122,696 research outputs found

    The LEA's perspective of change : the case for directed development

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    Pages numbered 1-40Bibliography: p. 37-40Supported in part by the National Institute of Education under contract no. NIE-400-81-003

    Quantum computing classical physics

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    In the past decade quantum algorithms have been found which outperform the best classical solutions known for certain classical problems as well as the best classical methods known for simulation of certain quantum systems. This suggests that they may also speed up the simulation of some classical systems. I describe one class of discrete quantum algorithms which do so--quantum lattice gas automata--and show how to implement them efficiently on standard quantum computers.Comment: 13 pages, plain TeX, 10 PostScript figures included with epsf.tex; for related work see http://math.ucsd.edu/~dmeyer/research.htm

    Zero Forcing Sets and Bipartite Circulants

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    In this paper we introduce a class of regular bipartite graphs whose biadjacency matrices are circulant matrices and we describe some of their properties. Notably, we compute upper and lower bounds for the zero forcing number for such a graph based only on the parameters that describe its biadjacency matrix. The main results of the paper characterize the bipartite circulant graphs that achieve equality in the lower bound.Comment: 22 pages, 13 figure

    An Experimental Overview of Gluonic Mesons

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    In this paper, I review the experimental situation for both glueballs and hybrid mesons. Theoretical expectations are discussed, and a survey of what is known about hybrid mesons and glueballs is undertaken. Good experimental evidence exists for both states with exotic quantum numbers and a glueball which is mixed with the nearby mesons, but a full understanding of these still requires additional information.Comment: 17 pages, 6 figures, The Gluonics Excitations Workshop, Jefferson Lab, Newport News, VA, May 14-16, 200

    Quantum games and quantum algorithms

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    A quantum algorithm for an oracle problem can be understood as a quantum strategy for a player in a two-player zero-sum game in which the other player is constrained to play classically. I formalize this correspondence and give examples of games (and hence oracle problems) for which the quantum player can do better than would be possible classically. The most remarkable example is the Bernstein-Vazirani quantum search algorithm which I show creates no entanglement at any timestep.Comment: 10 pages, plain TeX; to appear in the AMS Contemporary Mathematics volume: Quantum Computation and Quantum Information Science; revised remarks about other quantum games formalisms; for related work see http://math.ucsd.edu/~dmeyer/research.htm

    Quantum mechanics of lattice gas automata. II. Boundary conditions and other inhomogeneities

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    We continue our analysis of the physics of quantum lattice gas automata (QLGA). Previous work has been restricted to periodic or infinite lattices; simulation of more realistic physical situations requires finite sizes and non-periodic boundary conditions. Furthermore, envisioning a QLGA as a nanoscale computer architecture motivates consideration of inhomogeneities in the `substrate'; this translates into inhomogeneities in the local evolution rules. Concentrating on the one particle sector of the model, we determine the various boundary conditions and rule inhomogeneities which are consistent with unitary global evolution. We analyze the reflection of plane waves from boundaries, simulate wave packet refraction across inhomogeneities, and conclude by discussing the extension of these results to multiple particles.Comment: 24 pages, plain TeX, 9 PostScript figures included with epsf.tex (ignore the under/overfull \vbox error messages), 3 additional large figures available upon request or from http://math.ucsd.edu/~dmeyer/papers/papers.htm
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