431 research outputs found
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HMD versus PDA: A comparative study of the user out-of-box experience
The out-of-box experience (OOBE) has been identified as a significant factor contributing to user perception and acceptance of products and technologies. Whilst there has been considerable emphasis placed on formalising methodological procedures for evaluating the OOBE and on the creation of positive user experiences through appropriate interfaces and applications, relatively little work has been undertaken examining how the OOBE is impacted when the experience itself covers a range of (possibly interconnected) devices. In this paper we report the results of an empirical study which examined the OOBE when a Personal Digital Assistant (PDA) and Head Mounted Device (HMD) were configured and then connected for inter-operability purposes. Our findings show that type of device has a considerable impact on the OOBE, with the ask of interconnecting devices having a detrimental effect on the OOBE. The OOBE, however, is in main unaffected by user type and gender
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Device and context influence on wireless infotainment access: A real world story
Copyright @ 2005 CEPISUser considerations are paramount when it comes to take up of technologies, and even more so in the case of mobile devices, in which the success of a particular device often depends on its novelty appeal. However, relatively little work has been undertaken exploring how day-to-day tasks are affected when mediated by such access devices. This paper reports the results of an empirical study placed in a 'real-world' setting, in which participants undertook typical infotainment - combined information and entertainment access tasks on three different wireless-enabled mobile devices. These were a laptop, a Personal Digital Assistant and a Head Mounted Display device. Our results show that, with the exception of participants' level of self-consciousness when using such devices in public environments, the user wireless infotainment access experience is generally unaffected by device type. Location was shown, though, to be a significant factor when users engage in tasks such as listening to online music or navigation
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Visualizing pain data for wheelchair users: A ubiquitous approach
Copyright @ 2005 Rinton PressWe describe a wireless enabled solution for the vizualisation of pain data. Our approach uses pain drawings to record spatial location and type of pain and enables data collection with appropriate time stamping, thus providing a means for the seldom-recorded (but often attested) time-varying nature of pain, with consequential impact on monitoring the effectiveness of patient treatment regimes. Moreover, since the implementation platform of our solution is that of a Personal Digital Assistant (PDA), data collection takes place ubiquitously, providing back pain sufferers with mobility problems (such as wheelchair users) with a convenient means of logging their pain data and of seamlessly uploading it to a hospital server using WiFi technology. Stakeholder results show that, notwithstanding problems related to PDA data input, our approach is generally perceived to be an easy to use and convenient solution to the challenges of
anywhere/anytime data collection
Recording of time-varying back-pain data: A wireless solution
Chronic back pain is a debilitating experience for a considerable proportion of the adult population, with a significant impact on countries’ economies and health systems. While there has been increasing anecdotal evidence to support the fact that for certain categories of patients (such as wheelchair users), the back
pain experienced is dynamically varying with time, there is a relative scarcity of data to support and document this observation, with consequential impact upon such patients’ treatment and care. Part of the reason behind this state of affairs is the relative difficulty in gathering pain measurements at precisely defined moments in time. In this paper,we describe a wireless-enabled solution that collects both questionnaire and diagrammatic, visual-based data, via a pain drawing, which overcomes such limitations, enabling seamless data collection and its upload to a hospital server using existing wireless fidelity technology. Results show that it is generally perceived to be an easy-to-use and convenient solution to the challenges of anywhere/anytime data collection
Integrating perceptual, device and location characteristics for wireless multimedia transmission
In this paper,we describe an investigation exploring user experiences of accessing streamed multimedia content, when that content is tailored according to perceptual, device and location characteristics. To this end, we have created pre-defined transmission profiles and stream perceptually tailored multimedia content to three different locations, each characterised by different infotainment requirements. In the light of our results, we propose that multimedia transmission to mobile and wireless devices should be made based on pre-defined profiles, which contains a combination of static (perceptual, device type, CPU speed, and display specifications) and dynamic information (streamed content type location of the device/user, context of the device/user). The evaluation of such a system showed that the users and service providers can gain from such an approach considerably, as user perceptions of quality were not detrimentally affected by QoS degradations. Consequently, service providers can utilise this information to effectively manage local network traffic and bandwidth
トルコ北アナトリア断層ゲレデセグメントにおける地震学的不均質構造の研究
International Collaborative Research (Project No.: 2020W-02
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3-D pain drawings-mobile data collection using a PDA
A large number of the adult population suffers from some kind of back pain during their lifetime. Part of the process of diagnosing and treating such back pain is for a clinician to
collect information as to the type and location of the pain that is being suffered.Traditional approaches to gathering and visualizing this pain data have relied on simple 2-D representations of the human body, where different types of sensation are recorded with various monochrome symbols. Although patients have been shown to prefer such drawings to traditional questionnaires, these pain drawings can be limited in their ability to accurately record pain. The work described in this paper proposes an alternative that uses a 3-D representation of the human body, which can be marked in color to visualize and record the pain data. This study has shown that the new approach is a promising development in this area of medical practice and has been positively received by patients and clinicians alike
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A Jini-Based Solution for Electronic Prescriptions
In most countries today, handwritten, paper-based
medical prescriptions are the norm.While efforts have been made in the past and are being made at present to migrate toward electronic dispensation of prescriptions, these have generally omitted to incorporate ubiquitous computing technology in their proposed solutions. In this paper, we focus on this issue and describe a Jini-based prototypical solution for electronic prescriptions, which allows for their wireless transmission to in-range pharmacies and the augmentation of the service levels rendered to the user, with, for instance, information about queue lengths and estimated waiting times being provided to the patients. Clinical and user evaluation revealed that there were high levels of
agreement as regards the prototype’s effectiveness, ease of use, and usefulness
Mechanisms for Insulin-dependent Regulation of Skeletal Muscle Mitochondria by OPA-1
Augmentation of mitochondrial oxidative metabolism by insulin might be mediated in part by induction of the inner mitochondrial membrane protein, Optic Atrophy-1 (OPA-1). Decreased OPA-1 in skeletal muscle has been reported in both murine and human type II diabetic models. Reduced OPA-1 in these contexts correlates with mitochondrial content, oxidative capacity, and dynamics. In addition to increasing mitochondrial fusion, OPA-1 mediates cristae remodeling toenhance mitochondrial bioenergetics through oligomer formation. Therefore, we hypothesized that insulin stimulation increases OPA-1 protein levels and mitochondrial respiration by increasing OPA-1 oligomerization and cristae remodeling in skeletal muscle cells. To investigate the role of insulin on mitochondrial dynamics and cristae organization, Cre-LoxP technology was used to ablate OPA-1 from skeletal myoblasts isolated from floxed OPA-1 mice. Confocal microscopy and MitoTracker orange was employed to obtain three-dimensional images of mitochondria networks, and transmission electron microscopy (TEM) was used to analyze ultrastructure of mitochondrial cristae. Two hours of insulin treatment increased OPA-1 protein levels, promoted mitochondrial fusion, elevated mitochondrial respiration, increased cristae number along with volume density and area, decreased the distance of ER-mitochondria contacts, and it may have even changed OPA-1 oligomerization. Depletion of OPA-1 and MFN-2 blocked the metabolic effects of insulin stimulation. OPA-1 depletion reduced cristae number, volume density, and area. Loss of OPA-1 resulted in a compensatory elevation of mitochondrial associated membrane proteins (MAMs), increasing the number of ER-mitochondria contacts, blocking OPA-1 oligomerization, and decreasing the ER-mitochondria contact distance. Together, ablation of OPA-1 alters metabolic responses to insulin in skeletal muscle cells. Furthermore, insulin stimulation promotes changes in cristae morphology and triggers mitochondrial fusion through an IR-pAKT pathway that increases OPA-1. ER-mitocontacts increase after ablation of OPA-1 due to an increase in MAMs. Lastly, Loss of OPA-1 inhibits OPA-1 oligomerization formation
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The mobile information access experience - A user perspective
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Mobile technologies, such as mobile phones, smartphones and Palmtop computers,
are in an upwards trend and earliest models of such devices are already available to
end-users to communicate and access multimedia content on-the-move. As a logical
outcome of this development in mobile technologies and devices, content provider
companies have already started investing and piloting mobile multimedia content
distribution and broadcasting technologies. Nevertheless, no matter how cutting-edge
technology is and no matter how stylish the mobile devices are, the ultimate success
of wireless communication technologies and devices are directly associated with the
user adoption and embrace of these new equipment and technologies. In this perspective, since multimedia content, for mobile or not, is ultimately
produced for the education and/or enjoyment of viewers, the user's perspective
concerning the presentation quality is surely of equal importance as objective Quality
of Service (QoS) technical parameters, to defining distributed multimedia quality. In
order to comprehensively understand user experiences whilst accessing information
using mobile devices and technologies, we investigate user-mobile device interaction
and look into the surrounding issues in a uniform manner by combining multiple
aspects: user initial device experience (Out-of-Box Experience), mobile information
access in a real-world context, device impact on user information access and
perceptually tailored multimedia content impact on user information assimilation and
satisfaction. Accordingly, an extensive experimental investigation has been
undertaken to see how user experiences varied based on device familiarity, device
type, real-world context and variable locations. The findings has shown that the
overall perception, and effectively the user information access experience, is affected
and improved when multimedia content is tailored according to user device type and
context. Thus highlights that the future of mobile computing necessitates two-faceted
research, which should combine both a user as well as a technical perspective
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