adjusting for power, we quantified differences in velocity attributable to technical efficiency. Stroke data from 47 2000 m races in male and female single sculls (10 and 8 boats) and coxless pairs (3 and 6 boats) were collected using Peach PowerLine and OptimEye S5 GPS equipment attached to boats. The logarithm of velocity was predicted with the logarithm of the sum of mean stroke power of both oars in a general linear mixed model for each boat class, a random effect for boat identity estimated a coefficient of variation representing differences in efficiency between boats. The differences were very large to extremely large (CV of 1.3-3.4%). Performance of boats with poor efficiency could be enhanced by improving technique, improving power output could be the focus for those with good efficiency

    A Standardized Small Sided Game Can Be Used to Monitor Neuromuscular Fatigue in Professional A-League Football Players

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    Introduction: Training and competition load can cause neuromuscular fatigue (NMF) and modified movement strategy such as an increase in the contribution of the medio-lateral [PlayerLoadTMML(%)] and decrease in the % vertical [PlayerLoadTMV(%)] vectors, to total PlayerLoadTM (accelerometer derived measurement in vertical, medio-lateral, and anterior-posterior planes) in matches. NMF assessment involves expensive equipment, however, given the modification of match movement strategy with NMF, this may be present in a standardized drill. The aim of this study was to determine the utility of a small sided game (SSG) for the measurement of NMF. Materials and Methods: Data was collected throughout a competitive football season. External load was quantified using global positioning system (GPS) and accelerometry, and internal load by session rating of perceived exertion (sRPE). A 5 vs. 5 SSG and countermovement jump (CMJ), for determination of flight time:contraction time (FT:CT), were performed the day prior to each match. Weekly volume from GPS, PlayerLoadTM and sRPE were calculated across the season. Weekly SSG activity profile and FT:CT was compared between “high” and “low” load weeks determined relative to season average. SSG activity profile was assessed between weeks where FT:CT was above or below pre-season baseline. Impact on match activity profile was examined between weeks where FT:CT and SSG activity profile were higher or lower than baseline. The difference (high vs. low load and pre-season baseline) was calculated using the effect size (ES) ± 90% CI and practically important if there was a >75% likelihood of exceeding an ES of 0.2. Results: All weekly load metrics increased SSG PlayerLoadTM⋅m⋅min-1 when above season average, however, the impact on FT:CT was trivial. Reduced weekly FT:CT compared to baseline resulted in lower SSG PlayerLoadTM⋅min-1 and PlayerLoadTMSlow⋅min-1. FT:CT below baseline increased match PlayerLoadTMML(%) and decreased PlayerLoadTMV(%) during subsequent match play. Similarly, a reduction in SSG PlayerLoadTM⋅m⋅min-1 was followed by increased match PlayerLoadTMML(%). Conclusion: Changes in select match activity profile variables following a reduction in SSG PlayerLoadTM m.min-1, mirror those seen when FT:CT is reduced. Increased PlayerLoadTMML(%) during matches likely represents fatigue driven modification to movement strategy. Small-sided games may be a useful tool to detect NMF
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