552 research outputs found

    A Fully Progressive Approach to Single-Image Super-Resolution

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    Recent deep learning approaches to single image super-resolution have achieved impressive results in terms of traditional error measures and perceptual quality. However, in each case it remains challenging to achieve high quality results for large upsampling factors. To this end, we propose a method (ProSR) that is progressive both in architecture and training: the network upsamples an image in intermediate steps, while the learning process is organized from easy to hard, as is done in curriculum learning. To obtain more photorealistic results, we design a generative adversarial network (GAN), named ProGanSR, that follows the same progressive multi-scale design principle. This not only allows to scale well to high upsampling factors (e.g., 8x) but constitutes a principled multi-scale approach that increases the reconstruction quality for all upsampling factors simultaneously. In particular ProSR ranks 2nd in terms of SSIM and 4th in terms of PSNR in the NTIRE2018 SISR challenge [34]. Compared to the top-ranking team, our model is marginally lower, but runs 5 times faster

    Consistently Orienting Facets in Polygon Meshes by Minimizing the Dirichlet Energy of Generalized Winding Numbers

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    Jacobson et al. [JKSH13] hypothesized that the local coherency of the generalized winding number function could be used to correctly determine consistent facet orientations in polygon meshes. We report on an approach to consistently orienting facets in polygon meshes by minimizing the Dirichlet energy of generalized winding numbers. While the energy can be concisely formulated and efficiently computed, we found that this approach is fundamentally flawed and is unfortunately not applicable for most handmade meshes shared on popular mesh repositories such as Google 3D Warehouse.Comment: 6 pages, 4 figure

    Efficient Large-scale Approximate Nearest Neighbor Search on the GPU

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    We present a new approach for efficient approximate nearest neighbor (ANN) search in high dimensional spaces, extending the idea of Product Quantization. We propose a two-level product and vector quantization tree that reduces the number of vector comparisons required during tree traversal. Our approach also includes a novel highly parallelizable re-ranking method for candidate vectors by efficiently reusing already computed intermediate values. Due to its small memory footprint during traversal, the method lends itself to an efficient, parallel GPU implementation. This Product Quantization Tree (PQT) approach significantly outperforms recent state of the art methods for high dimensional nearest neighbor queries on standard reference datasets. Ours is the first work that demonstrates GPU performance superior to CPU performance on high dimensional, large scale ANN problems in time-critical real-world applications, like loop-closing in videos

    Patch-based Progressive 3D Point Set Upsampling

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    We present a detail-driven deep neural network for point set upsampling. A high-resolution point set is essential for point-based rendering and surface reconstruction. Inspired by the recent success of neural image super-resolution techniques, we progressively train a cascade of patch-based upsampling networks on different levels of detail end-to-end. We propose a series of architectural design contributions that lead to a substantial performance boost. The effect of each technical contribution is demonstrated in an ablation study. Qualitative and quantitative experiments show that our method significantly outperforms the state-of-the-art learning-based and optimazation-based approaches, both in terms of handling low-resolution inputs and revealing high-fidelity details.Comment: accepted to cvpr2019, code available at https://github.com/yifita/P3

    GarmentCode: Programming Parametric Sewing Patterns

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    Garment modeling is an essential task of the global apparel industry and a core part of digital human modeling. Realistic representation of garments with valid sewing patterns is key to their accurate digital simulation and eventual fabrication. However, little-to-no computational tools provide support for bridging the gap between high-level construction goals and low-level editing of pattern geometry, e.g., combining or switching garment elements, semantic editing, or design exploration that maintains the validity of a sewing pattern. We suggest the first DSL for garment modeling -- GarmentCode -- that applies principles of object-oriented programming to garment construction and allows designing sewing patterns in a hierarchical, component-oriented manner. The programming-based paradigm naturally provides unique advantages of component abstraction, algorithmic manipulation, and free-form design parametrization. We additionally support the construction process by automating typical low-level tasks like placing a dart at a desired location. In our prototype garment configurator, users can manipulate meaningful design parameters and body measurements, while the construction of pattern geometry is handled by garment programs implemented with GarmentCode. Our configurator enables the free exploration of rich design spaces and the creation of garments using interchangeable, parameterized components. We showcase our approach by producing a variety of garment designs and retargeting them to different body shapes using our configurator.Comment: Supplementary video: https://youtu.be/16Yyr2G9_6E

    Geometry-Consistent Neural Shape Representation with Implicit Displacement Fields

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    We present implicit displacement fields, a novel representation for detailed 3D geometry. Inspired by a classic surface deformation technique, displacement mapping, our method represents a complex surface as a smooth base surface plus a displacement along the base's normal directions, resulting in a frequency-based shape decomposition, where the high frequency signal is constrained geometrically by the low frequency signal. Importantly, this disentanglement is unsupervised thanks to a tailored architectural design that has an innate frequency hierarchy by construction. We explore implicit displacement field surface reconstruction and detail transfer and demonstrate superior representational power, training stability and generalizability.Comment: includes supplementary; ver2 corrected typos in eq(1
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