51 research outputs found

    The Implications of Pricing on Social Learning

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    We study the implications of endogenous pricing for learning and welfare in the classic herding model . When prices are determined exogenously, it is known that learning occurs if and only if signals are unbounded. By contrast, we show that learning can occur when signals are bounded as long as non-conformism among consumers is scarce. More formally, learning happens if and only if signals exhibit the vanishing likelihood property introduced bellow. We discuss the implications of our results for potential market failure in the context of Schumpeterian growth with uncertainty over the value of innovations

    Stochastic learning dynamics and speed of convergence in population games

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    We study how long it takes for large populations of interacting agents to come close to Nash equilibrium when they adapt their behavior using a stochastic better reply dynamic. Prior work considers this question mainly for 2 × 2 games and potential games; here we characterize convergence times for general weakly acyclic games, including coordination games, dominance solvable games, games with strategic complementarities, potential games, and many others with applications in economics, biology, and distributed control. If players' better replies are governed by idiosyncratic shocks, the convergence time can grow exponentially in the population size; moreover, this is true even in games with very simple payoff structures. However, if their responses are sufficiently correlated due to aggregate shocks, the convergence time is greatly accelerated; in fact, it is bounded for all sufficiently large populations. We provide explicit bounds on the speed of convergence as a function of key structural parameters including the number of strategies, the length of the better reply paths, the extent to which players can influence the payoffs of others, and the desired degree of approximation to Nash equilibrium

    Determinacy of games with Stochastic Eventual Perfect Monitoring

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    We consider an infinite two-player stochastic zero-sum game with a Borel winning set, in which the opponent's actions are monitored via stochastic private signals. We introduce two conditions of the signalling structure: Stochastic Eventual Perfect Monitoring (SEPM) and Weak Stochastic Eventual Perfect Monitoring (WSEPM). When signals are deterministic these two conditions coincide and by a recent result due to Shmaya (2011) entail determinacy of the game. We generalize Shmaya's (2011) result and show that in the stochastic learning environment SEPM implies determinacy while WSEPM does not

    Resilient Information Aggregation

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    In an information aggregation game, a set of senders interact with a receiver through a mediator. Each sender observes the state of the world and communicates a message to the mediator, who recommends an action to the receiver based on the messages received. The payoff of the senders and of the receiver depend on both the state of the world and the action selected by the receiver. This setting extends the celebrated cheap talk model in two aspects: there are many senders (as opposed to just one) and there is a mediator. From a practical perspective, this setting captures platforms in which strategic experts advice is aggregated in service of action recommendations to the user. We aim at finding an optimal mediator/platform that maximizes the users' welfare given highly resilient incentive compatibility requirements on the equilibrium selected: we want the platform to be incentive compatible for the receiver/user when selecting the recommended action, and we want it to be resilient against group deviations by the senders/experts. We provide highly positive answers to this challenge, manifested through efficient algorithms.Comment: In Proceedings TARK 2023, arXiv:2307.0400
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