3,479 research outputs found

    Hoeffding's inequality in game-theoretic probability

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    This note makes the obvious observation that Hoeffding's original proof of his inequality remains valid in the game-theoretic framework. All details are spelled out for the convenience of future reference.Comment: 5 page

    Competitive on-line learning with a convex loss function

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    We consider the problem of sequential decision making under uncertainty in which the loss caused by a decision depends on the following binary observation. In competitive on-line learning, the goal is to design decision algorithms that are almost as good as the best decision rules in a wide benchmark class, without making any assumptions about the way the observations are generated. However, standard algorithms in this area can only deal with finite-dimensional (often countable) benchmark classes. In this paper we give similar results for decision rules ranging over an arbitrary reproducing kernel Hilbert space. For example, it is shown that for a wide class of loss functions (including the standard square, absolute, and log loss functions) the average loss of the master algorithm, over the first NN observations, does not exceed the average loss of the best decision rule with a bounded norm plus O(Nβˆ’1/2)O(N^{-1/2}). Our proof technique is very different from the standard ones and is based on recent results about defensive forecasting. Given the probabilities produced by a defensive forecasting algorithm, which are known to be well calibrated and to have good resolution in the long run, we use the expected loss minimization principle to find a suitable decision.Comment: 26 page

    Defensive forecasting for optimal prediction with expert advice

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    The method of defensive forecasting is applied to the problem of prediction with expert advice for binary outcomes. It turns out that defensive forecasting is not only competitive with the Aggregating Algorithm but also handles the case of "second-guessing" experts, whose advice depends on the learner's prediction; this paper assumes that the dependence on the learner's prediction is continuous.Comment: 14 page

    Continuous and randomized defensive forecasting: unified view

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    Defensive forecasting is a method of transforming laws of probability (stated in game-theoretic terms as strategies for Sceptic) into forecasting algorithms. There are two known varieties of defensive forecasting: "continuous", in which Sceptic's moves are assumed to depend on the forecasts in a (semi)continuous manner and which produces deterministic forecasts, and "randomized", in which the dependence of Sceptic's moves on the forecasts is arbitrary and Forecaster's moves are allowed to be randomized. This note shows that the randomized variety can be obtained from the continuous variety by smearing Sceptic's moves to make them continuous.Comment: 10 pages. The new version: (1) relaxes the assumption that the outcome space is finite, and now it is only assumed to be compact; (2) shows that in the case where the outcome space is finite of cardinality C, the randomized forecasts can be chosen concentrated on a finite set of cardinality at most

    Merging of opinions in game-theoretic probability

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    This paper gives game-theoretic versions of several results on "merging of opinions" obtained in measure-theoretic probability and algorithmic randomness theory. An advantage of the game-theoretic versions over the measure-theoretic results is that they are pointwise, their advantage over the algorithmic randomness results is that they are non-asymptotic, but the most important advantage over both is that they are very constructive, giving explicit and efficient strategies for players in a game of prediction.Comment: 26 page
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